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kale

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  1. Hey! All fair enough, but in comparison to the other kits the restrictions on armour and the no-shield policy seem really harsh when considering what you get in return. I think from a roleplaying perspective a lorekeeper should be able to take over the identify-item-role from a bard or mage, but that's not really possible before level 10 (especially if you don't have the sphere system installed, like myself ...). A Lorekeeper who needs to give their items to a bard for identifying because of a low lore skill seems a bit strange. And given that this isn't really a powergaming kit to start with, it takes away a bit of its appeal I guess? But yeah, no biggie of course if this goes against your intentions. The fact that I'm "just" using the kit without the spheres is probably also not intended.
  2. Just looking at the Oghma Kit for a BG rerun. I really like it because it has some nice RP flavouring without being overpowered. But would it not be an idea to give the kit some +lore bonus before the ability kicks in at level 10? Seems a bit strange for an Oghma worshipper to be stuck with the low lore score of a generic cleric for 9 levels. Or maybe Identify as a lower level ability? Could the alignment also be extended to all three shades of neutral? On the Forgotten Realms wiki that seems to be the 2e allocation for Oghma worshippers. True neutral just seems to be a bit unnecessarily restrictive for a non-Druid, especially since there's no inherent reason why a "knowledge worshipper" shouldn't be able to lawful, for example. Edit: It seems that True neutral is indeed a requirement for a Lorekeeper under 2e rules ... 2e is just weird with its alignment restrictions :D.
  3. Works like a charm now, both with my old savegame and a new character. Thanks for this:).
  4. For Feywarden of Corellon: according to the description, I should get Faerie Fire at Level 3, but I got Cat's Grace (Level 5 ability according to description) instead?
  5. I would really be great if something like that could be implemented. It just seems out of character to have a class with a penalty on max cha, only to have a minimum of 15 cha ... (I can always use the EE Keeper for that purpose, so no big deal if it clashes with anything else).
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