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Posts posted by argent77
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25 minutes ago, Galactygon said:
There's a regression issue for wallpolys that appeared in 2.6 in that they do not work as well as they did in earlier patches. See attached image. The horns of the statue do not cover the character to the same extent as they used to.
Another screenshot from the same area can be found here:
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Exploding chain reactions don't work in the original scripting and therefore shouldn't work in an effect-based version either. It was just a funny quirk that I enjoyed during testing.
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I agree. HitBy() can trigger a nice chain reaction though, if several Blast Skeletons are within range.
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Blast Skeletons can be encountered on the third level of Dragon's Eye and in the TotLM Watchknight Tomb. They are supposed to self-destruct when taking damage. However, the scripting can be easily disrupted by status changes like Hold Undead, or delayed by keeping the creature busy with physical attacks.
Apparently the developers were aware of this shortcoming and gave them an illegal amount of 200 HP.
While fixing the latter issue is probably outside the scope of the fixpack, I'd propose to change the scripted self-destruct sequence to an op232 effect (condition: either TookDamage or HitBy). That way the creature will self-destruct reliably on hit (or damage). The only way to avoid the damage would then be by using ranged attacks or destroying the creature via Turn Undead or spells with similar effects.
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I'd rather have an expiration sound for single target invisibility spells as well. But changes like this are probably outside the scope of a fixpack.
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I don't think that the expiration sound effect should be removed. Depending on your playing style you may have party members who don't want to reveal themselves under any circumstances (thieves, clerics, etc.). In those cases it is helpful to hear a sound effect when invisibility expires, so you can apply it anew.
However, the current version of the spell stacks with itself. If you cast it repeatedly then you'll hear the expiration sound effect for each individual casting of the spell. I'd suggest to add a "Remove effects by resource" opcode to the spell to remove delayed sound effects whenever the spell is recast within the spell duration.
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47 minutes ago, polytope said:
Water elementals shouldn't be affected by Flesh to Stone anyway, I mean, they're water.
I agree that they should be immune to petrification. It's probably a copy-paste error from the IWD Water Elementals, which aren't directly immune to petrification either. However, IWD spells contain checks for various creature types which also cover elementals. This is not the case in BG(2). I was able to petrify the water elementals with a high-level Chromatic Orb.
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You could try the following option:
SPL: Special ability "Auto-Backstab once" (target "Caster/Self")
- Add "Immunity to resource and message" (op324)
- with creature type "If NOT Invisible or Improved Invisible" (entry 143 in BG2EE)
- with resource set to this resource
- Note: This will only check visibility state when the special ability is cast.
- Add "backstab every hit" (op303)
- Add "Melee hit effect" (op248)
- set resource to EFF "Ability removal"
- (optionally) Add "Ranged hit effect" (op249)
- set resource to EFF "Ability removal"EFF: "Ability removal" (target "Self")
- Set "Cast spell" (op146)
- set resource to SPL "Ability removal"SPL: "Ability removal" (target "Caster/Self")
- Add "Remove effects by resource" (op321)
- set resource to SPL "Auto-Backstab once" abilityThe "hit effect" opcodes and "Ability removal" spells ensure that you can only auto-backstab the target once while the ability is active.
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43 minutes ago, kjeron said:
Why not just check STATE_DEAD. Every death type except Stoned/Frozen sets it, and those two set it once the target explodes.
Sounds even better if it catches all the remaining cases.
18 minutes ago, Sam. said:I'm not in a position to check the scripts at the moment, but how about the BG1 zombie farm? I've had the farmer not acknowledge that I had killed all the zombies, but maybe not in the EEs...
These zombies use the "Die()" trigger. This trigger is valid only for a single script round and should therefore count correctly (provided there is no way to prevent the script from running.)
Edit: Looks like I spoke too soon. Apparently they may (theoretically) count twice if they die a stoned/frozen death. But zombies are immune to cold damage and petrification, so in this case it should be fine.
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Based on the report in this thread I did a more thorough search in BGEE/SoD and found several more instances where specific death states can screw up the scripting.
[BG1] OGRES.BCS (Sarhedra's mini-quest to kill two Ogres)
Result: Sarhedra doesn't acknowledge that you defeated the ogres; quest cannot be completed (SARHED.DLG).[BG1] GNOLLDR.BCS (Help Drizzt to defeat a couple of Gnolls)
Result: Drizzt does not respond when you try to talk to him after all gnolls have been defeated (DRIZZT.DLG).[BG1] NEGOBLIN.BCS (Neera's personal quest)
Result: The ranger Magreb doesn't recogize that you've killed all the goblins (NEMAGREB.DLG).[BG1] DOPALD.BCS (Help Aldeth Sashenstar to kill all doppelgangers in the Merchants' League estate)
Result: Aldeth thanks you prematurely for killing all doppelgangers (ALDETH.DLG). Other dialogs may be affected as well (e.g. Brandilar or Scar).[SoD] BDFFDOP1.BCS (Doppelganger found in the Iron Throne Basement after helping "him" out in the castle basement)
Result: Continuously creates inventory items on the ground (lots of valuable stuff).[SoD] BDHELP.BCS (Underground River Entrance area: Animals summoned by druids help you to attack the Crusader Encampment)
Result: An endless stream of new animals are continuously summoned if you petrify or freeze one of the animals.[SoD] BDWE1STR.BCS (Wizard trying to bind Water Elementals in the Underground River area)
Result: Petrifying/freezing a water elemental summons the Nereid prematurely, and killing her, the wizard and the elementals doesn't trigger the "Completed Quest" journal entry.In all of these cases the culprit is "StateCheck(Myself,STATE_REALLY_DEAD)" where this trigger can be true while the script keeps running, e.g. for petrified or frozen deaths. The least intrusive way to fix it is probably by adding a guard variable to ensure that the block is executed only once. There are several instances in the game where this option is already implemented.
Change this code:
IF StateCheck(Myself,STATE_REALLY_DEAD) THEN RESPONSE #100 IncrementGlobal("xxx","GLOBAL",1) END
to this:
IF StateCheck(Myself,STATE_REALLY_DEAD) Global("dead","LOCALS",0) THEN RESPONSE #100 SetInterrupt(FALSE) SetGlobal("dead","LOCALS",1) IncrementGlobal("xxx","GLOBAL",1) SetInterrupt(TRUE) END
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WeiDU provides several commands for manipulating tables.
This code example searches for the "SHADOWDANCER" line and changes the last column to another value.
COPY_EXISTING ~clswpbon.2da~ ~override~ // Reads whole table into memory to speed up operation READ_2DA_ENTRIES_NOW clswpbon 1 // Actual data starts at row 3 FOR (row = 3; row < clswpbon; ++row) BEGIN // Reads class/kit label from column 0 for each row READ_2DA_ENTRY_FORMER clswpbon row 0 label // Match found? PATCH_IF (~%label%~ STR_EQ ~SHADOWDANCER~) BEGIN // Sets column 3 ("ZERO_SKILL_THAC0") to value 3 // Note: It's important to put updated values into a different variable! SET_2DA_ENTRY_LATER clswpbon_out row 3 3 // No need to continue the FOR-loop SET row = clswpbon END END // Write changes back to file SET_2DA_ENTRIES_NOW clswpbon_out 1 BUT_ONLY
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The script that is responsible for counting the Ogre deaths can be easily disrupted, e.g. by turning them to stone or causing freezing death, which causes the variable that counts their deaths to go up indefinitely. There are probably more conditions that can screw up their scripting. Moreover, Sarhedra's dialog conditions are very specific and won't work anymore if the counting goes wrong. Both parts would have to be updated to make the quest more foolproof.
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Near Infinity v2.4-20230714
Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux.
This release provides many visual improvements, such as icon preview for items and spells, portrait thumbnails in saved games, new visual elements in the area viewer, and more.
Near Infinity is available as a platform-independent Java JAR file, Windows installer and macOS PKG installer, as well as a Flatpak application from Flathub for Linux.
More information as well as a detailed Changelog can be found in the respective topics at Spellhold Studios, Beamdog Forums, and GitHub Discussions.
Download:
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Anyone looking for mods hosted on Spellhold Studios could try their luck with the
Wayback Machine: https://web.archive.org/
with the following Download URLs:
SpoilerOne Pixel Productions
http://www.shsforums.net/files/download/1006-1ppv410/One Pixel Productions High Quality Music for SoA/ToB
http://www.shsforums.net/files/download/969-1pp-high-quality-music-for-soatob/One Pixel Productions high quality music for IWD (1pp)
http://www.shsforums.net/files/download/971-1pp-high-quality-music-for-iwd/1pp: high quality music for PS:T
http://www.shsforums.net/files/download/1008-1pp-high-quality-music-for-pst/One Pixel Productions High Quality Music for Tutu/ToSC
http://www.shsforums.net/files/download/970-1pp-high-quality-music-for-tututosc/One Pixel Productions animation fixes for IWD:TotLM (1pp)
http://www.shsforums.net/files/download/972-1pp-animation-fixes-for-iwd-totlm/Sarevok related tweaks
http://www.shsforums.net/files/download/1110-sarevok-related-tweaks/Auror kit for the Ranger Class
http://www.shsforums.net/files/download/687-auror-kit-for-the-ranger-class/Traducción mejorada BG1 y TOTSC
http://www.shsforums.net/files/download/774-traduccion-mejorada-bg1-y-totsc/Adrian NPC
http://www.shsforums.net/files/download/1007-adrian/Animal Companions
http://www.shsforums.net/files/download/1064-animal-companions/Arath NPC
http://www.shsforums.net/files/download/1001-arath/Almateria's Restoration Project
http://www.shsforums.net/files/download/1053-almaterias-restoration-project/aTweaks
http://www.shsforums.net/files/download/949-atweaks-platform-independent/Holy Avenger Kit + Extra
http://www.shsforums.net/files/download/835-holy-avenger-kit-extra/Bard Song Switching (Icewind Mode)
http://www.shsforums.net/files/getdownload/4813-bard-song-switching-icewind-mode-for-bg2/The Bear Walker - a Werebear/Ranger Kit
http://www.shsforums.net/files/download/1055-the-bear-walker-a-werebear-ranger-kit/IA Content: D2 Bear & Werebear
http://www.shsforums.net/files/download/956-ia-content-d2-bear-werebear/Aerie in BG:EE
http://www.shsforums.net/files/download/1209-bg1aeriev11rar/BG1EE GUI Switch
http://www.shsforums.net/files/getdownload/7301-bg2ee-gui-in-bgee/BG1EE GUI Switch Tweaks
http://www.shsforums.net/files/getdownload/7303-bg2ee-gui-in-bgee/BG1EE GUI Switch Tweaks - Window Edges
http://www.shsforums.net/files/getdownload/7306-bg2ee-gui-in-bgee/BG + TOTSC - Sonidos en castellano
http://www.shsforums.net/files/download/787-bg-totsc-sonidos-en-castellano/BG2:EE GUI Tweaks for BG1:EE
http://www.shsforums.net/files/getdownload/7299-bg2ee-gui-in-bgee/BG2EE GUI Tweaks - Background
http://www.shsforums.net/files/getdownload/7304-bg2ee-gui-in-bgee/BG2EE GUI Tweaks - Full Screen World Map
http://www.shsforums.net/files/getdownload/7307-bg2ee-gui-in-bgee/BG2EE GUI Tweaks - Window Edges
http://www.shsforums.net/files/getdownload/7300-bg2ee-gui-in-bgee/Baldur's Gate Enhanced Edition Graphics Overhaul
http://www.shsforums.net/files/getdownload/6279-baldurs-gate-enhanced-edition-graphics-overhaul/Baldur's Gate Enhanced Edition Graphics Overhaul part 2
http://www.shsforums.net/files/getdownload/6278-baldurs-gate-enhanced-edition-graphics-overhaul/Baldur's Gate Enhanced Edition Graphics Overhaul part 3
http://www.shsforums.net/files/getdownload/6277-baldurs-gate-enhanced-edition-graphics-overhaul/Baldur's Gate Trilogy Graphics Overhaul
http://www.shsforums.net/files/download/1072-baldurs-gate-trilogy-graphics-overhaul/Baldur's Gate Trilogy
http://www.shsforums.net/files/download/54-baldurs-gate-trilogy-weidu-118/BGT Tweak Pack (9 Feb 12)
http://www.shsforums.net/files/download/67-baldurs-gate-trilogy-tweak-pack-11/Infinity Sounds
http://www.shsforums.net/files/download/1081-infinity-sounds/Secret of Bone Hill
http://www.shsforums.net/files/download/1076-the-secret-of-bonehill/BP-Balancer
http://www.shsforums.net/files/download/493-bp-balancer/Worldmap
http://www.shsforums.net/files/download/308-bp-bgt-worldmap/Big Picture
http://www.shsforums.net/files/download/546-the-big-picture-v181/BP Series Party AI
http://www.shsforums.net/files/download/1025-bp-series-party-ai-for-bg/Beyond the Law
http://www.shsforums.net/files/getdownload/3068-beyond-the-law-v135/BiG World Installpack
http://www.shsforums.net/files/download/536-big-world-installpack/BiG World Textpack
http://www.shsforums.net/files/download/979-big-world-textpack-english/BiG World Trimpack (now included in Big World Fixpack)
http://www.shsforums.net/files/download/895-big-world-trimpack/The Classic Adventures patch
http://www.shsforums.net/files/download/939-classic-adventures-053a/Cerberus
http://www.shsforums.net/files/download/758-cerberus-v106/Chanter [Priestly Bard Kit]
http://www.shsforums.net/files/download/763-chanter-priestly-bard-kit-v14a/The Classic Adventures
http://www.shsforums.net/files/download/916-classic-adventures-053/Convenient Ammunition
http://www.shsforums.net/files/download/1046-convinient-ammunition/Custom Kits: The Spellsword
http://www.shsforums.net/files/download/913-custom-kits-the-spellsword/Jamella's Diablo2 Item Store for BG2TOB
http://www.shsforums.net/files/download/744-jamellas-diablo2-item-store-v13-for-bg2/Dace NPC
http://www.shsforums.net/files/download/1038-dace/Darian NPC
http://www.shsforums.net/files/getdownload/3525-darian/Drows
http://www.shsforums.net/files/download/944-drows/Druidic Sorcerer
http://www.shsforums.net/files/download/132-druidic-sorcerer-kit/Edwin Romance
http://www.shsforums.net/files/download/1003-edwin-romance/Eilistraee's Song
http://www.shsforums.net/files/download/938-eilistraees-song/Enkida's Portrait Pack
http://www.shsforums.net/files/download/993-enkidas-portrait-pack/Fade NPC
http://www.shsforums.net/files/getdownload/9894-fade/Faren NPC
http://www.shsforums.net/files/download/1125-faren/Foundling: Between the Shades
http://www.shsforums.net/files/download/1128-foundling-between-the-shades-v32/GhostDog's PS:T UI mod
http://www.shsforums.net/files/download/683-ghostdogs-pst-ui-mod-v22/Haer'Dalis Romance
http://www.shsforums.net/files/download/984-haerdalis-romance/Heartwarder of Sune
http://www.shsforums.net/files/download/759-heartwarder-of-sune-cleric-kit-v11/Hidden Kits
http://www.shsforums.net/files/download/623-hidden-kits/IA Patch (b5): Moinesse Ninja Fix
http://www.shsforums.net/files/download/967-ia-patch-b5-moinesse-ninja-fix/IEP Extended Banters
http://www.shsforums.net/files/download/558-iep-extended-banters/Infinity Kits
http://www.shsforums.net/files/download/973-infinitykits/Imoen Friendship
http://www.shsforums.net/files/download/901-imoen-friendship-soa-tob/Isandir's Portrait Pack
http://www.shsforums.net/files/download/1091-isandirs-portrait-pack/I Shall Never Forget
http://www.shsforums.net/files/download/1004-i-shall-never-forget/Isra NPC
http://www.shsforums.net/files/download/1042-isra/Isra BG2 NPC
http://www.shsforums.net/files/download/1070-isra-bg2-pc/Daulmakan's Item Pack for Baldur's Gate II
http://www.shsforums.net/files/download/824-item-pack-v18/Almateria's IWD2 Fixpack
http://www.shsforums.net/files/getdownload/5751-almaterias-iwd2-fixpack/Polski jêzyk dla IWD:EE
http://www.shsforums.net/files/download/1119-iwdee-polish-localization-tlk/Iylos NPC (ToB)
http://www.shsforums.net/files/download/539-iylos/A Frosty Journey: The IWDEE Kitpack
http://www.shsforums.net/files/getdownload/9062-a-frosty-journey-the-iwdee-kitpack/Quick Save Slots Tweaks
http://www.shsforums.net/files/download/1141-quick-save-slots-tweaks/Rough World
http://www.shsforums.net/files/download/1149-rough-world/Sharteel for SoD
http://www.shsforums.net/files/download/1164-sharteel-npc-mod-for-sod/BG:EE Kitpack
http://www.shsforums.net/files/download/1026-bgee-kitpack/Kit Tomes for BGT, TuTu & BG:EE
http://www.shsforums.net/files/getdownload/4487-kit-tomes-for-bgt-tutu-bgee/klatu Tweaks and Fixes
http://www.shsforums.net/files/download/1109-klatu-tweaks-and-fixes/La'Valygar
http://www.shsforums.net/files/download/985-lavalygar-mod/Luxley Family (SoA)
http://www.shsforums.net/files/download/560-the-luxley-family/Mazzy Friendship
http://www.shsforums.net/files/download/712-mazzy-friendship-soa-tob/Minor NPC Portraits for IWDEE
http://www.shsforums.net/files/download/1103-minor-npc-portraits-for-iwdee/Mortis Mini Mod
http://www.shsforums.net/files/download/145-mortis/IA Content: Fixed Tanar'ri and Wyvern
http://www.shsforums.net/files/download/1052-ia-content-fixed-tanarri-and-wyvern/Nathaniel NPC
http://www.shsforums.net/files/download/734-nathaniel/Neera Expansion for BG:EE
http://www.shsforums.net/files/download/1022-neera-expansion/Nephele NPC
http://www.shsforums.net/files/download/953-nephele/Ninde NPC
http://www.shsforums.net/files/download/714-ninde/Northern Tales of the Sword Coast
http://www.shsforums.net/files/download/71-northern-tales-of-the-sword-coast/PaintBG
http://www.shsforums.net/files/getdownload/4794-paintbg/Parting Ways
http://www.shsforums.net/files/download/995-parting-ways/"Saga Baldur's Gate" Conversion
http://www.shsforums.net/files/download/1086-saga-baldurs-gate-conversion/PS:T Ultimate WeiDU Fixpack
http://www.shsforums.net/files/download/647-pst-ultimate-weidu-fixpack-v413/Qwinn's PS:T Tweak Pack
http://www.shsforums.net/files/download/649-qwinns-pst-tweak-pack-v412/PS:T Unfinished Business
http://www.shsforums.net/files/download/648-pst-unfinished-business-v412/Lol's RezMod
http://www.shsforums.net/files/download/877-lols-rezmod/The Rogue Class Switching Mod (Bard to Thief and vice versa)
http://www.shsforums.net/files/download/898-the-rogue-class-switching-mod-bard-to-thief-and-vice-versa/Rogue Rebalancing
http://www.shsforums.net/files/download/952-rogue-rebalancing-mod-platform-independent/House Rules for IWDEE
http://www.shsforums.net/files/download/1101-house-rules-for-iwdee-iwdee-tweak-pack/Saradas Magic
http://www.shsforums.net/files/download/1120-saradas-magic/Saradas Magic 2
http://www.shsforums.net/files/download/1139-saradas-magic-2/Sarevok Friendship
http://www.shsforums.net/files/download/1036-sarevok-friendship/Sarevok Romance
http://www.shsforums.net/files/download/810-sarevok-romance/Cleric Class Kit: Scion of Murder
http://www.shsforums.net/files/download/1023-cleric-class-kit-scion-of-murder/The Silver Fur of Selune - a Werewolf/Priest Kit
http://www.shsforums.net/files/download/1061-the-silver-fur-of-selne-a-werewolf-priest-kit/Skie BG2 NPC Redone
http://www.shsforums.net/files/download/1005-skie-npc/Stivan the Hunter
http://www.shsforums.net/files/download/991-stivan-the-hunter/Tashia Remix NPC
http://www.shsforums.net/files/download/33-tashia/The Darkest Day
http://www.shsforums.net/files/download/323-the-darkest-day-v114/Tempest
http://www.shsforums.net/files/download/856-tempest/Aurora ToB NPC
http://www.shsforums.net/files/download/1039-aurora-tob-npc/Throne of Bhaal Extender (Beta)
http://www.shsforums.net/files/download/871-bg2tob-throne-of-bhaal-extender/Tales of the Deep Gardens
http://www.shsforums.net/files/download/820-tales-of-the-deep-gardens-v1101/Traducción mejorada BG2 y TOB
http://www.shsforums.net/files/download/775-traduccion-mejorada-bg2-y-tob/Trap Revisions
http://www.shsforums.net/files/download/906-trap-revisions/Restored Textscreen Music
http://www.shsforums.net/files/download/74-restored-textscreen-music-core-installation-package-9/Universal Clear Fog of War
http://www.shsforums.net/files/download/878-universal-clear-fog-of-war/Valerie NPC
http://www.shsforums.net/files/download/1041-valerie/Vecna v23 - Text Overhaul
http://www.shsforums.net/files/getdownload/5924-vecna-v23-text-overhaul/Verr'Sza NPC
http://www.shsforums.net/files/download/1148-verrsza-npc-bgeesod/Viconia Revamped
http://www.shsforums.net/files/download/882-viconia-revamped/Warsling Sniper
http://www.shsforums.net/files/download/935-warsling-sniper-kit-for-fighters/White NPC
http://www.shsforums.net/files/download/1060-white-npc/The White Queen
http://www.shsforums.net/files/download/982-the-white-queen-v501/Wilson Chronicles
http://www.shsforums.net/files/download/1168-wilson-chronicles/Wings: Aerie expansion for BG2EE
http://www.shsforums.net/files/download/1208-bg2eewings091brar/Wizard Slayer Rebalancing
http://www.shsforums.net/files/download/960-wizard-slayer-rebalancing-v110-windows-version/Pack Mule
http://www.shsforums.net/files/getdownload/5578-w-packmule/Psionics Unleashed
http://www.shsforums.net/files/download/1037-psionics-unleashed/Blackguard Fighter Kit
http://www.shsforums.net/files/download/1066-blackguard-fighter-kit-for-bg2-by-x0abar/Yeslick NPC
http://www.shsforums.net/files/getdownload/3562-yeslick/Yoshimo Friendship
http://www.shsforums.net/files/download/713-yoshimo-friendship/Yvette Romance
http://www.shsforums.net/files/download/981-yvette-romance-v40/(Source: Big World Setup archive)
A good portion of the listed mods should be available that way.
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1 hour ago, lythacore said:
Does anyone know where to find the Haer'Dalis romance while shs is down?
Try this link: https://web.archive.org/web/20170929002350/http://www.shsforums.net/files/download/984-haerdalis-romance/
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I have fixed some issues in NI's BAM Converter that adversely affected the conversion quality for graphics with alpha blending. You can download this version from the Nightly Releases section.
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It looks like color conversion of NI's BAM Converter is currently not very accurate when alpha-blended graphics is involved.
With a bit of experimenting I came up with the following procedure that should produce acceptable results (using EE version of the BAM as source):
- Use "Mass Exporter" to batch export and convert all BAM-related PVRZ files to PNG (use "Resource Name Filter" to filter list of files to export).
- Use "Image to PVRZ" converter to convert PNG files back to PVRZ: Use compression type "DXT1" to get rid of alpha!!!
- Use "BAM Converter" to export the EE version of the BAM with the now alpha-less frames to BAM V1 format (don't forget to enable "Compress frame" checkbox for all frames).
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[iwdee/how] Final encounter with Wylfdene in the Barbarian Camp: Zoom and Area Map features don't work after Wylfdene's death and the Seer's final words
You can control the party but Zoom feature and Area Map don't work correctly. Opening the area map on the Camp area (AR9200) only moves the viewport to the map center but does not scale the map.
It can be fixed by saving and reloading. However, that can only be done after the battle with the hostile barbarians is won. In the meantime you cannot properly use zoom and area map features to coordinate your attacks.
My guess is that one of the cutscenes is not properly cleared.
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Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux.
It is now possible to download development snapshots of Near Infinity with the latest features and bugfixes without having to wait for the next official release. Please note that these snapshots are not as thoroughly tested and may contain bugs.
Download on GitHub:
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It sounds like she is victim of the Imprisonment spell from the Demilich. Casting a Freedom spell in the area where she disappeared should cause her to reappear.
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[iwdee] Tarnelm's dialog (DTARNELM.DLG) should provide a non-evil option to end the conversation with him
If you talk to Tarnelm in the oubliette after giving him food and taking care of Maiden Ilmadia, and ask him about that place all you can do is tell him that you like Marketh's style. This is strangely out of place for anyone except evil or sadistic characters, especially after showing kindness by bringing him food. There should be a second option to end the conversation with a more neutral reply.
One of the other available responses to end the conversation could be reused for this.
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[iwdee] Rhinoceros Beetles: Health bar is positioned to high above their creature animation
Placement of health bar and other visual effects are calculated based on their animation size. While it works fine for big creatures, such as dragons, it doesn't work well for these beetles. I'd suggest to fix it in their associated INI file by adding a "height_offset" definition with an appropriate value.
Preview:
Spoiler -
On 6/27/2023 at 3:28 PM, argent77 said:
According to IESDP ABSTART.2DA is not used by the game.
In a new BG2-SoA game EET uses a script to add Bhaalspawn abilities. It does so in a fairly simplistic manner though, by adding either all good or all evil abilities based on starting reputation. These script blocks appear to be missing for a new SoD game.
Issue has been fixed.
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[IWDEE] Clay Golem animation contains corrupted frames
Animation file MGLCG1.BAM contains several empty frames in cycle 16 and 17 which results in flickering creature animations.
Clay Golems are summoned by a Limited Wish option in IWD.
BAM resource for Teleport Field AoE effect?
in Modding Q&A
Posted
Does anyone know which BAM resource is used for the visual AoE effects of "Teleport Field" or "Sphere of Chaos"? These spells use the projectile PFIELD.PRO which defines a hardcoded entry for the explosion effect.