Jump to content

Nori

Members
  • Posts

    11
  • Joined

  • Last visited

About Nori

Nori's Achievements

  1. Thank you sir. That is in fact it. I uninstalled just the inventory part and identify works just fine now.
  2. I have a decently large install, but thus far everything has been working pretty good, except I seem unable to identify items. I can't identify from the item screen and when I cast identify it opens the inventory. Clicking, right clicking, moving etc, items doesn't do anything. I'm wondering if the GUI tweaks after some mod that changed identify broke it.. Any thoughts? WeiDU.log
  3. I got my install together and decided to run new kits from your mods. Bladesinger is my main person. So far I'm only level 1, but it's been interesting. A few questions on it. So I thought something was broke when I could only cast one spell. Then I read the description again and I believe at level one I only get one cast. Does that sound about right? What stat increases the # of casts assuming I have SoB stat overhaul? I have 19 int and 19 chr so I was hoping I'd get another cast. For purposes of casting spell, is the bladesinger considered arcane for the SoB armor revision? Meaning I would have increased cast time for anything more than a robe? Currently my only complaint on the class is a kind of tedium. Aura: Blur is essential early on so I like to use it, but since I can't cast spells with it, I can't keep it on before a fight. That's fine, except it seems to take several rounds to enable and then take effect. That means my person can miss several rounds of combat if I wasn't able to buff then enable blur before the fight. Is there a way for the enabling of aura to be faster? Thanks!
  4. This one? I just did a bare minimum install. EET with SoB. My BG:EE install does have unfinished business and drizzt saga installed though. WeiDU.log
  5. Wouldn't have thought EET would make those changes, but it appears that they do. I opened up dialog.tlk in a text editor and there are two racial descriptions. The correct one from SoB and a incorrect one presumably from EET_end.
  6. Figured it out. The stats are indeed being applied. half-orcs are max 16 Charisma for instance, but 19 strength. But the descriptions don't show up right. I believe the saves overhaul changes the dwarves and halflings saves to be specific numbers and that isn't in the description either.
  7. Ok, just tested it. EET_End appears to override the stat changes for some reason. I tested a install with just your mods, but SoB right before EET_end. Don't get why it would make any of those changes... Think it'd be fine to have SoB 200 and 201 after eet_end? Oh that sounds easy enough. I'll try making that change to the override. edit: ah but wait.. abracead.2da shows the correct values, but in game doesn't reflect those changes.
  8. Ah interesting. I must have missed that part of the readme. It's a lot to read. I've been trying to get a heavily modded (slightly less so than yours) EET game going for a while. Keep having feature creep and have run into a few issues. Your post has helped a lot! Several mods you have I hadn't heard of and I'm excited to use them, like the EEUI Tweaks and the HiddenGameplay. Last issue I'm trying to figure out. Scales of Balance SBO (component 200) revises racial stats to be a bit more dynamic. Elves get +1 Dex/Int, -1 Str and -2 Con. But something is over riding just the stats for them. The other changes all take. The only thing I have after SoB is the worldmap, portraits everywhere, EET_end, Strategems and NPC_EE. Seems like none of those should change it... About to test to see if maybe EET changes it.
  9. Thank you for the fast response! I will see if I can get a save for the multiclass. I removed that testing instance already though, but I'll probably make another one. Spells from a deity make sense for sure. I wasn't clear on needing a sphere for that to work right though. I was testing without a sphere but am now trying it with one. None of the vanilla kits show up in the multiclass however. Ok, so I redid the install and added the VPlus sphere system and all the cleric kits, Abjurish of Mystra and Monitor of Azuth did appear to get some priest HLAs (including some cool ones I hadn't seen before). So yeah definitely seems like I need to test out the spheres some more. I was going to go without as uh, they are a little overwhelming with all the deities.
  10. I'm curious, is there any particular reason you have EET_End before SCS? I thought it was supposed to be the final thing.
  11. Thanks for all your hard work on these. I added most of your mods to a new playthrough but I'm having a couple issues. At first I thought I had a mod compatibility issue, but then I installed just Tome and Blood, Faith and Powers, Might and Guile and Scales of Balance and I still have a few problems. Multiclass shaman doing their dance have their summons immediately unsummoned. I tried a cleric(shaman)/mage version. Then I tried just a regular shaman. The regular one worked fine. When installing 95: Multiclass Cleric Kits, there is no base for cleric/mage. It forces me to select one of the kits. This wouldn't be a big deal, but if I choose not to install the cleric pack, the only options are Abjurish of Mystra and Monitor of Azuth. Which brings me to a final thing I ran into. Neither of those kits get cleric HLA options. I am not sure if that is intentional or not. TomeAndBlood:20;Tome and Blood - Revised Dragon Disciples TomeAndBlood:48;Tome and Blood - Armored Casting for Bards TomeAndBlood:51;Tome and Blood - Innate metamagic, learned automatically by everyone TomeAndBlood:67;Tome and Blood - Choose-Your-Own Familiar TomeAndBlood:68;Tome and Blood - Pooky's Mod: Imbue Familiars TomeAndBlood:69;Tome and Blood - Indelible Familiars TomeAndBlood:71;Tome and Blood - Change spells every level TomeAndBlood:80;Tome and Blood - Multiclass Sorcerers Faiths_and_Powers:31;Faiths and Powers - Install Cleric kits Faiths_and_Powers:33;Faiths and Powers - Install Druid kits Faiths_and_Powers:37;Faiths and Powers - Install Ranger kits Faiths_and_Powers:75;Faiths and Powers - Alter priests' weapon usability and proficiency Faiths_and_Powers:85;Faiths and Powers - Apply FnP kits to NPCs might_and_guile:200;Might & Guile - Feat System might_and_guile:205;Might & Guile - Revised Archery might_and_guile:210;Might & Guile - Bard Overhaul: Multiclass Bards might_and_guile:220;Might & Guile - Revised Multiclassing and Multiclass Kits might_and_guile:230;Might & Guile - Revised Stalker might_and_guile:235;Might & Guile - Revised Beastmaster might_and_guile:240;Might & Guile - Improved Rangers might_and_guile:250;Might & Guile - Revised Berserker and Rage might_and_guile:265;Might & Guile - Revised Monk Fists might_and_guile:310;Might & Guile - Add the Corsair (fighter kit) might_and_guile:320;Might & Guile - Add the Marksman (fighter kit) might_and_guile:322;Might & Guile - Add the Elven Archer (ranger kit) might_and_guile:324;Might & Guile - Add the Halfling Slinger (fighter/thief kit) might_and_guile:350;Might & Guile - Add the Mage Hunter (ranger kit) might_and_guile:360;Might & Guile - Add the Barbarian Ranger (ranger kit) might_and_guile:410;Might & Guile - Add the Sniper (thief kit) might_and_guile:420;Might & Guile - Add the Scout (thief kit) and revise the Swashbuckler might_and_guile:450;Might & Guile - Add the Jongleur (bard kit) might_and_guile:460;Might & Guile - Add the Loremaster (bard kit) might_and_guile:470;Might & Guile - Add the Gallant (bard kit) might_and_guile:480;Might & Guile - Add the Meistersinger (bard kit) might_and_guile:490;Might & Guile - Add the Loresinger (bard kit) fnp_multiclass:91;Faiths and Powers Multiclass - Multiclass Druids fnp_multiclass:92;Faiths and Powers Multiclass - Multiclass Shamans fnp_multiclass:95;Faiths and Powers Multiclass - Multiclass Cleric kits (install AFTER all other kit mods!!) fnp_multiclass:99;Faiths and Powers Multiclass - Apply FnP multiclass kits to NPCs scales_of_balance:100;Scales of Balance - IWO - Yet Another Revised Armor System scales_of_balance:102;Scales of Balance - IWO - Functional Weapon Tweaks scales_of_balance:109;Scales of Balance - IWO - All Potions Usable by Any Class scales_of_balance:122;Scales of Balance - WPO - Systemic Proficiency Changes scales_of_balance:121;Scales of Balance - WPO - Weapon Category Collapse scales_of_balance:124;Scales of Balance - WPO - Fighting Style Changes scales_of_balance:125;Scales of Balance - WPO - APR on Spec scales_of_balance:160;Scales of Balance - STO - Saving Throw Overhaul scales_of_balance:172;Scales of Balance - For Expanded Spell List scales_of_balance:200;Scales of Balance - SBO - Stat Bonus Overhaul scales_of_balance:201;Scales of Balance - SBO - Stat-based Bonus Spell Slots scales_of_balance:206;Scales of Balance - Generous (above-average) hit points
×
×
  • Create New...