Jump to content

marco_costa

Members
  • Posts

    66
  • Joined

  • Last visited

Everything posted by marco_costa

  1. another nit: just came back from arresting Korlasz and Sorrel's giving me the "People are saying you killed the leaders of the Iron Throne" line.
  2. Hello. I posted this on #mod-discussion on the infinity-engine Discord, looks like this is a better place. So, what happens: I beat Sarevok, and when entering the Ducal Palace, Liia, Belt and Eltan are not hostile, but approaching them with anyone in the party causes Liia's Spell Trigger to fire, and _then_ she and Belt (_not_ Flaming Fist or Eltan, in fact, Liia and Belt attack the enforcers) go hostile. Another update since this happened, I went back to the save file (attached) and a while after the above happens, ~~Winski Perorate~~ of all people dimension doors in, flamestrikes charname, screen fades and game over movie plays. I found this interesting because on my trek through the Thieves Guild maze, he was _not_ dying by the entrance to the Undercity as expected. Maybe relevant, I don't know. Additional 'don't know if relevant': during Chapter 7, I had Flaming Fist chase me all through the city, and one of them came into the Ducal Palace with me for the coronation. I walked around to get another enforcer to attack him as not to lose rep and maybe get everyone hostile at me. During the doppleganger fight the log told me he died. Very funny bug, would play through again 10/10 000000050-bg1 done.7z WeiDU.log WeiDU-BGEE.log
  3. yea, no problem. like Graion said, the Cure Wounds tweaks seems to work fine, and that's all I'm using now.
  4. Oh I'm devastated. I saw that SCS let me install in IWD:EE and thought "oh, maybe these early AI mods work with it too!", saw it fail, googled the error and it led me here hahahaha, that's too bad
  5. Well, in my screenshot he dropped 20 throwing axes and I got the message that he used a weapon that can't backstab, so the melee mode must work for him?
  6. Ah, thanks for that explanation. So there's nothing in the code to make him switch to a backstabbing weapon when invisible, then?
  7. oh no, he dropped the correct equipment. the screenshot is misleading because I had already looted the magical stuff when I took it. my bad.
  8. Didn't find a bug report thread, so I'm hoping just creating a topic is appropriate: I'm playing a new EET install, thought this was a tad weird, I'm not sure SCS is to blame, just assuming that it has something to do with what creatures decide to equip based on their inventory. Is it a bug? WeiDU.logWeiDU-BGEE.log
  9. Excuse me, but there are two _Darryls_, not two Larrys. Carry on.
  10. On Linux, batch installer also worked like a charm (after deleting line 133) on v24900, using `weidu stratagems/setup-stratagems.tp2`. If more testing on the platform is needed to enable it by default for next version, I'd be happy to help.
  11. ^ linking to a bug/compatibility issue related to Item Randomizer v7 tl;dr a BG1NPC quest breaks if the "Randomise scrolls" is installed. I tried to have a look at that mod's files but I'm still very much a zero at WeiDU/IE modding, so threw my hands up. Posting here just in case anyone is familiar with both mods and feels like trying their hand at this one..
  12. Looks like the culprit is the ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7 component of Item Randomizer v7. The following installation fixes the problem and the quest goes as expected: Sorry if this is spammy, apparently I can't edit posts after some time, I'd have rather have edited a single post three times since nobody has replied yet. I just don't know whether posting this here or in the Item Randomizer forum was more appropriate. Should I post a link to this on their forum as well?
  13. Hm. I believe I've narrowed down the problem to Item Randomizer v7. In the following installation work the Sahuagin quest works flawlessly: Adding the following - both before or after BG1NPC) breaks it as I described earlier (no dialogue prompt, fight breaks out with black screen, if charname survives long enough, it does eventually fade back, but cant talk to either Seasnake or her mark): Gonna look at any files related to Kivan quests or the sea elf in bg1npc, but I have zero knowledge of WeiDU, just a junior programming background, fingers crossed I guess
  14. I've hit a problem with Kivan's Seasnake/Sahuagins quest. Seasnake spawns and talks to you (even if you're in combat with Droth BTW, which also broke the quest for me, but that's a different issue) and if you say you'll help she says "Splashing", you get the screen fade to black. Fine. The bug is that combat with the Sahuagin starts before the screen fades back from black. Often charname just dies before I see anything. (EDIT: Apparently the dialogue when Seasnake comes upon the Sahuagin isn't triggering, everyone comes straight to blows) Here's my WeiDU log: Thanks in advance for your time. Cheers, Marco
  15. Wonderful! I actually did not know about this mod, sounds right up my alley. Can I just install it before SCS but after Item Randomizer? Thanks for the reply.
  16. Hi, this is my first post here, forgive me if this forum isn't the right place for this kind of thing. Is this a bug? It was happening on the install of the playthrough I'm doing at the moment (the mod is wonderful, thanks DavidW) so I tried again on a more barebones install just to be sure and it's still there. WeiDU.log below:
×
×
  • Create New...