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In_A_Graveyard

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  1. @Agerio I've been able to get this running w/ the help of the LeUI mod. Excellent! The problem I'm having is that it takes a *very* long time for processes to finish in Termux when I run from non-rooted space like Documents or Downloads. Even other, smaller mods seem to take minutes instead of seconds. Whenever I try to create the same modding environment in a folder without whatever is throttling the process, I start running into directory issues and case issues, which is where I've been working from already. Running tolower a bunch, editing anything within mods that might call a hard path, having to use weinstall with a sudo ahead of it, etc. I feel like I've heard of these problems generally speaking, but I'm not sure how to get weidu/weinstall, case sensitivity and permmissions to all function together well. Thanks for the write-up, this wasn't playable for me before hand!
  2. Are you having to zip and centralfix the extra resources you're adding to the Android/obb/com. directory? Specifically, the chitin.key file, is it just in the same directory as the main.obb and patch.obb?
  3. @Agerio For what it's worth, I would love to do some fault finding for you if you need it. If you wanted to share your eet, I can give it a go. It's probably too late to be helpful, but here's the modified eet I've been using: https://drive.google.com/file/d/194EzIDXvqLs2k3auO1hpafbguqW_xDlJ/view?usp=drivesdk
  4. @Agerio That's amazing! Great to hear. I really look forward to hearing what you had to do to get it working. Sorry I haven't been able to get back to you yet.
  5. Here's a link to my sod-dlc I created from the android obbs: https://drive.google.com/file/d/18NTc4QH646pP9Myz9GKNQ8erwV8-A3TA/view?usp=drivesdk Let me know if it doesn't work.
  6. @subtledoctor, I'm struggling to find out how I am able to skip biffing during install of eet. I looked into the auto install -b flag that can be used, but I don't run Windows or Mac (Linux and Android), so I typically just use weinstall to install all my mods manually. Is there a way that you know of to apply that flag/argument without having to use the pre-made executable/command? Hope that's halfway clear. Thanks!
  7. @Agerio Currently, the set-up that last time allowed me to succesfully complete the eet install is now getting a string out of bounds error that I don't recall encountering. I'll attach the modified eet I'm using. https://github.com/michael-bashrc/eet_android I have had to manually create my own sod-dlc.zip from the sod obb's, then use dlc merger on bg1. That still seems to be working. I'll post if I find a solution. I'm also looking into SubtleDoc's EET fork to see what it does as well. If you need a more detailed write-up of my process so far, I'd be happy too. Just let me know.
  8. Hey @subtledoctor, Thanks for the advice. The Android package does recognize /override and /portraits the way one would expect. The only tricky part I've found with android there is case sensitivity, which I'm sure you're quite familiar with running iOS. Honestly, the only problem I was really having that I hadn't found a way through yet with eet specifically was the .key merge that happens during resource importation that I wasn't then able to transfer to my android main.obb package successfully. I did have to replace the weidu, lua, and ffmpeg binaries within the eet mod with ones compiled to be compatible with android os and edit a few scripts with proper file paths. I might of been over thinking it, though. Now that I've had some time away from it and I've read through your process, which seems similar to mine, I'm seeing some of my mistakes I might of missed or didn't fault find properly. I'm also quite interested in seeing your changes to eet and how they might of overlapped with some of mine. Thanks for reaching out! Hopefully I'll post about some results soon.
  9. That looks very helpful! I would love to adapt this to Android. I'll put some time in on my tablet soon. Works had me pretty busy so I haven't made much progress on this since my last attempt. Thanks again Agerio!
  10. Brief update: I've been pretty busy, but I wanted to at least land somewhere w/ my progress. Using the tethering method best described by Gusinda[1], I have been able to successfully modify bg1_android w/o much problem. Using the android-only terminal method best described by 2k16daniel[1], I have been able to install most mods on bg1_android successfully w/ some exceptions that I'm sure just need some fault finding to work out. (SCS so far) EET: It took a few very minor edits and binary compilations[4], but I was able to complete the full installation and resource importation w/o error. So far, I have attempted a handful of different ways to import the chitin.key file: It doesn't seem to register within lang.zip I have attempted to package it by itself, (chitin.zip, centralfixed) I have attempted to rebuild main.obb with tweaks to achieve the same byte count. I get more or less the same two results. Either the original chitin.key is loaded, and it starts like a regular bg2 game, or I manage to get an opening movie/logo or two and then a black screen. Started using logs to track down errors, but haven't had much time to dig further. I will again soon-ish, will post updates. Thanks
  11. Just got caught up on the latest resource. Thank you @Agerio! I had not found that post. Will attempt a basic install without chitin.key transfer soon.
  12. @Agerio I agree. My chitin.key is bigger than the one that ships in main.obb. Maybe we can replace chitin.key w/ the larger one, find a file within main.obb that isn't integral and is the same size or slightly larger and remove it, and then create a dummy file to take up the remaining size? If the only check that the apk uses is size, it shouldn't be too hard to get it matched per byte. Have you had any luck w/ unzipping a .obb, making changes, re-archiving, and running without the delete/download process initializing?
  13. I'll do some testing tonight and post how it goes! Excited to try it out!
  14. When you get to your Linux installations I recommend this: Linux User's Guide I use a similar arrangement for numerous installations and mod load outs and haven't had any problems w/ a casefolded ext4 partition.
  15. Hey again @Agerio, thanks for your response. Your input is always helpful! I seem to be having the same problem. I've tried zipping it by itself and centralfixing it, but that didn't work either. Could it be included in override maybe? Won't be able to test until later, but I'll keep trying things. Could it be added to main.obb somehow without the game attempting to delete/download on start?
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