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Shadowblade

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Everything posted by Shadowblade

  1. Yeah, I left Kivan at the Gnoll Fortress, by the bridge at the edge of the map. Sold the loot, went back, saved and he left immediately. So I reloaded, rehired him and then went straight to Bandit Camp map, and he left again. But I had stripped all his gear, so good riddance to him! I don't know why they cannot be aware of which map they are on. He was the only one strong enough to use the Composite Longbow, though. Apart from Minsc, who i still have after Dynaheir had an unfortunate accident. He has the +1 Composite now. So Dynamohum and Khalid's corpses are at the temple in Nashkel, and all the other NPCs I dumped at The Friendly Arm. I just couldn't stand Jaheira and her "Yee-EESSS Oh OMMM-ni-present authority fee-gee-ORR?" Why make a decent NPC so unbearable with such irritating dialogue? I will never take her back until I can delete that sound file. Cheers!
  2. Minsc got fed up of "inactivity", just as we got to the Gnoll Fortress map, and attacked us! Then Kivan got fed up and left, with our composite longbow and other goodies, just as we got to the map with the Bandit Camp on it. In both cases I had to load an earlier save and miss a bit of loot in order to get a shift on. Is there any way to stop them leaving, other than just getting to their goal faster? Cheers!
  3. I recognise some names from the credits! Kensai Ryu, Xyx and others!
  4. Excellent, thanks for that. I want the party to switch to melee when strategically suitable, not wait until they get hit with a melee weapon. EG swapping from long bow to sword and shield should get the shield AC before they get hit and so on. And maybe they will get the first strike on the approaching gnoll or whatever. Cheers!
  5. Yes , that worked, thanks! I still prefer the coloured map, though. The Neverwinter MMO had a nice coloured map, but they changed it to sepia a few mods ago, which is a shame
  6. Are there any guides for writing scripts? I notice that BG EE has more scripts than I remember, but I want to try and improve on one I used to use. There is still the script where the characters use missiles, and withdraw to maintain distance from their targets, and then change to melee when they are attacked in melee. But I want them to stand their ground and use missiles and then change to melee when their target is within melee range. Is this possible? Cheers!
  7. So what did the other guy mean? Just that no BG EE mods make a map like this? Thanks for that link. I've always really loved Baldur's Gate and have played it a zillion times with many different races and classes. The only thing about it I didn't like was the non-cannon spheres and schools. I hated them so much, it was almost a deal breaker for me. But not quite!
  8. Then why is the map in BG1 EE a horrible parchment and ink drawing, in sepia, black and white? I had this saved as something like BG1TutuMap.jpg. I made it with multiple screenshots. The map in BG1 EE is not even scaled the same, the distance from High Hedge to the coastal area below Candlekeep is like two or three times the distance, making it look like there are areas missing. I joined this site in 2007, and I must admit I never played without things like TutuFix, Dudleyville, Field of the Dread and so on. At least, I don't remember playing without them. So my memory might be hazy, but in BG1 EE, it's barely possible to even see if you've been to an area. The only thing that changes is the colour of the area label, and most of the areas are unlabelled! I meant that I exported the Fighter to BG2 and dual-classed to Druid when he reached Fighter 9, and then he got to at least 3 million XP as Druid. I could have dual-classed in BG1 at Fighter 8, but I wanted the extra weapon proficiency slot, THAC0 -1 and so on. I think he got to 6 million, but it's been a while. I DID used to clear every map, and sometimes walk around in a spiral so monsters would respawn. It was a good way to get more XP and item drops to sell for gold! But I certainly did not do that enough to get 3 million XP! And sometimes we'd get attacked while sleeping in the wilderness, but I didn't "cheat" it. I didn't know I could! Cheers!
  9. YES! I searched my backup for FOTD and found it! The Read Me says: The primary aim of this mod is to correct as many aspects of the game as possible according to AD&D 2E rules. This affects the NPCs, creatures, items, spells and rules of the game. Recommended Installation order: Baldur's Gate Tales of the Sword Coast TotSC Patch 5512 Baldurdash (optional) Dudleyville (optional) Ease of use (optional) The Fields of the Dead Other WeiDU mods (optional) YAY! PLEASE tell me he also did it for BG2! Do I have to start a new game if I do this? Well, there are videos of playthroughs where she gets that high. I played a dual classed human Fighter 9/Druid 10 once and got to 3 million XP. But that was without the XP for the new EE DLC. Also, I found BG Tutu images of the world map. Which EE mods do this? Thank you SO much!
  10. No, it wasn't called that, but it was a BG1 revision to actual 2nd edit rules. Long gone now. But I might have it on some back up drives from years ago, but it would take a while to look. It annoyed me that when you changed the difficulty slider, it said for Core Rules "the true AD&D 2nd edit rules", when it absolutely was not. It doesn't say that now in EE. We got to Nashkel and found the suit of Ankheg armour, so Jaheira got it. Then I sent Khalid naked into the next map and he got eaten by a wolf so I can have 5 in the party and pick up NPCs for side quests and so on.. Oh, maybe this needs a new thread, but can we do anything about the party member's speech? I am SO sick of "Yeah-ESS, oh OMMM-ni-present ought-orri-tee fee-gee-ORR?" I want to delete that sound file. I double click on her, so now she says "Yeah-ESS... you've a task?" If she didn't have useful spells, I'd kick her out. I might change her for Anomen later. I like Ajantis because he can Detect Evil and then we can kill them with no rep loss. That was the only way we survived Silkie after a reload! There also seem to be new NPCs, like a wild mage in Beregost and a Monk in Nashkel. And I'm sure Minsc used to be under a tree, but now he's out in the open. But thanks for your suggestions, I'd certainly like to check them out. Are there fix packs for bugs and so on? Cheers!
  11. No, it's a UK keyboard. When you said "look to the right", I thought you meant a frameshift code where the letter shown represents the next one in the alphabet, R, S, T, U, V, W, X, Y, Z. That's how I got a W from a V. So, VYKK AGUR, and I look to the key to the right... BULL S... Oh, I see! LOL!
  12. Excellent! I'll check that out! And the others. The original games could have easily respected Priest Spheres and Wizard Schools just by having a few more spells. That's why the BG1 mod whose name escapes me added Illusionist spells. First Edition had no Opposition Schools. The Illusionist was a sub-class of Magic User and had their own spell list, with max level at 7 and when they could cast level 7 Illusions, they could also cast 1st level Magic User spalls. But it just rankles that when I created my Gnome Illusionist/Assassin, Magic Missile was pre-selected for him. And when I did a test character in BG2, as that went on sale first, he also had Fireball and Lightning Bolt pre-selected. She has INT 19 and DEX 18, so learning new spells should not be a problem. But I don't want Abjration and Evocations, except Chromatic Orb, which is also an Alteration spell. Then I saw that in BG1 Jaheira could wear Plate Mail and was confused, as I know I always gave her the Ankheg Plate Mail, as it is not metal. But we can barely survive that map at level 1, so we got Ajantis and went south. Then I figured that I must be remembering all the bug fixes and so on I used to use with the original CD version, so I went to Google and found this place. I was still a member! I remember on TeamBG that people would be talking about what does this do in this 2DA file, and a few pages later "Got it!". It was the bonus to hit, damage, attack speed and number of attacks per round. So that could be fixed as well for single class Fighters with Weapon Mastery, High Mastery and Grand Mastery. Exciting times. So if I try these mods, what happens if I uninstall them? Is that easy to do? Many Thanks!
  13. Look one letter to the right? How do you mean? WZLL BHVS? Still makes no sense! I don't use Windows Defender, I use BitDefender Total Security. Compatibility mode did not help. When I run Autorun.exe as administrator, the splash panel pops up and the music plays but when I click INSTALL, nothing. Not even an error message. I actually have Windows 10 Education, so I have some control over telemetry and automatic updates etc. But the original CDs give no options for the installation path. This PC I got in early 2012 with Win 7 Home Professional 64 bit to play Skyrim. I never played BG on it as far as I can remember. I only got Win 10 in March 2022 because my MMO would no longer let me log in without Win 8 or higher. I added two new SSDs and upgraded RAM from 8 to 32 GB at the same time. I always did a full install, so only took the disks out of the boxes when I got a new PC and never needed to change CDs while playing. The disks are fine and I copied all the files to C:\ to confirm, but I don't know how to mount then on a virtual CD drive like with Daggerfall and DosBox. Someone told me that it's the file system in Windows 10 and that in Windows 7 you could install it in Safe Mode, but my Win 10 won't go into safe mode. Anyway, I'll pay £10.67, but not £37, and I have the Dragonspear one was well, so I am all set! But why? BG is a 2nd edit game. I did like 3.5E a lot, but this is a 2nd edit game. I think the only 3.5E game was "The Temple of Elemental Evil", but that needed the Circle of Eight patch to fix the ridiculous bugs and party members looting stuff you couldn't get back, or stopped you looting at all. It might have been the older Gibberling's Three fix packs and Tutu or something from TeamBG that fixed Jaheira's armour and so on. I remember getting the Ankheg stuff just for her. When I buy a so-called AD&D PC game, I want to play AD&D on the PC. Not some horrible confection and mish-mash. There are plenty of useful Druid spells not implemented, so I was hoping there were some mods for it. Animal Friendship Sunscorch Faerie Fire Heat Metal Produce Flame Pyrotechnics Spike Growth Produce Fire Wall of Fire But I also want the Fix packs. I had hoped EE would have already done this. Like not allowing Paladins to cast Druid spells, or Cleric/Rangers getting Druid spells at level 1 and so on. Jaheira is considered the most powerful NPC in the game at end-game levels due to her spell mish-mash and no Druidic armour restrictions. No' I think they are not. They can cast Illusion/Phantasm, Enchantment/Charm, Alteration and also Divination and Conjuration/Summoning. 2nd edit was very imperfect, but kind of mimicked the First Edition Illusionist. Complete Wizards and Spells and Magick added some more formerly unique Illusionist spells back to the game, I forget about the Tome of Magick. I include Chromatic Orb, Colour Spray and so on because they were originally Illusionist spells in First Edition. Weaving the many-coloured threads of Illusion from colour, shadow and light. That's why they need DEX 16 (and INT 15 in First Edition). I used the Gibberlings Three fix pack back in the day, BG Tutu and so on. I wish I could remember the BG1 mod I used. It changed every spell, NPC and monster spell lists and AI scripts in the game to respect the Schools and also the Spheres from Spells and Magick, which also gave Sunray and so on back to the Druid. As it should be. You don't need Protection from Evil when you have a Paladin or Cleric in the party and have access to spells like Blur, Mirror Image, Blindness, Invisibility, Wraithform, Armor, Stoneskin and so on. The mod added Illusionist spells that were excluded for no reason from BG1. Things like: Hypnotic Pattern Improved Phantasmal Force Spectral Force Phantasmal Killer Rainbow Pattern Shadow Monsters Advanced Illusion Demi-Shadow Monsters Shadow Door Shadow Magic Demi-Shadow Magic Sadly, he said he will never do the same for BG2. Maybe too much work? So this Divine Remix is the only one available? That's a shame. Anyway, many thanks for you're input, I enjoy chatting about this stuff!
  14. I just got BG EE 1 and 2 in a sale because the original disks just absolutely will not install under Windows 10. Are there any mods or fix packs to make the game respect Priest Spheres and Specialist Wizard opposition schools? I've got as far as Beregost and already I am intensely irritated that my Gnome Illusionist/Assassin can cast Protection from Evil, Magic Missile, Lightning Bolt and Fireball. Illusionists are forbidden Invocation/Evocation and Abjurations spells, as well as Necromancy. And Jaheira can wear steel plate mail, as well as cast Clerical spells! I recall that the best armour for her was ankheg plate mail, as it is made from the chitin shell of a giant insectoid and Druids are forbidden metallic armour. Sure, she's a Fighter/Druid, but she still must abide by the laws of her religion. I can use role-playing self-discipline, but I'd prefer the game to be fixed to be actual 2nd edit AD&D, not something based on it. This is the only thing I disliked about the original games. I'm a bit of a rules purist, although I preferred First Edition. My favourite classes were Barbarian, Druid and Illusionist. There was superb mod for BG1, which also added Illusionist spells like Shadow Magick, but I don't know if it works for EE and I can't remember the author anyway. Cheers!
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