Jump to content

Jarno Mikkola

Members
  • Posts

    8,937
  • Joined

  • Last visited

Posts posted by Jarno Mikkola

  1. 12 minutes ago, agris said:

    -he audio level mimics -

    Meaning it's made with a "creative AI". Now, I am not for or against it(or I would rather lie to "be neutral"), but just that people should be informed. So it could be a separate component, or so that it provides option to use 1) the text, or 2) text + narative .. if creativity is to be taken into account.

  2. 4 hours ago, Madzak said:

    I am unable to choose axes during character creation. However, I can find axes with Near Infinity. The proficiency does not show up under character info if I edit it in, but it does reduce thac0, so I guess it's working somehow.

    Are you editing the effects of the creature in Near Infinity or their "proficiency" ... as the later ones are in the game technically, but the BG2 game has ALWAYS used the effect system as it's actual proficiency'es.

  3. 1 hour ago, Silvaran said:

    Is it possible, just to reinstall a mod? Or how do I in this system proper deinstall and then reinstall a mod?

    To give the best asnwer, we need to see the content of the weidu.log your game folder has, just open the file with Notepad and copy paste the text to a post.

  4. 1 hour ago, Sam. said:

    This deserves it's own topic.  At this point NI deserves it's own subforum (it actually has one over at Pocket Plane but no one uses it).  I have questions, I have comments, once I try it for myself I'll have suggestions.

    You are a terrible person... http://www.shsforums.net/topic/45358-nearinfinity/

    😁 As in, it only has 58 pages of filled with 20 posts a page.

  5. Likely what happened was you didn't select the correct English selection during the first weidu.exe lauch. Yes, all the setup-modname.exe's are weidu.exe just renamed as setup-modname.exe's to take orders from the setup-modname.tp2 files.
    To fix this post install... you really can't. Other than complete reinstall.
    But you can open up the weidu.conf file in the game folder to check what language you actually selected during that first mods install process...

  6. Apparently there is 2 syntax errors in the Sarevok1.tpa file, , in the current "Transitions v2.4" according to Argent77. Discord link.
    The fix should be easy... just opening the file in "transitions/components/sarevok1.tpa" with any text editor, like Notepad, and editing the line 10 in the file from this:

    IF (%use_ebg1% = 0) OR !(MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokSword") AND MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokItems"))

    To:

    ACTION_IF (%use_ebg1% = 0) OR !(MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokSword") AND MOD_IS_INSTALLED ~c#endlessbg1.tp2~ (ID_OF_LABEL "c#endlessbg1.tp2" "EBG1_SarevokItems")) BEGIN

    ...
    I just wrote this down here, so other can find it.
    The reason how this didn't get detected before is likely that no body installed the needed other mods together.

  7. 1 hour ago, szef said:

    Thanks, I changed in NI, but still the same problem :(.

    I don't know anything about this honestly... but someone else might know better, if they could see your files of the area, so you might want to upload them somewhere and so they can check them out. ..

  8. 26 minutes ago, Daeros_Trollkiller said:

    Somehow I get the feeling the Microsoft doesn't have a problem with it 😛

    Well, if you begin to distribute open sourced distributions of it, Mircosoft will have problems with it. It's a psuedo "open source" coding tool. The Wikipedia article for example states:

    "Microsoft has released most of Visual Studio Code's source code on GitHub under the permissive MIT License,[5][15] while the editor itself is distributed by Microsoft as proprietary freeware.[7]" Open source here means that they can take suggestions from free employees.
    And that this is just the next iteration of the old Mircosoft Visual Studios tool it already had.

    Also, it already happened says the same wikipedia article...
    "On June 20th, 2023, during the Guangdong Province's Digital Government Innovation Development Forum held in Guangzhou, CEC-IDE was released and described as the first Chinese-produced integrated development tool.[38][39] However, CEC-IDE was subsequently found to be a rebranded release of Visual Studio Code that, among other things, failed to include a copy of the MIT license as required for redistributions. On June 26th, Digital Guangdong published a statement, admitting that CEC-IDE is based on Visual Studio Code.[40]"

  9. 1 hour ago, Sanderson said:

     (somebody please change the thread title.)

    You can do that, you just need to open the edit of the first post.
    Here's a picture on how to edit a post, when you do that to the first post, it should allow you to edit the topic title(it depends on your exact access):
    uoloadthis.jpg

    Quote

    "Running block 1 of DADAMANT.BCS"

    To find out more on this, you can --change-log that file... aka run a .bat file like this(a renamed .txt file with the code inside it) if you have a weidu.exe in the game folder:

    mkdir change-log
    WeiDU.exe --log nul --change-log dadamant.bcs >change-log/change-log.txt --out change-log
    pause

    What is likely happening is that the creature involved is trying to talk to you and it might have a missing flag in it's IF statement, which means it tries to run it endlessly. The "pause" is there so you need to push Enter to end the pop up window after it has done it's job.

  10. 25 minutes ago, AL|EN said:

    Which can be found exactly where in Windows ? Also, you might want to link to the instructions, and not to a github trouble shooting article that you quote.
    Yes, I understand that you might be on a phone, but still ... also the prefered reply is a picture/s of the exact instructions on English windows interface. Now let's assume I am correct, here's how(windows 10):

    screen1.jpg

  11. 43 minutes ago, squiros said:

    i have a global variable which is incrementing correctly. however, when i use this variable, it does not give my party the amount of experience that the global value is. in fact, it always gives me 1080408868 experience, even if my global variable is 2. when my global increments, i can verify it with the console. however, this function will still give me the exact same billion experience. it's not an arbitrary number i'm typing either, it's literally that exact amount. the experience is real as well, the engine gives me enough to level a party of 6 triple classes to max.

    i did a search in nearinfinity and this function is never called in any bcs nor dlg file.

    Try ar1300.bcs ... https://gibberlings3.github.io/iesdp/scripting/actions/bgeeactions.htm#164
    Could it be that you did something horribly wrong .. might just be. To help with more, I bet that if you were to show us the script you made, it would help us to identify what went wrong ...

    The short of it is, use it like this;
     

    IF
      Global("CustomGlobalVariable","GLOBAL",0)
    other conditions you want and customization 
    THEN
      RESPONSE #100
      SetGlobal("CustomGlobalVariable","GLOBAL",1)
      AddexperienceParty(29750)				//custom amount of xp you want to give
    END

    The others use is a little more complicated, but essentially you might not want to use it. ..

  12. 8 hours ago, Kyros said:

    Tried to post the Stratagems.debug too but the the size of it is insane, am I doing something wrong? Its like 4xxx pages.

    You can archive the locally made text files like the .debug, (.log's and other files) files and they become manageable, for example your .log becomes a 2.08kb's if you put it into a .zip... so this should be a problem. And there are free sites that you can post .zips too... yes, a text file is just badly coded punch of letters... but it normall needs to take a lot of coding stuff in mind to keep it consistent... but for usage, it's "badly coded".

×
×
  • Create New...