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hulkamania

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  1. Are you playing with EET? I started over without EET (but with essentially all the other mods installed) and I've got standard ToF saving throw bonuses.
  2. That answers my question. Thank you. When I'm playing EET, I use the EET_Tweaks mod to transition my inventory from the end of SoD to the start of SoA (they're all piled on the table in the room where you fight Ilych), but I understand what you're saying how that's a specific feature of the mods in question. I suppose I'll just have to suck it up and abandon my favorite baubles. I appreciate the quick reply!
  3. This might be a goofy question, but humor me if you will. I've been playing and really enjoying the Talents of Faerun beta, but I'm having some trouble getting it to cooperate with EET (you can refer to the ToF forum for the specifics if you like). DavidW has--wisely, I think!--said he's prioritizing getting the mod stable on non-EET games first, so I'll be doing my next playthrough without EET. One of the big things I like about EET, though, is carrying certain items all the way through the trilogy. Some of these items (like Sarevok's armor from Endless BG1) are modded. My question is this: is there any way to get such items into SoD, SoA, and ToB without EET? I had the thought that I would just install those mods on the later entries to the series in the vague hope that they would update the item database and I could simply add them with eekeeper, but I have no idea how any of this stuff works under the hood. Any guidance would be appreciated!
  4. This cropped up again at the start of my new EET playthrough with version 9 installed. I've got a ton of mods running, though, so I might try again with fewer. WeiDUv9.zip
  5. Yeah, the whole project is definitely ambitious. But there are at least a couple times when surfacers react adversely to Viconia (Belmin and Elhan). And then there are the encounters with the Flaming Fist and fanatics in the government district that constitute her recruitment scenarios in BG1 and BG2. Maybe there are other dialogue lines here and there that I don't recall, but the skeleton of this concept is already in the game. (Viconia has a funny exchange with the duergar merchants in the Underdark where they call her out for not belonging to a house and Salvanas hits on her while aware that she is a dark elf, both of which I think would qualify for the type of race/subrace interactions the thread is calling for even though they're not hostile.) I've only done a couple playthroughs with Baeloth and I don't recall anything unusual happening there other than that Phandalyn attacks on sight (which is a function of alignment rather than race).
  6. My mistake! I saw that they were mentioned in the readme, so I assumed the mod made them playable.
  7. Bodhi might outright refuse to work with an assimar like she does, if I recall correctly, with a pure class thief. She might make a special entreaty for a tiefling character ("You may not understand the power your blood holds, but I do. And I will show it to you.") She might also make an extra appeal to the Underdark subraces, a half-orc character, and perhaps even a Ghostwise halfing to join her based on what she assumes to be their shared antipathy towards or mistrust of human society at large. Renal Bloodscalp might joke with an aasimar, Sun elf, or Moon elf character that he's surprised to see them "slumming it" with the Shadow Thieves but is eager to see what they bring to the table nonetheless. Mae'Var might react with initial surprise upon meeting a drow character as if he's wrongfooted by their reputation for stealth and deception, but then double down on his abuse of CHARNAME: "I've always suspected you lot are not quite so fearsome as the stories make you out to be. Let's see if you can hack it in my guild." (I just realized I've been brainstorming a lot without really understanding guideline 2 in your original post, especially the phrase "block 4." Is that a reference to how the game's dialogues are coded? If so, is there a way for me to look at the script broken down into blocks? I would be more than happy to make more specific suggestions if I knew how to look at the different encounters' dialogue options directly.)
  8. Noober (and Nüber and Neeber for that matter) would be a great vector for subrace interactions. Just give him a couple goofy observations or importunate questions for each subrace. "If you're a gnome/halfing/dwarf, where's your pointy hat?" "You look like a statue from the temple!" (aasimar) "Are you an orc/elf on your mom or your dad's side?"
  9. Unger Hilldark should definitely have a reaction to a duergar character, but it needs to be just as dismissive as his default ones so you don't have to rework the Sir Sarles quest. Something along the lines of: "Get ye gone, cousin. You're a fool to gallivant about as openly as ye do."
  10. A funny bit would be to emphasize Nashkel's backwater nature by having an NPC or two there react with wonder or bewilderment to the more exotic races. The innkeeper or shopkeeper upon encountering a duergar or svirfneblin: "Master gnome/dwarf, are you well? Your face looks ashen." The PC could reply with some generic." I am fine, thank you. The climate here doesn't agree with me" and end the conversation. Or they could reply with "I am duergar/svirfneblin." at which point the NPC would say, "I am sorry to hear that. The nearest apothecary is in Beregost, but the Temple of Helm can cure any ailment if you have the coin." A Naskelite NPC could refer to gnomish characters as halflings, perhaps even referencing Gullykin as their likely point of origin. The initial encounter with Bardolan could be racheted up a little in hostility if the PC is half-orc or tiefling: "But I warn you, half orc, tensions run high right now and I will be keeping a close eye on you." or, in the case of the tiefling (which he likely has no vocabulary for): "But be warned, tensions run high right now and I don't like the look of you." (I think in general there are a lot of missed opportunities for extra hostility towards half orcs. I remember during my first half orc playthrough being vaguely disappointed that I didn't cause more of a stir throughout the game.)
  11. Cromwell could play a compliment to Shield or Gold dwarf characters after they agree to help him work the forge as he crafts their item: "Let's get to it then, cousin. Will be good to work with someone who knows his/her way around a smithy. On the other end, he could react with reflexive contempt to a duergar character on their initial meeting before agreeing to conduct business with them "provided ye can pay in proper, surface coin." The Solamnic Knights trapped in the planar sphere could react with alarm to any of the halfling subraces entering their room, since they've been fighting the cannibal halflings in the chamber next door. Reyna could shout, "To arms, brothers! They're at the south door now!" before realizing her mistake. High Watcher Oisig (or someone from another temple) might take a dim view of tieflings in his sanctuary: "Mind your conduct here, planetouched. This is hallowed ground."
  12. Fael could deliver a creepy line about any character whose subrace has an exotic color or texture to their skin, as if he's sizing them up and imagining how they'd look as a suit of leather armor. Nalia's aunt might be caught off guard by the inherent regality of a Moon or Sun elf and her initial criticisms might be muted a bit. She could remark on the mismatch between their noble features/bearing and the "raggedy war gear" they're wearing.
  13. Just came across this thread and will give it some more thought, but a couple ideas popped into my mind: Vithal in the Underdark could have an interaction with genasi characters. He remarks that he feels like he couldn't survive long on the other side of earth portal. To an earth genasi, he could add something along the lines of, "although I'm sure a genasi of your particular constitution would find it quite... congenial there." To an air or fire genasi he could make a similar remark after returning from the air or fire portal: "Another close run thing... I wonder if your cousins would show you the same hostility they showed me." The elves of Suldanessellar might have any number of reactions to a wild elf character. The warrior elf who first stops you as you exit the Underdark, for instance: "A wild elf? Have you savages gone so feral as to fight alongside the drow?" Demin or another elf in the besieged city could have a positive reaction: "Ah, a wild one. Surely this was ordained... we have need of your ferocity in this hour..."
  14. I just used eekeeper to add in saving throw penalties that cancel out the duplicated bonuses. So the playthrough isn't broken at least. (Also, I realized it has nothing to do with changing up the inventory. It just takes a few seconds after loading a game for the duplication effect to take place, presumably because that's when the spell David mentioned kicks in.)
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