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Dakk

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Everything posted by Dakk

  1. Knowing how Demi functions, it will probably include 100+ newly revised items as well
  2. I'm sure that's exactly how hypotethical Greek magic would have worked :-D
  3. No, it didn't. I agree it doesn't given our Greek-given classification of the Elements. However. This is Forgotten Realms, so I'm inclined to allow some leeway with what their magic counts as Elements...
  4. Amazing work! I know there was a discussion what "elements" should be protected against. What did you go with? Fire, ice..poison?
  5. IMHO, while SR and DR are not conceptually in-compatible, I think DR just plain messes up the clean, smooth and (extensively) play-tested changes of SR. SR is much more up-to-date and documented, and I think you'll just end up with a headache if you try to combine both mods. SR does a lot more than change "some of the divine spells" See: Divine Spells [V3] SR V4 (planned changes) [changes to the V3 spells, and the spell system] New Divine Spells for V4
  6. Oh I see. Thanks, didn't realize that. No problem It is a somewhat confusing terminology, but then again AC and THAC0 isn't the most straight forward concept either
  7. Small suggestion: Update this description to say "starting at level 3." Since all chars start at level 1, I assumed that the monk won't be getting the apr bonus till level 1+3 = 4, whereas it actually happens at level 3. This just makes the description clearer to newbies. I believe that the current phrasing has internal consistency. I.e. proficiencies for Warriors are "one pip every 3 levels", which works exactly like APR for monks above. Same for spell effects ("1D6 for every 4 levels") and so on.
  8. [T]he only real thing I regret is not having new bams/icons for implementing the planned new spells. Didn't we (the xR collective ) have this awesome person who made bams? With the mushroom avatar..? Anywho, there's nothing that can be scrounged from IWD(II)?
  9. Yes! Innate resist all you want sneaky drow, but feel the pain of a million flea bites
  10. It's Stone to Flesh scroll, and should be used on Branwen. Unless you install a pflahra of mods that can add things I don't know/remember. There's one in Candlekeep too, IIRC. With BG1NPC Project there's also another way of getting a Stone to Flesh.
  11. If both can't be level 3, this is indeed the perfect move.
  12. This makes a lot of sense to me. It is of course a bit more problematic for BG 1, but I still think it would be a good compromise. I pretty much dislike to not be able to remove 100% of the fog of war and being able to do this only using Farsight makes it more than problematic for BG1 but like everybody else said, it does make full sense so thumbs up, Demi. I'm of the same opinion as Salk here; having FOW-removal on Farsight makes sense - but is negative for BG1. But it's a clever idea, and I'm good with it! With that said - does Farsight really deserve to be a level 4 spell? It's really more a convenience-spell than anything other, and lvl 4 have some extremely powerful and necessary spells (thereby relegating convenience-spells way down the memorizing queue). The convenience-factor is also compounded by the fact that for many (most?) people the maps hold few secrets. Browsing through lvl 3 and lvl 4 arcane spells Farsight IMHO looks much more at home @ lvl 3.
  13. Oooh fancy. We should get kreso on that, ASAP
  14. I don't remember anymore, but I probably remove that feature because it was kinda overlapping with Farsight and I wanted the latter, more expensive spell to stand out more. But there would still be a pretty huge difference between the two spells. Clairvoyance would only show the terrain, where Farsight would remove the fog of war over a specific area. I don't really see the overlap. For us crazy remove-all-fog-OCD-completionists Clairvoyance was a godsend... It wouldn't really be a problem with Cv keeping the old ability too, would it? As janoha puts it, Farsight is real-time spying, Cv is just terrain reveal.
  15. Aye, you make a compelling case. And on the merits I agree with you! FC is way more fair regarding PC vs AI. My main objection is the point you yourself raise in the beginning: SCS (AI) usage. If Blindness was replaced with FC, with naming intact, then SCS would use FC, correct? If SCS use FC as it uses Blindness, would it work out? EDIT: I love the beta
  16. Haha, yes! That's how I roll, don't you remember I'm totally fine with all changes, or better yet I really like them! Blindness/Fog Cloud The only change I'm not sure about is Blindness -> Fog Cloud. Blindness is such a iconic PnP (and Bg1 classic) spell it feels weird to eliminate it. Skull Trap Hmm, I suppose you have a point.
  17. Have you considered changing the trigger range from 15 to 10 (detonation still obviously 20). It makes more sense as a trap, and also slightly better as a trap as more baddies will be lured into range before it goes boom. Now it will damage enemies in the 15-20 range, while it would have a better effective range if it detonated later (i.e. when the first enemy is somewhat closer). For chucking directly into a fight on top of enemy it makes no difference. EDIT: Sorry, maybe I should have posted this in feedback or somewhere that doesn't clutter this thread. Feel free to move it.
  18. Supposedly this is meant to stack with IR's armor resistance bonus. Then it's more interesting. As I said above I'm theorygaming here and kreso bases his opinion on gameplay. With the caveat that kreso is a powergamer (in the positive sense that he's an accomplished player) and errs on the side of more difficulty, a change sounds reasonable.
  19. But is 10% enough to make a difference? 20% phys. res sounds MUCH better than 10% all res.
  20. So 20% phys. res. -> 10% all res, and longer duration? I'm ok with whichever, but I'm not sure at what caster level the changed version is supposed to shine/make a difference? Feel free to enlighten me
  21. I understand this is possible to mod as-is in EE, but is there any word if TobEx can allow this in original?
  22. Say what!? I thought the engine was only improved and allowing more things to be externalised? This is a bit disheartening. I suppose BG1EE doesn't support it either?
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