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Delior

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Posts posted by Delior

  1. EEUITweaks is actively maintained here on G3 by Lefruet (see linked post below).  The "Improved Record Screen" component is by Lefruet and mirrors what the record screen looks like in Lefruet's enhanced UI mod.  I don't know why the odd entries still appear in that component while they are fixed in the enhanced UI mod.  I'll go ahead and tag @lefreut as he might know why.  

     

  2. Huh.  It's been a while since I played vanilla, but I thought that evil NPCs wouldn't rejoin you if your rep was too high.  So, for example, I thought that if you dismissed Viconia at say 14, she wouldn't permanently leave, but if you tried to recruit her at 20 she'd refuse to join.  I thought that this component was altering that behavior as well.  

  3. I've installed the happy patch component from Salk which provides that NPCs can complain about rep, but not leave.  I am at 20 rep, and none of the evil NPCs I have recruited previously are refusing to rejoin my party with the exception of Dorn.  He refuses to join at 20 rep just like vanilla.  

  4. I am playing with 35.9 and I did not get any SFO warnings in my installation.  Here is my Weidu log. It is a fairly minimal installation since I like to keep things fairly close to vanilla with the main exceptions being BGQE, BG1NPC and SCS.  

    [EDIT: I did not install the innate sequencers component because that apparently is bugged according to another post on this forum.  Also, as I noted in another thread, I seem to be getting a lot fewer random scrolls than I usually get with this installation, although it's impossible to verify that since I am getting some scrolls]

    WeiDU.log

  5. Hi Jastey, I'm playing on a BG1EE w/SoD installation with both the BG1NPC Project and the Ajantis BG1 expansion.  My party just encountered the three Flaming Fist mercenaries that stop you on the road south of Beregost on the way to Nashkel.  Ajantis had an interjection in that encounter that triggered normally, but the end result of the conversation was combat.  After the Fist mercenaries were defeated, I encountered a stutter bug with Ajantis's PID popping up repeatedly.  

    I downloaded the stutter debug tool, and the repeating sctipt block was Block 264 of Ajantis.BCS.  I opened that file with NI, and here is the applicable block:

    IF
        InParty(Myself)
        !StateCheck(Myself,CD_STATE_NOTVALID)
        !StateCheck(Player1,CD_STATE_NOTVALID)
        CombatCounter(0)
        !See([ENEMY])
        See(Player1)
        Global("C#AjantisFLAM5_0","GLOBAL",2)
    THEN
        RESPONSE #100
            DisplayStringHead(Myself,123451)  // Running block 264 of AJANTIS.BCS
            StartDialogueNoSet(Player1)
    END

    Given that the Global referred to references "FLAM," it looks like something about resolving that encounter through combat isn't setting a variable appropriately, which is causing the PID to loop repeatedly.  

  6. I rolled a Dragon Disciple this morning with the latest version of SCS on BG1EE w/SoD  and noticed on my character record sheet next to my kit name this odd entry: Dragon Disciple{K=35, C=19}. When I opened the description of my quarterstaff I also saw it there in the "not usable by" section next to those class names like this: Monk{K=0, C=20}.  

    I cannot confirm this, but I suspect that this was due to something introduced in 35.8 because I did not notice this when I tested 35.7.  I am also using Lefruet's UI, and so I don't know if these entries appear on the vanilla UI.  

  7. I've done some further digging on this, and the issue appears to be an incompatibility with the Artisan's Aura NPC mod.  The error message indicates that the Bard Songs component cannot patch the file "luabbr.2da." I did a fresh install with just the Aura NPC mod and the bard songs component from SCS and that reproduced the error.  

    I don't know if David will be interested in fixing this, or leaving it to the Artisan to figure out, but I've attached the file from the Aura NPC mod that appears to be causing the issue. 

    luabbr.2da

  8. Hi David, I've unfortunately encountered another installation error, this time with 35.8, also on BG1EE w/ SoD.  The error language is below, and the relevant Weidu log is attached.  

    ERROR Installing [Include bard songs from Icewind Dale: Enhanced Edition], rolling back to previous state
    Will uninstall  98 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1520.
    Uninstalled     98 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1520.
    ERROR: Sys_error("override/lu*.2da: Invalid argument")
    Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at gibberlings3.net.
    Using Language [English]

    WeiDU.log

  9. Ok, I tried again with the new file and made it until trying to install Better Calls for Help.  Note that I did not redownload the mod, but instead just dropped in your hotfix file above.  The error message is below and my Weidu is attached.  

    SFO: Applying patch(es) to CRE file(s) name_array_bg1_skeleton_warrior_bgee name_array_bg1_skeleton_warrior2_bgee name_array_bg1_skeleton_warrior3_bgee skelet_a
                                                           skelet_b skelet_c skelet03
                                                           zombie_a zombie_b zombie_c
                                                           zombie_d zombie_e ghoullor... 
    FAILURE:
    You are trying to edit name_array_bg1_skeleton_warrior_bgee.CRE, which does not exist in the game
    Stopping installation because of error.

    WeiDU.log

  10. I tried to install the latest version and my installation failed to install the arcane spells from IWD due to a parse error.  I have pasted the relevant information from the debug file below, and attached my weidu log.  Note that I had installed 35.6 using a very similar modlist, and so it appears to be an issue introduced in the latest version.  

    [STRATAGEMS/SFO2E/LIB_SFO.TPH] PARSE ERROR at line 912 column 1-3
    Near Text: END
        GLR parse error

    [STRATAGEMS/SFO2E/LIB_SFO.TPH]  ERROR at line 912 column 1-3
    Near Text: END
        Parsing.Parse_error
    ERROR: parsing [STRATAGEMS/SFO2E/LIB_SFO.TPH]: Parsing.Parse_error
    Stopping installation because of error.

    fatal error installing library STRATAGEMS/SFO2E/LIB_SFO.TPH; attempting to give details.

    [STRATAGEMS/SFO2E/LIB_SFO.TPH] PARSE ERROR at line 912 column 1-3
    Near Text: END
        GLR parse error

    [STRATAGEMS/SFO2E/LIB_SFO.TPH]  ERROR at line 912 column 1-3
    Near Text: END
        Parsing.Parse_error
    ERROR: parsing [STRATAGEMS/SFO2E/LIB_SFO.TPH]: Parsing.Parse_error
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Include arcane spells from Icewind Dale: Enhanced Edition], rolling back to previous state
    Unable to Unlink [weidu_external/backup/stratagems/1500/OTHER.1500]: Unix.Unix_error(1, "unlink", "weidu_external/backup/stratagems/1500/OTHER.1500")
    [weidu_external/backup/stratagems/1500/UNSETSTR.1500] SET_STRING uninstall info not found
    Will uninstall   3 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1500.
      Restoring backed-up [weidu_external/backup/stratagems/1500/spell.ids]
    weidu_external/backup/stratagems/1500/spell.ids copied to override/spell.ids, 25352 bytes
    Uninstalled      3 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1500.
    Unable to Unlink [weidu_external/backup/stratagems/1500/READLN.1500]: Unix.Unix_error(20, "unlink", "weidu_external/backup/stratagems/1500/READLN.1500")
    Unable to Unlink [weidu_external/backup/stratagems/1500/READLN.1500.TEXT]: Unix.Unix_error(20, "unlink", "weidu_external/backup/stratagems/1500/READLN.1500.TEXT")

    WeiDU.log

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