Jump to content

Kalindor

Members
  • Posts

    417
  • Joined

  • Last visited

Everything posted by Kalindor

  1. Also, I don't think Stoneskin needs any more buffs. It is appealing enough for a spell slot already.
  2. Agree. I assume you mean "no casting glow" and not "no spell VFX." I would vote yes for the no casting glow but it doesn't seem to be a large enough deal to copy every spell that is going to be prebuffed by any mage in the game.
  3. Allow me to bemoan the fact that this is basically the definition of an imbalanced class. As someone who is currently playing through a SR+SCS/SCSII multiplayer LAN game with some friends, I must say that Rakshasas, while threatening, are not so difficult as to be frustrating. Note that we are using Keldorn and a swashbuckler with detect illusion, however... I would very much enjoy a spell that increased hit points on my sorcerer. Tenser's Transformation doesn't count. This would be doubly so if the armor wasn't Breach-able.
  4. This is not really a problem if you consider that the priest will effectively be unable to aid his/her allies during this period, which is really the whole point of a priest. I agree with Ardanis. If you remove these immunities it also removes the players' need to use alternate strategies to defeat them. It is still quite possible to defeat these foes as it stands, and I really do not want to be able to use the same rinse-and-repeat strategy to deal with every enemy mage encounter. (I could care less about the "PnP feature" thing though except in the case when it makes the game more enjoyable.)
  5. I agree, all SI spells should function identically apart from spell school. Also, Spell Immunity: Divination that is brought down by Divination spells isn't really "immunity" at all, heh. In the time it took you to code SCS and SCS2, you could have patched together the theory of everything by now!
  6. I am in favor of this solution if the ProWeapon-only functionality gets vetoed by DavidW. Fireshield spells have always been cool but never as appealing as Stoneskin because of the interrupt-on-hit issue, but not being dispelled by a 5th-level universal countermeasure would make them a bit more attractive. (Speaking as a Sorcerer.) Pierce Shield can still be used to remove all protections in the same manner as Breach has in the past, and its higher level makes stripping every single combat protection more reasonable. Personally I wouldn't have a problem with Breach not removing specific protections even if the SCS solution is a "hot-swap." At least there would still have to be a choice between dispelling combat or specific protections since both could not be done simultaneously without utilizing a higher-level spell slot. I sympathize with the desire to improve the threat posed to the party by priests, although they are really meant to shine as a support class, and the observation that clerics work better in a group is actually quite appropriate. I really think the casting times for priest and druid spells need some help, though. Heal takes a full round, for instance, making it an very unreliable combat-cast. Typically wizard spells have a casting time proportional to the spell level, while lower-level cleric and druid spells often have casting times of 5 or more. Are the priest spells that much more effective that they warrant being so prone to interruption? Another option is to reduce the casting time of Sanctuary and allow priests to use that to heal and buff themselves before resuming battle. Contingency, though, conceptually represents some mastery over meta-magic, which I don't see priests possessing. (Only a personal opinion.) I would be reluctant to grant it to priests, let alone the AI-revising effort that would be required.
  7. I really like the change from Remove Curse to Break Enchantment, but it would be very useful if Break Enchantment was also able to remove stun effects. I am not sure if stun is considered to be non-magical, though. Also, is it possible to make a "Greater Dispel Magic" type spell that would give, for example, a 5-level caster bonus to the dispel roll?
  8. I don't think they're combinable, or does using a sequencer negate this check?
  9. In early BG1 it is even more suicidal than normal for a mage to get close enough to use burning hands due to the inferior protection spells and the 4-10 HP issue. The increased damage of BH compared to MM is rather nice because of the large risk involved. Anything that makes a mage think twice about filling the level one slots with only Magic Missile is good in my opinion. Maybe I'm overestimating Magic Missile, but I still think it trumps the other level 1 offensive spells due to magic damage and MI-annihilating alone.
×
×
  • Create New...