marco_costa
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Everything posted by marco_costa
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Further extended testing: I cast Remove Fear before fight this time, and that worked. But the spell wore out after the duration, and the mummy fear affected characters, as expected. Bard managed the Save vs. Wand, activated ToCS and it looked like it removed the fear from the affected characters (even if having it up earlier did not prevent the fear effect from triggering). Looks like ToCS will bring feared characters back into control from yellow circle and delete the fear icon. If the song stops, characters get uncontrollable yellow circle again, _without_ fear icon in portrait. And ToCS is not preventing fear in the first place.
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Pretty much as title. I made sure everyone was affected by the song too before engaging, but they still go yellow circle uncontrollable, although the fear icon does not appear in their portrait. It does appear when characters are not under the song's effect. In the attached save there's a mummy right outside for testing. 000000000-Daaro-Auto-Save.zip
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Dual-classing into a Wild Mage does not allow me to pick Nahal's Reckless Dweomer spell or grant me the extra spell slot. Tested dual'ing into Invoker too with similar results. Interestingly, if you reload the save, Nahal's Reckless Dweomer, Chaos Shield and Improved Chaos Shield are then added to the character's spellbook. Attaching a save where you should be able to just level up, dual-class and reproduce (for this WeiDU log). 000000030-TestDualIntoWildMage.zip
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Do you guys enjoy Siege of Dragonspear?
marco_costa replied to Morgoth's topic in General Mod Discussion
I think the "They Set Themselves An Impossible Task" is the most apt critique IMHO. Everything I'd want for SoD to be - for example, much longer final act! my favorite part by far! - would mangle the transition into SoA even more than the 500k xp cap already does. But I played through it twice, and I did enjoy it. The points people made about the pacing, the size of maps, overall length also resonate with me. -
Better Calls For Help is certainly doing its thing, but at least one enemy doesn't appear to be affected by it. The Imbued Wights in the area right before Kresselack's Ghost, specifically. Had a huge skirmish where almost everyone enemy attacked me, but they were still at their starting positions afterwards. If I find any others I'll mention here.
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Yea, I just found the "Unable to heal" effect in NearInfinity. Makes sense, we just fought the Mummy. So the effect just needs a way to remove it (and perhaps a status icon)? I suppose as a hotfix to keep playing I could just EEKeeper anything related to DW#MUMCW from the list of character effects and I wouldn't break anything, yea? I'll drink a Mummy's Tea for reasons of Ethical SCS.
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Tinkering with EE Keeper, I see that she has a huge list of effects, like the other berserker in the party, but for some reason, she has a "Protection: from Opcode [101]" with parameter 17 (Current HP modifier). I removed it in EEKeeper and now her HP can change. Hopefully this is helpful to track down what caused it:
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Gatperdut: She doesn't have any cursed statuses visible, either on character record screen or mouseover shift from EEex. This is Kresselack's Tomb, there aren't any clay golems on the way here. Connelly: Yea, I thought it was worth it to make a copy of the installation, uninstall Bubb's spell menu and EEex just to rule them out, and looks like they weren't the culprit. Behavior's the same.
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Quite simply, everyone in my party is healed by drinking a healing potion, _except_ the half-orc berserker. EDIT: Actually, she can't be healed at all. Cure light wounds and cure moderate wounds also have no effect, hmmm. EDIT2: Killing her and casting Raise Dead doesn't fix. Resurrection also leaves her at 1hp. EDIT3: Changed the title to more accurately reflect what's going on based on the following discussion. I have a save game to repro it, but don't have enough available size to attach it. Attaching the save file that can repro it. My (Admittedly, rather funky and suspicious) WeiDU.log below: 000000024-Pots Don't Work.7z
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I'm attaching a WeiDU log and setup-stratagems.debug (7zipped, nothing else would compress enough) of an installation where the error _did_ occur. But in the one attempt to install just the component and nothing else did not result in an error and, in another attempt at reproducing where I marked yes to every component up-to and including it, but skipped everything else, it also did install without errors. P.S.: Do not know how relevant this is, if at all, but after installing using batch mode, the "Press ENTER to exit." prompt is happening twice.WeiDU.log SETUP-STRATAGEMS.debug.7z
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INCLUDE ~cdtweaks/lib/bg2fp_effect_batches.tpa~ DEFINE_ACTION_FUNCTION replace_fire_cold_resist_icons BEGIN // If "Remove icons added by equipping items" was installed, there // are no Resist Fire/Cold portrait icons in ITM files to remove ACTION_IF MOD_IS_INSTALLED ~%TP2_FILE_NAME%~ ~90~ THEN BEGIN OUTER_SPRINT regex ~^.+\.\(cre\|spl\)$~ END ELSE BEGIN OUTER_SPRINT regex ~^.+\.\(cre\|spl\|itm\)$~ END COPY_EXISTING_REGEXP GLOB ~%regex%~ ~override~ LPF cd_apply_batch STR_VAR array_name = cd_cold_icons END LPF cd_apply_batch STR_VAR array_name = cd_fire_icons END BUT_ONLY END LAF replace_fire_cold_resist_icons END Attempt #2 at the efficiency angle. Seems to work so long as the assumption I lay out in the comment isn't wrong.
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On the 'optimize for speed' front, my instinct would be to refactor the COPY_EXISTING_REGEXP call to use a single regex with cre/itm/spl or just cre/spl depending on whether setup-cdtweaks.tp2 #90 has been installed. That'd introduce coupling between the tweaks, but eliminate the need to silent = 1 the LPF calls. EDIT: heh, that's not exactly right. my instincts are as naive as I'd expect.
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Steps to repro on game directory (under Linux, latest weidu - I'm not assuming it breaks the same way on Windows, did not have the chance to try and reproduce it there): 1. weinstall cdtweaks, pick "Disable Portrait Icons Added by Equipped Items: v16" and "Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16". 2. wine Baldur.exe 3. use CLUAConsole:CreateItem("HELM04",1,0,0), equip helm, see that Resist Fire and Resist Cold portraits still appear on character portrait. Steps that fix: 1. weinstall cdtweaks --force-install 2010, then weinstall cdtweaks --force-install 90 2. repeat steps 2 and 3 above, but this time no Resist Fire and Resist Cold appear on the character portrait.
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Heh, I tried to take on the Sahuagin, but Kivan had like 2hp and SCS is installed, so he was immediately sniped by a crossbow bolt. Anyway, we still win the fight, but since Kivan is dead, Keth'sim Dawin'anae is stuck repeating "If I have my forfeited life back, I shall use it for one purpose only - killing this sea-monster!" Maybe CHARNAME could step up with something similar as a backup, since if he dies it's game over anyway.