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svj

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  1. Earlier i said i would like to manipulate CHITIN.KEY directly and here i am. Checking for required files ... ~~abbrevitated~~ Appending to files ... Compiling 1 dialogue file ... ERROR locating resource for 'CHAIN3' Resource [RQREVJ.DLG] not found in KEY file: [./chitin.key] ERROR: preprocessing APPEND_EARLY [revan/d/rq1cappr.d]: Failure("resource [RQREVJ.DLG] not found for 'CHAIN3'") Stopping installation because of error. ERROR Installing [Golden Horse mercenary company (Requires Throne of Bhaal)], rolling back to previous state Will uninstall 21 files for [SETUP_REVAN.TP2] component 0. Uninstalled 21 files for [SETUP_REVAN.TP2] component 0. ERROR: Failure("resource [RQREVJ.DLG] not found for 'CHAIN3'") Why it is searching for rqrevj.dlg which is not compiled as this is the first file which weidu selected for compilation
  2. It is not permissions i have 777 on the spl files
  3. // copying spells is in my TP2 COPY ~/revan/spl/rqmaze.spl~ ~override/rqmaze.spl~ COPY ~/revan/spl/rqlunge.spl~ ~override/rqlunge.spl~ COPY ~/revan/spl/rqpoiso.spl~ ~override/rqpoiso.spl~ Checking for required files ... Copying and patching 1 file ... Extending game scripts ... Copying 1 file ... ERROR: error loading [/revan/spl/rqmaze.spl] Stopping installation because of error. ERROR Installing [Golden Horse mercenary company (Requires Throne of Bhaal)], rolling back to previous state Will uninstall 2 files for [SETUP_REVAN.TP2] component 0. Uninstalled 2 files for [SETUP_REVAN.TP2] component 0. ERROR: Unix.Unix_error(20, "stat", "/revan/spl/rqmaze.spl") Anyone has idea what is this error?
  4. // mintiper vs revan interaction in umar hills BEGIN r5qminti IF ~Global("rqRevanMintiper","GLOBAL",3) See("rqrev") Inparty("rqrev") !StateCheck("rqrev",STATE_SLEEPING) ~ THEN BEGIN MintiperIntro SAY ~So you're the group who have killed my friends. For this i shall see you ended. None of my friends shall die to the likes of you!~ IF ~~ THEN REPLY ~I did enjoy defeating your feeble ambush attempts.~ GOTO MintiperAttack IF ~~ THEN REPLY ~Wait i would like to know why all this?~ GOTO MintiperExplains IF ~~ THEN REPLY ~Lets make deal if you will stop your attacks against me i will pay you gold.~ GOTO MintiperBribeAttempt IF ~Alignment(Player1,MASK_GOOD)~ THEN REPLY ~Is there any compassion i am genuinely good person lets settle this nonviolently.~ GOTO MintiperAttack END IF ~~ THEN BEGIN MintiperBribeAttempt SAY ~Who do you think you are dealing with we are Harpers we do not take bribes!~ IF ~~ THEN GOTO MintiperExplains END IF ~~ THEN BEGIN MintiperExplains SAY ~Revan and i know each other from Moonsea he was leader of quite unscrupulous mercenary group. We received news about his plot to rob our alchemist. So we took most precious stone and pinned the theft on Revan.~ = ~Some nobles are our allies so we had to put pressure on them for our cause to succeed. Victory i thought but then he escaped from jail...~ = ~Subsequently he ran away to Athkatla and then he hired you.~ IF ~~ THEN EXTERN ~rqrevJ~ RevanNiceBunch END IF ~~ THEN BEGIN RevanNiceBunch SAY ~What a nice bunch you are. Just for the record say you acted preemptively.~ IF ~~ THEN EXTERN ~rq5minti~ MintiperPreemptive END IF ~~ THEN BEGIN MintiperPreemptive SAY ~Yes and i don't regret anything we would do it again! Filthy mercenary we already were on your tail for other things you have done! IT WAS preemptive action!~ IF ~~ THEN REPLY ~What do you mean?~ GOTO MintiperLegrondPlot END IF ~~ THEN BEGIN MintiperLegrondPlot SAY ~He raided and murdered through countryside for cruel noble Ledrael his trail of destruction through countryside...~ IF ~~ THEN EXTERN ~rqrevJ~ RevanCallsDownLofty END IF ~~ THEN BEGIN RevanCallsDownLofty SAY ~Ridiculous! Your pinning of alchemists robbery on me you hoped to turn Ledrael against me and disrupt his campaign.~ = ~You are not some righteous group you are just one of power struggle players if i recall correctly you had ties with Ledreaels enemies!~ IF ~~ THEN EXTERN ~rq5minti~ MintiperEndJustifies END IF ~~ THEN BEGIN MintiperEndJustifies SAY ~If your elimination would have ceased these raids it would have been worth it!~ IF ~~ THEN EXTERN ~rqrevJ~ RevanPointsOutFailure END IF ~~ THEN BEGIN RevanPointsOutFailure SAY ~Well you failed spectacularly as my removal put in charge of my company Raymond and he is more cruel then i ever was.~ = ~Which explains why you are here. With my death your involvement in failed plot will never surface.~ IF ~~ THEN EXTERN ~rq5minti~ MintiperAttack END IF ~~ THEN BEGIN MintiperAttack SAY ~YOUR WORDS DO NOT MATTER YOU MURDERED MY FRIENDS!!! DIE!!!~ DO ~Enemy() SetGlobal("rqContractsRugosAvailable","GLOBAL",1) SetGlobal("rq5MintipBattle","GLOBAL",1)~ END EXIT I have joined the dialogue files together to understand the whole interaction
  5. //rqrev.d IF ~~ THEN BEGIN RevanNiceBunch SAY ~What a nice bunch you are. Just for the record say you acted preemptively.~ IF ~~ THEN EXTERN ~rq5minti~ MintiperPreemptive END //rq5minti.d IF ~~ THEN BEGIN MintiperPreemptive SAY ~Yes and i don't regret anything we would do it again! Filthy mercenary we already were on your tail for other things you have done! IT WAS preemptive action!~ IF ~~ THEN REPLY ~What do you mean?~ GOTO MintiperLegrondPlot END These rqrev.d and rq5minti are just file names
  6. rqrev.d IF ~~ THEN BEGIN RevanNiceBunch SAY ~What a nice bunch you are. Just for the record say you acted preemptively.~ IF ~~ THEN EXTERN ~rq5minti~ MintiperPreemptive END rq5minti.d IF ~~ THEN BEGIN MintiperPreemptive SAY ~Yes and i don't regret anything we would do it again! Filthy mercenary we already were on your tail for other things you have done! IT WAS preemptive action!~ IF ~~ THEN REPLY ~What do you mean?~ GOTO MintiperLegrondPlot END ERROR: Cannot resolve external symbolic label [MintiperPreemptive] for DLG [RQ5MINTI] ERROR: postprocessing [RQREVJ]: Failure("cannot resolve label") Stopping installation because of error. Is there list of Weidu compiler errors?
  7. IF ~~ THEN BEGIN RevanNegotiateHarpers SAY ~We should talk to my good friend Rugos in Mithrest Inn he will track them for us. I know they do not have base in Athkatla but nearby.~ IF ~~ THEN DO ~SetGlobal("rqRevanMintiper","GLOBAL",1)~ EXIT END IF ~~ THEN BEGIN RevanBloodlust SAY ~Regardless we must find them and strike blow at their base.~ GOTO RevanNegotiateHarpers END [revan/d/rqrev.d] PARSE ERROR at line 218 column 1-74 Near Text: GOTO syntax error [revan/d/rqrev.d] ERROR at line 218 column 1-74 Near Text: GOTO Parsing.Parse_error ERROR: parsing [revan/d/rqrev.d]: Parsing.Parse_error ERROR: compiling [revan/d/rqrev.d]! Stopping installation because of error. SAY triggers parse_error SAY ~Regardless we must find them and strike blow at their base.~ GOTO RevanNegotiateHarpers Both snippets are in same file rqrev.d
  8. I got much more understanding from viewing one day NPCs and looking at the vanilla game code than from Branwen it just too bloated.
  9. IF ~~ THEN BEGIN WaukeenAmbushCourt1 SAY ~No time for courtesies? Alright we wish to negotiate peace deal with you.~ IF ~~ THEN REPLY ~What!? Why would you do that?.~ GOTO WaukeenAmbushCourt2 IF ~IsValidForPartyDialogue("rqrev")~ THEN REPLY ~What!? Why would you do that?.~ THEN EXTERN ~rqother~ RevanHarperLies END And in rqother.d i have IF ~IsValidForPartyDialogue("rqrev")~ THEN BEGIN RevanHarperLies SAY ~(whispers in your ear) don't trust word of his. I know now who was behind these ambushes.~ THEN EXTERN ~rq4essli~ WaukeenAmbushCourt2 END Is this proper way to write intejections for your NPCs the second example is causing parsing error
  10. [revan/d/rqrev.d] PARSE ERROR at line 53 column 1-19 Near Text: ( syntax error [revan/d/rqrev.d] ERROR at line 53 column 1-19 Near Text: ( Parsing.Parse_error ERROR: parsing [revan/d/rqrev.d]: Parsing.Parse_error ERROR: compiling [revan/d/rqrev.d]! Stopping installation because of error. This snippet causes this parse error what is the proper syntax to do stuff after say line
  11. I dont actually modifiy any original file apart from area scripts, ribald.dlg baldur.bcs one entry
  12. Yes i already mentioned that above see post no.3
  13. Same goes for my baf scripts i need to compile them and attach them to my cre files None of my cre files have Death Variables i dont think i need them that much but still i would like to have them. I have some custom questing items which i will have to attach to cre files in way so they cannot be stolen
  14. I have these rq*.d files attach them to respective cre files? copy to override compile to dlg? then?
  15. You're beautiful I would still like to know do you do i would i manipulate chitin.key / dialog.tlk and attaching BCS,DV,DLG,ITM files to my NPCs
  16. BEGIN rq2riba IF ~("rqpentachbridgeambush2","GLOBAL",1)~ THEN BEGIN RibaldQuestionAboutRing IF ~~ THEN REPLY ~Do you have ring with Turquoise gem inlay that i could purchase?~ GOTO RibaldTheathre1 END I have this in my file to be appended to dialogue file of Ribald is that sufficient? Further i have three separate dialogues triggered by different GLOBALS in single D file would all of them need to be prefaced by BEGIN? All appended to Ribald. I will not be overwriting anything all cre files are mine. I just need a method to do it in TP2 My prefix is RQ = Revan registered here http://www.blackwyrmlair.net/prefixes/index.php
  17. Bg2:tob only questions TP2 file how do i: attach bcs to creature file append dlg files to creature file in tp2 add dialogue options to Bioware NPC like ribald? would just this suffice? EXTEND_BOTTOM ~ribald.dlg~ ~revan/d/rq2riba.d~
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