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Anterwaare

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Everything posted by Anterwaare

  1. I always though of the mushroom area near the Navigator's room as an intended food source.
  2. Happened to me too, the wizard at the north east entrance seems very keen on lightning bolting his friends and it turns them hostile, I avoid this area completely.
  3. Wasn't someone reporting that Larloch gets an additional +1d4 damage which isnt listed, by mistake? Because from my experience, the avg damage is too high to be 5d4, it lines up with 6d4. And yeah, i think it made Foebane a bit too good.
  4. Well, you get a warning that the mod is not made with double damage in mind. That being said, 3 spells in total and you're good to go: protection from fire, chaotic commands, protection from magical energy. If the character isn't good aligned, you don't even need PfME. Honestly Spirit Trolls are exp piniatas if anything.
  5. This reminds that indeed, Ribald no longer has freedom scrolls to offer before ch6. Given that on high difficulties there are multiple enemies who can potentially cast Imprisonment as early as chapter 2, it would be a good idea to bring those scrolls back.
  6. I have encountered multiple instances of planetars and fiends behaving in unusual ways. In case of planetar it sometimes auto-casts heal on the enemies in combat. In case of fiends they sometimes fight each other, even with the party in their visual range. I didn't notice those issues in a 35.0 run. Examples: planetar heal: fiends fighting: https://youtu.be/ylAEvWqLt_c?si=knCQZcvaM-qjFoil&t=2297 weidu: https://pastebin.com/vCybphEB
  7. I ran into a following combination: a mage time stopped and summoned a fallen planetar on top of Anomen. The planetar then casts a globe of blades while being time stopped, which caused Anomen to take damage from the globe for the entire duration of TS and explode when it ended. While the TS + globe interaction isn't new, it was rarely a problem because the save negated all damage, which is no longer the case. CDTweaks + Ascension + Rouge Rebalancing + SCS 35.10 Clip: https://clips.twitch.tv/SnappyTawdryTrayRuleFive-JdjV7N_mOaEC-rJB
  8. I just checked, my lvl 31 Neera has base THAC0 of 7, 20/28 Jan base THAC0 of 10. C/I, Anomen, Mazzy, Jaheira are fine.
  9. I've been locked in Abazigal's enclave today in the yellow dragon cave. She doesn't initiate dialog, doesn't execute any behavior and is unkillable (1hp always left). This prevented me from being able to exit the cave, so I had to console in breathing potion. Tried reloading a couple of times, including from previous area. Don't know if it's repeatable, but never had this problem in 34.
  10. I got it to work on the second try by doing step-by-step install in 2 parts, instead of batch-install. Thanks.
  11. Has the topic of enemy caster HLAs in v35 been touched upon ITT? I'm playing on Insane fine tuned to LoB via in-game settings, with HLAs as innate abilities and did quite a few fights against liches and high level wizards in SoA today. None of them used HLAs. No planetars, no dragon breath etc. which were staple of mage fights in v34. I also tried a new LoB playthrough, and except Improved Alacrity enemy casters don't use their high level abilities. Is this intended? Because a lich without planetar summon is very underwhelming.
  12. Imp haste issue is pretty severe, I have also encountered it. Any chance it's fixable locally with NI?
  13. Hill Giant form [polymorph self] lacks the sprite. Petryfing gaze of greater basillisk [shapechange is AoE and reattempts to petrify every round for multiple rounds, with a web spell animation. It saves versus spell and doesn't bypass magic resistance. Is this intended? https://www.twitch.tv/videos/1991177244?t=2h27m18s It's not an issue with wild magic, i tried it on a normal mage too.
  14. I get unpetrified here: https://www.twitch.tv/videos/1988975845?t=3h7m50s And try to cast a first spell after petrification here: https://www.twitch.tv/videos/1988975845?t=3h12m50s The saves got overwritten, so I don't have one while the bug was active. maybe someone will encounter the same issue in the future and will be able to provide more data.
  15. Enemy thief going invisibile without any information as to how. I encountered this behavior in SCS 34 before on Semaj and Krystin, where they were able to become invisible at will, disregarding the action limit per round, but never on regular thieves. He drank 3x invis pot before that and I tried to blind him but he saved. https://clips.twitch.tv/GloriousSpunkyTrollOptimizePrime-U6NudiEgANSi7awd
  16. Animation glitching: https://clips.twitch.tv/AlertCooperativeWatercressPanicVis-OL2bvNNa3EXhrOKn Not breaking invis: https://clips.twitch.tv/PoliteConfidentThymeArgieB8-4qE8VwVxyh9b-blW
  17. Combust animation interferes with other effects. Example: I cast combust an an enemy Then next round I cast greater command, Enemy fails the save Instead of falling asleep a combust shroud of flame animation plays, preventing the enemy from falling on the ground. When hit with weapons, recoiling from damage animation is also replaced with fire shroud. Casting combust spell doesn't break invisibility. I can provide clip from a twitch transmission if needed. Bubbs menu, ascension, cdtweaks, sod items import, SCS 35
  18. Any attempt at rest uses up provisions, even if it didn't go through, for example because the party is scattered. Tweaks, SCS v35, Bubb's Spell Menu
  19. In my case the crash happens when I have a spellbook open and I use numeric keys to switch to a different party members who's not a caster. Happens every time under these conditions. Cleric/Illusionist
  20. Hi, same experience here. Protection from petrification doesn't work on MC (and only MC), neither arcane nor green scroll. Basilisks just straight up ignore it. Works ok on party members and if petrified, the portrait stays. Also, after getting turned back to flesh, mage/cleric MC lost ability to cast any spells. They are memorized and castable, but trying to use them does nothing. No animation plays and they stay memorized. My mod list is much shorter and it's a fresh install: cdtweaks, SCS 35, bubbs spell menu Keep up the good work
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