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Holden

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  1. Sorry if this is the wrong place to ask this question. I completed the quest to rescue Ajantis, but I rejected him from the party and told him to meet up later. I recall him saying he would wait for me in the Government District, but I can't find him there. Where does he end up waiting?
  2. I am currently going through the expanded circus portion of this mod, in the snowy area. I am pulling my hair out trying to find the last of the three keys needed to advance. Any tips on where to find it? Also, I notice that the Kagain shop portion of the mod was updated. I get a crash to desktop whenever I try to access the store--I assume the update addresses this issue specifically? *EDIT* Answered my own question from reading above about the Kagain bug. It crashes to desktop immediately whenever I ask to look at what he has for sale. Thanks in advance!
  3. Can you inform me on how to incorporate this code into my game? My know-how is basically nonexistent for stuff like this but I'm willing to learn.
  4. So going through my second run it appears that things are functioning more or less normally. Bandits not using ranged stopped being the case further into the game. The only bug I could reproduce was the lack of spawning guards during the Davaeorn fight. In my previous run I had issues with enemies standing around instead of fighting, but I haven't reached those parts yet. I'd imagine a bug like this would be very difficult to pin down given that I have quite a few mods installed. I haven't been able to find anything on forums. Just seems like a totally random issue.
  5. I can confirm your info here. I actually started a brand new campaign and have noticed that some of the scripts now appear to be working properly, while others are now bugged. All magic users are now using all of their spells and are generally much harder, but for some reason bandits will not use their bows and will only use melee instead. That one ambush where you're surrounded by bandits with bows, they all close in with their swords instead. It's always something with this game...
  6. Nope. Just played normally with a created character. I wish there was some way to test these areas in a new campaign. A lot of the problem is that the events that are screwed up are hours into the campaign. I heard that the first assassin in Candlekeep is supposed to use poison blade and hide in shadows with SCS installed, but I never got that. Not sure it's relevant though.
  7. Just tried the Demon Knight fight again, this time going for the mirror smash. While it did spawn duplicates of my party, the Demon Knight and his duplicate simply disappeared. Also, if I was supposed to get an ending dialogue or some kind of acknowledgment that Durlag's Tower was completed, I didn't get that either.
  8. Posted here. I know this probably isn't an SCS issue, but for some reason I seem to remember that these issues started popping up once I messed with SCS' difficulty settings for individual components. I can't be certain unfortunately. WeiDU.log
  9. I figured it out, my apologies. It wasn't an SCS issue, it's actually much worse than that. For some reason, none of the event triggers are working on my install. This explains a lot of things: 1. Davaeorn fight was so easy because guards do not spawn in the room. The two Battle Horrors were present, but no extra guards. 2. Icharyd fight is a joke because the event trigger to transition to his second form does not activate. 3. In the Aec'letec fight, the cult guards are present but do not "activate". So they end up just standing there waiting to get massacred. 4. During the Demon Knight fight in Durlag's, the mirror in the room doesn't do anything. I'm not sure whether there is an event trigger there too that I've missed? Those are really the only ones I've run into so far. I tried the Davaeorn fight again and he actually did cast Stoneskin this time. He also teleported normally and used his spell sequencer. Seems I had jumped to conclusions in framing this as an SCS issue. The weird thing is that I haven't had this occur during non-combat situations, at least that I can recall. For instance, the event trigger at the very beginning where Imoen spawns and joins you works just fine. All dialogue triggers seem to be working too.
  10. I've finally come to the conclusion that I've been lying to myself and SCS isn't really working. I'm running a fairly heavily modded BG EET install (Weidu attached), and and have played through to SoD. I had a previous install with a similar array of mods, but ran into an issue and had to reinstall. On my second run, I've started to notice that the difficulty is way easier this time no matter what I do with my settings. I have configured my SCS settings to "default" so they correspond to the general difficulty slider, which I have on "Insane". I found the issues started when I'd tried to re-jig the individual settings independent of the general slider. SCS says it's installed, and I can adjust stuff on the menu. But I get very little indication that it's working properly. The game is WAY too easy. Malahey, Davaeorn and now the even the Durlag Demon Knight and Aec'letec. They throw up a few minor buffs like Armor or Shield or Mirror Image, which show as "cast previously" which I realize only happens with SCS. However, none of them use Protection from Magical Weapons or Stoneskin. In the case of the Demon Knight, he was a complete pushover without these buffs up. Aec'Letec threw up ZERO buffs whatsoever, and seemed content to throw a Remove Magic at my party and then proceed to basically wander around attacking with melee only. Only the mage threw up buffs, but again no PFMW or Stoneskin. When I fought Icharyd at Ulcaster, he never went into his "second sequence" with all the Call Lightning spells. He simply died. I thought this was a major red flag, but I kept convincing myself SCS was working properly because mages were throwing up (lame) buffs in advance. Is it possible that I have SCS installed, but some of its features aren't actually working? Is this a thing? This honestly feels no different from vanilla. WeiDU.log
  11. So I tried out Near Infinity and am clearly out of my element. It will take some time to get familiar with all the functionality, but I will keep tinkering with it. In the meantime, I actually tried using my backup EET install to attempt to uninstall my tweak mods up to JTweaks and then update the random music tweak. After carefully reinstalling all the same options afterwards, it looks like it was a success and my save game is fully intact. I just got lucky I guess. Thanks for everyone's input!
  12. Can you clarify what "select it on the active one and change it back on the bottom list to what the backup variant has" means? I have followed your steps and now I have a window open for the JTweaks file and a window for the file that was already in Near Infinity. I changed the JTweaks battle music to whatever was reflected in the Near Infinity version and then saved. Is that what you're referring to? Basically updating the JTweaks music file using the drop-down list, and by using the other file as a reference? Or is it the other way around? Also, when I open the list of ARE files on Near Infinity, I only get a list of ToB locations. How can I access the locations for the other games? I can't seem to find anything on the left hand menu. Thanks in advance, and I have no idea if you and Jarno are being serious with each other
  13. I didn't mean to undermine your mod in any way. I would've definitely kept the randomized music if it didn't affect the big boss encounters. And thanks for the suggestion--I will follow it.
  14. I just created identical copies of both my BG1 and BG2 folders (modded with EET) in a new folder. Seems like both the original and copy run fine from my save. I feel like I could run the experiment and see what happens in the copied folders without compromising the original. But I like the Near Infinity option better anyways--seems like something I could really play with beyond my immediate problem.
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