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Kalindor

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Everything posted by Kalindor

  1. Description comments: Unarmed attack and AC progression need to note the maximum achievable when the cap is reached. It sounds indefinite right now. (7APR at level 30, whaaaaa? ) What is the range of Ki Arrow? What type of damage? Is the monk no longer immune to slow/haste? No mention of improved saving throws. A thought on weapon proficiency: the monk can become proficient in the use of some weapons. What is the point of this? Right now it sounds like it would be horribly outclassed by their first attacks. It would be interesting if the monk could also be viable but play somewhat differently if they choose to use a weapon. Quivering Palm is gained at 13th level and has no penalty to save. For it to remain useful later in the game, I think some incremental save penalty is necessary. An epic monk's quivering palm should be at least as difficult to save against as a Finger of Death, especially considering he must hit with an attack and has but one use of it per day. Ki Shout could be upgraded (with a HLA?) to have a wing buffet-like force wave effect.
  2. Leap attack triggers intermittently. It only sometimes triggers when I am running up to a creature on the periphery of my sight radius. Since at some point during the approach I must have been 10' away, it seems like it should have triggered. Also, it can triggered in melee with a single foe. I am not certain that this isn't due to some other enemy running around the periphery, though. I will look into it further later.
  3. Due to work constraints, I am not going to have time to test anything else for a couple days. I will hop back on the wagon when the HLAs or the Ranger/Paladin revisions are ready.
  4. This is probably a large part of why the Barbarian was outshining it in my games despite your claims to the contrary. I'll give it another go! Eidolon, if I recall correctly there is not a means of adding new icons, so Demi must either replace existing ones or co-opt existing ones for the new purpose. I think in this case he has done the latter.
  5. I like what you've done with the class descriptions. It is very readable now. Thumbs up! Barbarian description for Feral Senses reads: "While enraged, barbarian.." should read "While enraged, the barbarian..." Suggestion: reword last paragraph of Wizard Slayer description to read: "Wizard slayers are excellent fighters, but they sacrifice extensive martial training in favor of anti-magic skills." It was probably intentionally omitted, but you could add "Cannot be of lawful alignment" to the Berserker's disadvantages section. Similarly, chaotic for the Kensai. A Berserker's Frenzied state could use some sort of portrait icon for notification. Looking at the class descriptions, I still don't understand why the fighter kits receive the extra 1/2 attack per round but do not receive the proficiency point in every weapon. It is not at all apparent unless you reach the required level and realize that something is odd. The proficiency slot screen now has no text describing the levels of specialization. It has the opening few paragraphs and then reads: "Proficiency slot table: *"
  6. I am not sure if this is just bad luck on my part, but the Berserker never seems to Frenzy while playing the Black Pits.
  7. Yep, confirmed that it only happens while fatigued. *Edit: Nevermind they beat me to it.
  8. Two things I notice on character generation: 1) When assigning proficiencies on the character generation screen, the text still states that specialization grants an extra 1/2 attack per round. 2) The Wizard Slayer is missing some commas in the "At level X," text in their class features. I don't care if you use commas here or not, but it should be consistent. I am just going to play around with the kits in BG1 (BG:EE) so I will not be giving feedback for the higher-level class features.
  9. That's what Frenzy is for. Mahahaaha! I was not planning on installing SCS on BGEE to test the mechanics of the kits, but I can if you would like it tested in that environment.
  10. Confirmed that beta 4 installs on BGEE with no error messages. Thanks, Mike.
  11. I am not sure if BGEE is on your radar at the moment, but the BG:EE install fails due to trying to write a string out of range: "SET_STRING 45869 out of range 0 -- 32154 Stopping installation because of error. ERROR Installing [Kit Revisions by Demivrgvs], rolling back to previous state"
  12. "Divine Shield" has almost no flavor to the name. I think "Shield of the Archons" or "Shield of the Tanar'ri" are much better names.
  13. Mist of Eldath Not sure if I would use this if it healed enemies. Protection from the Elements Yes, for druids. Poison Vines I would use this if the poison damage was decent. It would be a nice combo with Creeping Doom. Tsunami Sounds cool but it would need a good animation, as you mentioned.
  14. Bolt of Glory I'd enjoy it being the ultimate single target anti-undead and anti-demon spell. You could make it only affect demons and undead, perhaps like a Finger of Death that deals more divine damage on save to them and ignores magic resistance.
  15. I do not think PfMW is thematically appropriate for clerics given their ability to wear heavy armor. It would be cool as part of KR for the Lathander followers, though. Lightning Storm ("Thunderstorm?") is a nice addition, but do you have a good animation? Rejuvenating Cocoon is cool. I think this would be a good addition for Druids.
  16. Magic Resistance Spell should be nullified by Lower Resistance? Also, is this affected by Spellstrike and co.?
  17. In that case, you could make it inflict some sort of ailment that can only be removed by visiting a temple. That way, the result is not permanent yet still necessitates a trip back to down to lick your wounds.
  18. Ardanis, I like those additional penalty suggestions for Raise Dead. I think one permanent level lost would be sufficient. The penalty would have to be permanent or you could just rest it off. However, I think the not-working-on-elves part would only serve to be annoying.
  19. Slay Living I like your suggestion and think it should be done for all melee weapon spells. Stoneskin More skins for Druids would be nice. Flamestrike It seems effective enough as it stands. True Seeing I think it's fine as-is. Priest need as much help relative to mages as they can get.
  20. Speak With Plants could be a nice first-level spell for Druids to make them immune to plant-based AoE like Entangle or Spike Growth, etc.
  21. Would Shadow Clone create a copy of a character at that character's full hit dice? That would be very powerful. If we are talking 1/2 hit dice, I am not sure I would use it at 9th level.
  22. Personally, I find Hold Person's AoE to be very useful.
  23. If it's single-target, it should be fine.
  24. Animate Dead Definitely no Skeleton Warriors. That was ridiculous. I'm fine with making it evil-only as long as good/neutral priests get compensated. I like spells being unique to casters of different alignments. Gives flavor to the system. However, I am not sure that Repulse Undead and Searing Light are enough to replace the only (IIRC) early-game summon possessed by clerics. Clerics have turn undead, after all, so I think adding more anti-undead spells is rather redundant. Gust of Wind Yes to dispelling insects. Don't care if it's level 2 or 3. Miscast Magic If I can recall correctly, I think that Silence is currently a better deal than this spell due to its AoE. Maybe buff it? Storm Shield Wind Wall sounds fine. Storm Shield is fine, too. Either way. Summon Insects Again, please only stick with the annoyingly long casting time if there will be a way to improve druids' concentration checks... It only makes sense, but definitely not necessary to make the insect line of spells appealing (they are appealing already). Unholy Blight Animate Dead and such spells are more than enough compensation.
  25. Monster Summoning VIII Agreed. I expect to conjure multiple creatures with Monster Summoning X as opposed to other summons (elementals, genies, nishru etc.) that summon one creature. Create Greater Undead Although Mummy Dust is indeed an HLA, I don't see BGII mummies being worthy of an HLA. The boneguard creature is more visually awe-inspiring and is more believable as an HLA in my opinion. Mass Polymorph Alternately, you could have victims polymorphed into progressively weaker creatures as their level decreases for amusement. Level 40-30: Githyanki, Level 30-20: Minotaur, Level 15-20: Moose, Level 10-15: Serpent, Level 5-10: Squirrel, Level 1-5: Barrel. Or, it could polymorph them into random pitiful things: Squirrel, Moose, Barrel, Rat, Rabbit, Goblin, etc. Solipsism I can see that they are numerically different, I have no problem with this. You could make them different enough to include, for sure. As I said, I think like a Sorcerer, so I would ideally like every spell to present a different application. In the best situation, I would be able to choose for my spellbook any spell of a given level regardless of the other spells of that level I had already selected previously. (If you follow me.) I like Sphere of Chaos. I vote to leave it be. Executioner's Eyes That's fine, but it is not consistent with an "executioner," who hacks the neck of prostrate victims and is in no way a skilled combatant. Maybe the spell means "even striking enemy combatants will be as easy as an execution" or something. Oh well, perhaps I am over-thinking it. I vote for 8th level. 7th level has Improved Haste already. I would also use this spell at 8th level but not at 9th level.
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