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Demivrgvs

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Posts posted by Demivrgvs

  1. @leania, the links I gave you via PM are still valid, do you still have them?

     

    Regarding BG1 Store Revisions, assuming I can manage to code it looking at Arda's code, what I need is:

    - a complete list of all BG1 shops/vendors

    - a mini-review of each of them with infos such as shop type (e.g. smith, alchemist, library, fence etc.), and a bit of background for the vendor

    - personal suggestions (e.g. item x should probably go there; that shop should be cheap or vice-versa, etc.)

    I checked it out and the latest version of IR seems OK but I'm not sure about SR. The latest updated date is about 3 months ago. Is it the latest version?

    Yes, I'm working right now on the next SR build but I don't want to give an ETA (it could be tomorrow or next week depending on too many factors).

  2. @leania, the links I gave you via PM are still valid, do you still have them?

     

    Regarding BG1 Store Revisions, assuming I can manage to code it looking at Arda's code, what I need is:

    - a complete list of all BG1 shops/vendors

    - a mini-review of each of them with infos such as shop type (e.g. smith, alchemist, library, fence etc.), and a bit of background for the vendor

    - personal suggestions (e.g. item x should probably go there; that shop should be cheap or vice-versa, etc.)

  3. Sorry guys for taking so long, from now on I'll go back to smaller but quicker updates. Every single time I try to do a big update I get stuck with RL and random stuff popping up everywhere.

     

    Anyway, a new build is up. Here's the change-log:

    V4 - Beta 6 (25 January 2015)
    - merged potions into the main component item table
    - reintroduced unidentified ioun stone description to prevent installation failure
    - fixed bug where some headbands were misidentified as banded armor
    - updated component predicates for various games
    - Cleaving enhacement also grants +10 bonus to weapon speed factor for 2 seconds
    - minor fixes (effects targeting, displayed icons, etc.)
    - Crimson Chain's Blood Rage no longer causes loss of control, still grants +2 thac0/dmg but not +2 to all saves
    - Girdle of Beatification uses again vanilla's Girdle of Hill Giant icon (V3 red sash wasn't blending in enough imo)
    - Girdle of Trollish Fortitude uses a new icon
    - Belt of Inertial Barrier no longer halves mov rate, but causes -1 penalty to weapon speed/thac0/dmg
    - Cloak of Vengeance tweaked to not spam the screen with lightning bolts (20% chance, 6d6 dmg)
    - Silver Dagger (Werebane) is now a returning throwing dagger, uses a new icon (it was almost identical to Longtooth)
    - Heart of the Golem no longer share the icon with Nester/Kylee/Hentold daggers, added +1 AC while equipped
    - Dagger of Venom now uses a unique icon with a greenish blade (in-game color tweaked to match it)
    - Suryris's Blade gets a Staggering effect (save vs. breath or suffer -1/2 apr and -4 casting speed penalty for 1 round)
    - Arbane's 1/day Haste replaced with Hastening effect (10% chance +1/2 apr and +2 mov rate for 2 rounds, cumulative)
    - Shazzelim added to IR
    - Sword of Flame no longer share Flame Tongue's icon
    - The Claw of Kazgoroth added to IR, minor tweaks (e.g name changed from Kazgaroth to match PnP, extended lore)
    - The Horn of Kazgoroth added to IR, minor tweaks (e.g. changed from x charges to 1/day)
    - Staff of the High Forest gains +1 casting speed bonus, no longer grants protection against insect spells
    - Cloak of the High Forest gets immunity to insects and +10% elemental res, regen rate improved, +1 to AC/saves removed
    - Firecam Full Plate Mail magic dmg resistance lowered from 50% to 40%
    - Sword of Arvoreen's Enfeebling enhancement sligthly tweaked, now works via spl as per Ardulia's Mace
    - Corthala Family Armor no longer grants immunity to charm
    - Handmaiden's Mace added to IR, enchantment raised by 1, added 33% to cast Web on target, still Envenomed, new icon
    - Dark Elven Chain now grants immunity to poison and +10% bonus to magic resistance
    - Sword of Chaos +4 (Ascension only) added to IR, 10% magic resistance replaced by +2 to all saves

     

     

    @Dakk, thanks man I will probably need some help indeed for BG1 part of Store Revisions.

     

    @Shaitan, the armor looks fine, it makes the wearer immune to Barkskin. Did you pehaps cast the spell before equipping the armor? In that case you bypassed the immunity. I can block that exploit for the next SR build.

  4. Long time no see!

     

    I've been feeling that it seems the turn is nigh to play the BG series with the great Revision Mods... :)

     

    I hope everything is fine and the mods will be finally released in the near future.

    My RL is still a bitch but you picked the right day to be back. I wanted to squeeze into IR's next build a few more things (*) but I have only this afternoon thus I'm not sure if I manage to do that. Regardless, I'll give Kreso the new build today, if it passes his first check tonight it will be up.

     

    (*) Store Revision doesn't touch BG1 and I wanted to try handling it myself (albeit Arda would surely do a much better job). For example a beta tester (Jad) reported me stuff like 2x Night Embrace rings on the same store, and that's almost game-breaking for IR's standards. The problem is that I'm not Arda and it may take too much, if it does I'll keep it for the next build because I want IR out today.

  5. Not installing the component "Fix dispel magic" makes the trolls work as intended.

    I'm glad we tracked down the issue...but still...WTF? How are the two things connected? Does EE use some dispellable "magic weapon" on downed trolls? o.O

     

    Afaik, Dispel Fix should be on EE by default, no?

    Afaik, not to a full extent like SR+ToBex, but I'm not the best expert of EE.
  6. @Demi - there's something odd with STATE_SLEEPING that SR changes somehow. Any idea what happens? Why is this used on EE to kill trolls is beyond me....

    I haven't touched the STATE_SLEEPING...maybe it's ToBEx hack to make Sleep work as intended? o.O

     

    Fwiw, the whole "first I drop, then I'm unkillable if not hit by fire/acid, and if you don't do it in a set ammount of time I regenerate to uninjured status" thingie trolls have is unbearingly stupid.

    I agree, it's incredibly stupid. If it was for me I would give them high regen, high dmg res, and vulnerability to acid/fire. But with Arda almost never around even for IR/SR I do think Creature Revisions is definitely out of question. :(

     

    They changed something with how trolls die in the most recent EE2 patch. It is somewhere in their big patch notes document.

    First they destroy my implementation of True Fighter's Weapon Training, now this...EE developers clearly hate me.
  7. Hey Demi..

    Have you been able to confirm the problems I reported with trolls being unkillable? It seems Hicuty also experinced the issue.

     

    It's quite the gamebreaker so I would like to know if someone here has any idea what might have caused it?

     

    As I said, I had only the newest beta version of SR installed on a freshly patched BG2:EE.

    I couldn't reproduce the issue. You said that without SR trolls were working fine on plain EE, correct? The thing is that SR doesn't directly touch trolls at all thus I have no clue what could cause something like that.

     

    @Kreso, can you reproduce the issue?

     

    Hi! Can I please get a link for the SRV4 beta?

    Sure, I'll send you a PM.

  8. I'm resisting giving into frustration here, but is this going to be like last year? It has started the same way.

    Your frustration would be understandable, but the answer is NO, it's not going to end like that. Since last year a lot of progress has been made afaik. The current builds work almost flawlessly with EE games, they just cannot be released officially because of mandatory stuff for a thing like that such as having a new readme, updated language translations,etc.

     

    Anyway, I don't want to promise anything anymore, but I'm at home tomorrow (first time since the new year) thus something should happen. ;)

  9. Hey Demi, I'm WeiDU-fying an improved encounters mod I've made a long time ago, and I was thinking if you could give me access to the beta to add compatibility with SR (mostly because of the scripts and spell picks), and to play with it in my next BGT install (because the actual one is also lacking SpellPackB6, Oversight and Refinments). Same for IR (which didn't escape my current BGT, but it's buried deep in the WeiDU.log). Thanks for your work man!

    Hey demi, can I have access to both item revisions and spell revisions? I'm working on a mod and would like to make it compatible with the revisions mods asap!

     

    Also, I just can't wait anymore as well! :p

    I'll send you a PM with the links. :)

     

    Web

    Web shouldn't have that slowing effect. It appears the item spiders wear has immunity to web effects (overlay, hold, paralyze) but not the spell itself, resulting in them moving slowly through their own webs.

    SR's Web has a specific IDS check to make spiders immune to it, could those spiders have wrong race.ids? We could also try giving those race specific EFFs 1 sec duration but they always worked fine with 0 sec except in this case.

  10. @beta testers, it's taking a bit longer than I thought :( but the time I'm taking is worth it imo, you'll see. ;)

     

    Is the beta version of SR/IR the best/only option to use with BG:EE? I've used the mods before on the original games, but have never played the EEs.

     

    If so, I'd love a link to the new builds when they're out :) Thanks for all your work, Demi!

    Yes, these "betas" are the only builds fully compatible with EE games. I'll give you access to them asap.

  11. I'm a bit surprised here Demi. The links are not yet up because there's still some work left?

    There's no "modding work" left but there was a lot of packaging stuff to do (the most annoying and time consuming thing) which I planned to finish yesterday. Instead I left home before lunch and I returned this morning at 4 a.m. :D

     

    I just woke up but I should be able to package IR during the day and SR during the night. I owe it to all of you. ;)

  12. 3 hours till 2015 here, so I thought maybe Demi could gift me a link to the latest beta of Spell & Item revisions? Pretty pleeeeaaaaaase... I can't play anymore without those awesome mods >_<

    My girlfriend "convinced" me to celebrate this new year's eve out (I never cared about this festivity) but if I don't drink too much you will indeed start the new year with those links. ;)

  13. Doing a new playthrough, possible to get a link to v4 to test?

    Sure, I'll send you a PM. I can give you the links right away but you may want to wait 1-2 days for the new builds to be up.

     

    Un-killable Trolls

    I have located a problem with trolls not being killable in the new version of BG2:EE and it seems to be down to a problem with SR. V.4 Beta. I had made a full install with all my mods, and first thought the problem would be with KR, but after testing I have narrowed it down to SR.

     

    With only the SR beta installed I can no longer kill trolls in the new version of BG2:EE. Any idea what might cause it?

    WTF? o.O

     

    SR doesn't directly touch troll cre files, and afaik it should not affect them at all even with its patching components, thus I find it hard to believe SR can do anything about it, but it's surely worth investigating.

     

    Can you be more specific? They don't "go down" or they don't die after "going down" (aka the secondary cre file for 1hp trolls is un-killable)? Do trolls worked fine on a plain BG2EE install?

  14. I wanted to try this out again now that the BG:EE patch 1.3 is up and running. The link I have from a couple months ago says the spell revisions mod hasn't been changed in 2 months. Is there a newer version with a different link or is that one still correct?

    Those links are still valid, but a new build of both IR and SR will be available before 2015. ;)

  15. can i also have beta pls?

    Will send you a PM, sorry for not answering before.

     

    So does this mean a release is nearing? Its been 2 months since the last beta.

    Yep, a Christmas gift. ;)

     

    Magical Stone

    @janoha duration is set to 300 (aka 5 turns) in my install, no idea why it lasts only 30 seconds on yours, I'll double check to see if for some reason the uploaded version has an incorrect value but it's unlikely.

  16. Guys I finally have the weekend free after ages and I'd like to dedictae some time to wrap up new builds for both IR and SR if possible, but I need your help.

     

    First - I'd be extremely grateful if someone (e.g. Kreso? :) ) could provide me a list of reported issues (the last few weeks I may have missed a few things because I only checked here and there very quickly) and maybe a list of thing I should foucs on. Something like that would allow me to use my little time to actual modding rather than gathering infos and planning what to do.

     

    Second - I have like 30+ beta testers right now using the closed betas but I'm getting very few feedback lately. As much as I'd like to think that it means everything is already perfect as it is that's probably unlikely. :D Long story short, if possible give me some feedback now. ;)

  17. Guys I finally have the weekend free after ages and I'd like to dedictae some time to wrap up new builds for both IR and SR if possible, but I need your help.

     

    First - I'd be extremely grateful if someone (e.g. Kreso? :) ) could provide me a list of reported issues (the last few weeks I may have missed a few things because I only checked here and there very quickly) and maybe a list of thing I should foucs on. Something like that would allow me to use my little time to actual modding rather than gathering infos and planning what to do.

     

    Second - I have like 30+ beta testers right now using the closed betas but I'm getting very few feedback lately. As much as I'd like to think that it means everything is already perfect as it is that's probably unlikely. :D Long story short, if possible give me some feedback now. ;)

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