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Grim Squeaker

Retired Gibberlings
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Posts posted by Grim Squeaker

  1. Some new pics for you guys. This is myself, Anna (Alarielle), Steve (Seifer), Cassie (Dancer Fitz) and Mike (Neminus) in London (I'm sure they'll be more photos later from other people, probably involving myself looking like a twat):

     

    Cassie meets Sloth

    Do A Little Dance

    Freaks

    Look Into My Eyes

    Mmmm... Sin

    Monkey Man

    My God, Where Is Anna's Face?!

    Peace

    Photogrifix

    Rest In Peace, Steve

    Steve's Stoned

    Steve, the Cockney Barfighter

    Unleash the Monster!

  2. Ok, using some extremely evil WeiDU code, the next version of Crossmod will include automated romance conflict code.

     

    IF
     InParty(Myself)
     Global("%NPC1_ROMVAR%,""GLOBAL",%NPC1_SERIOUSNUM%)
     !Global("%NPC2_ROMVAR%","GLOBAL",0)
     !Global("%NPC2_ROMVAR%","GLOBAL",%NPC2_KILLNUM%)
    THEN
      RESPONSE #100
         SetGlobal("%NPC2_ROMVAR%","GLOBAL",%NPC2_KILLNUM%)
    END

     

    Which would look something like this for two NPCs, Jelina and Serena:

     

    IF
     InParty(Myself)
     Global("G#J.JelinaRomanceActive","GLOBAL",2)
     !Global("G#S.SerenaRomanceActive","GLOBAL",0)
     !Global("G#S.SerenaRomanceActive","GLOBAL",3)
    THEN
      RESPONSE #100
         SetGlobal("G#S.SerenaRomanceActive","GLOBAL",3)
    END

     

    To make this work I'm going to need a couple of things from all of you who want to participate:

     

    Name:

    SoA Script:

    ToB Script:

    Romance is serious number:

    Romance kill number:

    For female?:

    For male?:

    Can kill other romances?:

    Can be killed by other romances?:

    Romance Variable:

    SoA Checkfile:

    ToB Checkfile:

     

    e.g.

     

    Name: Jelina

    SoA Script: G#JELINA

    ToB Script: G#JLNA25

    Romance is serious number: 2

    Romance kill number: 3

    For female?: 0

    For male?: 1

    Can kill other romances?: 1

    Can be killed by other romances?: 1

    Romance Variable: G#J.JelinaRomanceActive

    The romance is serious/kill numbers are obviously the values they get set to if the romance is serious or dead respectively. For female/male basically says who this NPC will romance (i.e. For female? = 1 means this NPC will romance women). If they are bisexual, tick both. The Can kill/be killed things are for those who (for whatever reason) might not want their romance to kill others, or might want they not to be killed, however normally please put a 1 for both.

     

    NB: SoA Checkfile and ToB Checkfile are for if the romance adds to an already existing NPC (e.g. Imoen Romance, Valen Expansion), so I need to check for the existance of a SoA and ToB file from that mod that aren't their scripts (because they'll already exist, even if the romance isn't installed). In my example, I don't need these lines for Jelina, for the reason I've just mentioned.

     

    If you want more complicated romance conflicts with dialogue etc, or you don't want one of these script blocks for a particular pairing, I can remove them and do something else for those NPCs if you like.

     

    Once this is released, I'd ask any of you that have already have basic (i.e. similar to this style, nothing fancier) romance killing blocks for mod NPCS to remove them from your mod, and just let Crossmod do it automatically, otherwise we'll end up with two blocks and it'll be messy. Please leave in Bioware romance conflicts as Crossmod will not be doing them.

     

    If you are interested, please post the info above for your released or open beta NPCs (don't PM me unless you have to, otherwise my inbox will get very full, very fast). I'd hope that most romance authors will get involved with this, as it is a good way to clean up multiple romances playing. Yes, this component will be optional for those that like multiple romances.

     

    If you have any questions, post away.

     

    Edit: Removed a ridiculous typo in my example...

     

    Edit #2: Removed yet another crazy typo in the example. Thanks Jason!

     

    Edit #3: Added SoA Check and ToB Check. See section in red.

  3. With the issue of kits, I personally think it would be easier to give the NPC an invisible clone kit. :) But, yeah, people are welcome to use kits I have made if they want if they ask.

     

    Well yes, that is a better way to do it. But its clearly crossmod material between the two even if the actual implementation (for technical reasons) doesn't use the same kit, it instead uses a clone version.

  4. I'd just like to point out again that both romance conflicts and miscellaneous interjections between mod NPCs are perfectly welcome in the mod. Also, despite the name of the mod, material between any mods (not just NPCs) is allowed e.g. giving a mod NPC a kit from Song and Silence if both are installed.

  5. 7/12/04

     

    Well, its been a good long while since the last update hasn't it? First of all let me say that this project is not dead, it just hasn't made any progress recently. Zandilar has been very busy with RL and so hasn't been able to get any Viccy writing done recently.

     

    I'll tell you all when production gets going again...

  6. 29/11/04

     

    It seems there has been much interest in this project recently, so I should probably post some kind of progress report.

     

    Currently we have a decent outline of the backstory and plot for the sisters, so we know what we're gonna do with them as the story progresses (more or less). As you can see we also have two wonderful introduction dialogues for the characters. Lovetalk wise we have 5 Keli lovetalks (none of them coded so far) and 7 Inara lovetalks (5 of them coded so far).

     

    I shall try to keep you updated when significant progress is made.

  7. RULES

     

    NB: Please, don't write material for another person's NPC without the permission of the author.

     

    If you want to add new crossmod material then simply post it in this forum and I'll code it up in the case of banters, interjections, romance conflicts etc. I'll need details like dialogue filenames etc. Also, please don't submit material for mods that haven't been released yet (Public beta is fine also).

     

    I'll require proof that the authors of the mods for which the material is for, have approved the new material (Ignore this point if you are the author of all the mods involved). This can be a simple as them posting that its ok, a link to them saying that you can write material for their mod or them contacting me saying its ok. I'd recommend the first of these options if two (or more) modders have worked together on material. Someone posts the new material and the other(s) posts just to say 'Yes, I did help work on this'.

     

    I won't modify the material without the writers permission when I come to code it other than correcting grammar and spelling mistakes.

     

    FAQ

     

    Q: So what does this mod do?

     

    A: It adds new material to Baldur's Gate 2 between various existing mods.

     

    Q: So when do I install it?

     

    A: As the last mod you install. It will check which (if any) mods you have installed and if there is written material between any of them it will install it.

     

    Q: So what material is currently in the mod?

     

    A: Please check the pinned thread in the forum for current material list or alternatively check the readme.

     

    Q: Wasn't this mod called 'Banter Packs: Part Deux' or something?

     

    A: Yes, that was its work in progress name. However, Jason Compton and I decided it really wasn't the best name as confusion would arise on whether 'one more contained the other' or similar.

     

    Q: So this has nothing to do with the PPG Banter Packs? There are no compatibility issues then?

     

    A: Thats right.

     

    Q: I want to add my material to the mod.

     

    A: That's fine. Please read the rules above before submitting something though.

     

    Q: I tried to contact the author of a mod to get permission but (s)he didn't respond. That means its ok for me to write material for their character, right?

     

    A: No. I don't want to piss off some modder by 'putting words in the mouth of their NPC' or similar.

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