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argent77

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Posts posted by argent77

  1. 25 minutes ago, Galactygon said:

    There's a regression issue for wallpolys that appeared in 2.6 in that they do not work as well as they did in earlier patches. See attached image. The horns of the statue do not cover the character to the same extent as they used to.

    Another screenshot from the same area can be found here:

     

  2. Blast Skeletons can be encountered on the third level of Dragon's Eye and in the TotLM Watchknight Tomb. They are supposed to self-destruct when taking damage. However, the scripting can be easily disrupted by status changes like Hold Undead, or delayed by keeping the creature busy with physical attacks.

    Apparently the developers were aware of this shortcoming and gave them an illegal amount of 200 HP.

    While fixing the latter issue is probably outside the scope of the fixpack, I'd propose to change the scripted self-destruct sequence to an op232 effect (condition: either TookDamage or HitBy). That way the creature will self-destruct reliably on hit (or damage). The only way to avoid the damage would then be by using ranged attacks or destroying the creature via Turn Undead or spells with similar effects.

  3. I don't think that the expiration sound effect should be removed. Depending on your playing style you may have party members who don't want to reveal themselves under any circumstances (thieves, clerics, etc.). In those cases it is helpful to hear a sound effect when invisibility expires, so you can apply it anew.

    However, the current version of the spell stacks with itself. If you cast it repeatedly then you'll hear the expiration sound effect for each individual casting of the spell. I'd suggest to add a "Remove effects by resource" opcode to the spell to remove delayed sound effects whenever the spell is recast within the spell duration.

  4. 47 minutes ago, polytope said:

    Water elementals shouldn't be affected by Flesh to Stone anyway, I mean, they're water.

    I agree that they should be immune to petrification. It's probably a copy-paste error from the IWD Water Elementals, which aren't directly immune to petrification either. However, IWD spells contain checks for various creature types which also cover elementals. This is not the case in BG(2). I was able to petrify the water elementals with a high-level Chromatic Orb.

  5. You could try the following option:

    SPL: Special ability "Auto-Backstab once" (target "Caster/Self")
      - Add "Immunity to resource and message" (op324)
        - with creature type "If NOT Invisible or Improved Invisible" (entry 143 in BG2EE)
        - with resource set to this resource
        - Note: This will only check visibility state when the special ability is cast.
      - Add "backstab every hit" (op303)
      - Add "Melee hit effect" (op248)
        - set resource to EFF "Ability removal"
      - (optionally) Add "Ranged hit effect" (op249)
        - set resource to EFF "Ability removal"

    EFF: "Ability removal" (target "Self")
      - Set "Cast spell" (op146)
        - set resource to SPL "Ability removal"

    SPL: "Ability removal" (target "Caster/Self")
      - Add "Remove effects by resource" (op321)
        - set resource to SPL "Auto-Backstab once" ability

    The "hit effect" opcodes and "Ability removal" spells ensure that you can only auto-backstab the target once while the ability is active.

  6. 43 minutes ago, kjeron said:

    Why not just check STATE_DEAD.  Every death type except Stoned/Frozen sets it, and those two set it once the target explodes.

    Sounds even better if it catches all the remaining cases.

     

    18 minutes ago, Sam. said:

    I'm not in a position to check the scripts at the moment, but how about the BG1 zombie farm?  I've had the farmer not acknowledge that I had killed all the zombies, but maybe not in the EEs...

    These zombies use the "Die()" trigger. This trigger is valid only for a single script round and should therefore count correctly (provided there is no way to prevent the script from running.)

    Edit: Looks like I spoke too soon. Apparently they may (theoretically) count twice if they die a stoned/frozen death. But zombies are immune to cold damage and petrification, so in this case it should be fine.

  7. Based on the report in this thread I did a more thorough search in BGEE/SoD and found several more instances where specific death states can screw up the scripting.

    [BG1] OGRES.BCS (Sarhedra's mini-quest to kill two Ogres)
    Result: Sarhedra doesn't acknowledge that you defeated the ogres; quest cannot be completed (SARHED.DLG).

    [BG1] GNOLLDR.BCS (Help Drizzt to defeat a couple of Gnolls)
    Result: Drizzt does not respond when you try to talk to him after all gnolls have been defeated (DRIZZT.DLG).

    [BG1] NEGOBLIN.BCS (Neera's personal quest)
    Result: The ranger Magreb doesn't recogize that you've killed all the goblins (NEMAGREB.DLG).

    [BG1] DOPALD.BCS (Help Aldeth Sashenstar to kill all doppelgangers in the Merchants' League estate)
    Result: Aldeth thanks you prematurely for killing all doppelgangers (ALDETH.DLG). Other dialogs may be affected as well (e.g. Brandilar or Scar).

    [SoD] BDFFDOP1.BCS (Doppelganger found in the Iron Throne Basement after helping "him" out in the castle basement)
    Result: Continuously creates inventory items on the ground (lots of valuable stuff).

    [SoD] BDHELP.BCS (Underground River Entrance area: Animals summoned by druids help you to attack the Crusader Encampment)
    Result: An endless stream of new animals are continuously summoned if you petrify or freeze one of the animals.

    Spoiler

    Baldr021.thumb.jpg.7e2c549d294937de801a1aa2a6c0331a.jpg

    [SoD] BDWE1STR.BCS (Wizard trying to bind Water Elementals in the Underground River area)
    Result: Petrifying/freezing a water elemental summons the Nereid prematurely, and killing her, the wizard and the elementals doesn't trigger the "Completed Quest" journal entry.

    In all of these cases the culprit is "StateCheck(Myself,STATE_REALLY_DEAD)" where this trigger can be true while the script keeps running, e.g. for petrified or frozen deaths. The least intrusive way to fix it is probably by adding a guard variable to ensure that the block is executed only once. There are several instances in the game where this option is already implemented.

    Change this code:

    IF
      StateCheck(Myself,STATE_REALLY_DEAD)
    THEN
      RESPONSE #100
        IncrementGlobal("xxx","GLOBAL",1)
    END

    to this:

    IF
      StateCheck(Myself,STATE_REALLY_DEAD)
      Global("dead","LOCALS",0)
    THEN
      RESPONSE #100
        SetInterrupt(FALSE)
        SetGlobal("dead","LOCALS",1)
        IncrementGlobal("xxx","GLOBAL",1)
        SetInterrupt(TRUE)
    END

     

  8. WeiDU provides several commands for manipulating tables.

    This code example searches for the "SHADOWDANCER" line and changes the last column to another value.

    COPY_EXISTING ~clswpbon.2da~ ~override~
      // Reads whole table into memory to speed up operation
      READ_2DA_ENTRIES_NOW clswpbon 1
      // Actual data starts at row 3
      FOR (row = 3; row < clswpbon; ++row) BEGIN
        // Reads class/kit label from column 0 for each row
        READ_2DA_ENTRY_FORMER clswpbon row 0 label
        // Match found?
        PATCH_IF (~%label%~ STR_EQ ~SHADOWDANCER~) BEGIN
          // Sets column 3 ("ZERO_SKILL_THAC0") to value 3
          // Note: It's important to put updated values into a different variable!
          SET_2DA_ENTRY_LATER clswpbon_out row 3 3
          // No need to continue the FOR-loop
          SET row = clswpbon
        END
      END
      // Write changes back to file
      SET_2DA_ENTRIES_NOW clswpbon_out 1
    BUT_ONLY

     

  9. The script that is responsible for counting the Ogre deaths can be easily disrupted, e.g. by turning them to stone or causing freezing death, which causes the variable that counts their deaths to go up indefinitely. There are probably more conditions that can screw up their scripting. Moreover, Sarhedra's dialog conditions are very specific and won't work anymore if the counting goes wrong. Both parts would have to be updated to make the quest more foolproof.

  10. Near Infinity v2.4-20230714

    Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux.

    This release provides many visual improvements, such as icon preview for items and spells, portrait thumbnails in saved games, new visual elements in the area viewer, and more.

    Near Infinity is available as a platform-independent Java JAR file, Windows installer and macOS PKG installer, as well as a Flatpak application from Flathub for Linux.

    More information as well as a detailed Changelog can be found in the respective topics at Spellhold Studios, Beamdog Forums, and GitHub Discussions.

    Download:

    • GitHub (Java JAR file, Windows and macOS installers)
    • Flathub (Linux Flatpak archive)
  11. Anyone looking for mods hosted on Spellhold Studios could try their luck with the

    Wayback Machine: https://web.archive.org/

    with the following Download URLs:

    Spoiler

    One Pixel Productions
    http://www.shsforums.net/files/download/1006-1ppv410/

    One Pixel Productions High Quality Music for SoA/ToB
    http://www.shsforums.net/files/download/969-1pp-high-quality-music-for-soatob/

    One Pixel Productions high quality music for IWD (1pp)
    http://www.shsforums.net/files/download/971-1pp-high-quality-music-for-iwd/

    1pp: high quality music for PS:T
    http://www.shsforums.net/files/download/1008-1pp-high-quality-music-for-pst/

    One Pixel Productions High Quality Music for Tutu/ToSC
    http://www.shsforums.net/files/download/970-1pp-high-quality-music-for-tututosc/

    One Pixel Productions animation fixes for IWD:TotLM  (1pp)
    http://www.shsforums.net/files/download/972-1pp-animation-fixes-for-iwd-totlm/

    Sarevok related tweaks
    http://www.shsforums.net/files/download/1110-sarevok-related-tweaks/

    Auror kit for the Ranger Class
    http://www.shsforums.net/files/download/687-auror-kit-for-the-ranger-class/

    Traducción mejorada BG1 y TOTSC
    http://www.shsforums.net/files/download/774-traduccion-mejorada-bg1-y-totsc/

    Adrian NPC
    http://www.shsforums.net/files/download/1007-adrian/

    Animal Companions
    http://www.shsforums.net/files/download/1064-animal-companions/

    Arath NPC
    http://www.shsforums.net/files/download/1001-arath/

    Almateria's Restoration Project
    http://www.shsforums.net/files/download/1053-almaterias-restoration-project/

    aTweaks
    http://www.shsforums.net/files/download/949-atweaks-platform-independent/

    Holy Avenger Kit + Extra
    http://www.shsforums.net/files/download/835-holy-avenger-kit-extra/

    Bard Song Switching (Icewind Mode)
    http://www.shsforums.net/files/getdownload/4813-bard-song-switching-icewind-mode-for-bg2/

    The Bear Walker - a Werebear/Ranger Kit
    http://www.shsforums.net/files/download/1055-the-bear-walker-a-werebear-ranger-kit/

    IA Content: D2 Bear & Werebear
    http://www.shsforums.net/files/download/956-ia-content-d2-bear-werebear/

    Aerie in BG:EE
    http://www.shsforums.net/files/download/1209-bg1aeriev11rar/

    BG1EE GUI Switch
    http://www.shsforums.net/files/getdownload/7301-bg2ee-gui-in-bgee/

    BG1EE GUI Switch Tweaks
    http://www.shsforums.net/files/getdownload/7303-bg2ee-gui-in-bgee/

    BG1EE GUI Switch Tweaks - Window Edges
    http://www.shsforums.net/files/getdownload/7306-bg2ee-gui-in-bgee/

    BG + TOTSC - Sonidos en castellano
    http://www.shsforums.net/files/download/787-bg-totsc-sonidos-en-castellano/

    BG2:EE GUI Tweaks for BG1:EE
    http://www.shsforums.net/files/getdownload/7299-bg2ee-gui-in-bgee/

    BG2EE GUI Tweaks - Background
    http://www.shsforums.net/files/getdownload/7304-bg2ee-gui-in-bgee/

    BG2EE GUI Tweaks - Full Screen World Map
    http://www.shsforums.net/files/getdownload/7307-bg2ee-gui-in-bgee/

    BG2EE GUI Tweaks - Window Edges
    http://www.shsforums.net/files/getdownload/7300-bg2ee-gui-in-bgee/

    Baldur's Gate Enhanced Edition Graphics Overhaul
    http://www.shsforums.net/files/getdownload/6279-baldurs-gate-enhanced-edition-graphics-overhaul/

    Baldur's Gate Enhanced Edition Graphics Overhaul part 2
    http://www.shsforums.net/files/getdownload/6278-baldurs-gate-enhanced-edition-graphics-overhaul/

    Baldur's Gate Enhanced Edition Graphics Overhaul part 3
    http://www.shsforums.net/files/getdownload/6277-baldurs-gate-enhanced-edition-graphics-overhaul/

    Baldur's Gate Trilogy Graphics Overhaul
    http://www.shsforums.net/files/download/1072-baldurs-gate-trilogy-graphics-overhaul/

    Baldur's Gate Trilogy
    http://www.shsforums.net/files/download/54-baldurs-gate-trilogy-weidu-118/

    BGT Tweak Pack (9 Feb 12)
    http://www.shsforums.net/files/download/67-baldurs-gate-trilogy-tweak-pack-11/

    Infinity Sounds
    http://www.shsforums.net/files/download/1081-infinity-sounds/

    Secret of Bone Hill
    http://www.shsforums.net/files/download/1076-the-secret-of-bonehill/

    BP-Balancer
    http://www.shsforums.net/files/download/493-bp-balancer/

    Worldmap
    http://www.shsforums.net/files/download/308-bp-bgt-worldmap/

    Big Picture
    http://www.shsforums.net/files/download/546-the-big-picture-v181/

    BP Series Party AI
    http://www.shsforums.net/files/download/1025-bp-series-party-ai-for-bg/

    Beyond the Law
    http://www.shsforums.net/files/getdownload/3068-beyond-the-law-v135/

    BiG World Installpack
    http://www.shsforums.net/files/download/536-big-world-installpack/

    BiG World Textpack
    http://www.shsforums.net/files/download/979-big-world-textpack-english/

    BiG World Trimpack (now included in Big World Fixpack)
    http://www.shsforums.net/files/download/895-big-world-trimpack/

    The Classic Adventures patch
    http://www.shsforums.net/files/download/939-classic-adventures-053a/

    Cerberus
    http://www.shsforums.net/files/download/758-cerberus-v106/

    Chanter [Priestly Bard Kit]
    http://www.shsforums.net/files/download/763-chanter-priestly-bard-kit-v14a/

    The Classic Adventures
    http://www.shsforums.net/files/download/916-classic-adventures-053/

    Convenient Ammunition
    http://www.shsforums.net/files/download/1046-convinient-ammunition/

    Custom Kits: The Spellsword
    http://www.shsforums.net/files/download/913-custom-kits-the-spellsword/

    Jamella's Diablo2 Item Store for BG2TOB
    http://www.shsforums.net/files/download/744-jamellas-diablo2-item-store-v13-for-bg2/

    Dace NPC
    http://www.shsforums.net/files/download/1038-dace/

    Darian NPC
    http://www.shsforums.net/files/getdownload/3525-darian/

    Drows
    http://www.shsforums.net/files/download/944-drows/

    Druidic Sorcerer
    http://www.shsforums.net/files/download/132-druidic-sorcerer-kit/

    Edwin Romance
    http://www.shsforums.net/files/download/1003-edwin-romance/

    Eilistraee's Song
    http://www.shsforums.net/files/download/938-eilistraees-song/

    Enkida's Portrait Pack
    http://www.shsforums.net/files/download/993-enkidas-portrait-pack/

    Fade NPC
    http://www.shsforums.net/files/getdownload/9894-fade/

    Faren NPC
    http://www.shsforums.net/files/download/1125-faren/

    Foundling: Between the Shades
    http://www.shsforums.net/files/download/1128-foundling-between-the-shades-v32/

    GhostDog's PS:T UI mod
    http://www.shsforums.net/files/download/683-ghostdogs-pst-ui-mod-v22/

    Haer'Dalis Romance
    http://www.shsforums.net/files/download/984-haerdalis-romance/

    Heartwarder of Sune
    http://www.shsforums.net/files/download/759-heartwarder-of-sune-cleric-kit-v11/

    Hidden Kits
    http://www.shsforums.net/files/download/623-hidden-kits/

    IA Patch (b5): Moinesse Ninja Fix
    http://www.shsforums.net/files/download/967-ia-patch-b5-moinesse-ninja-fix/

    IEP Extended Banters
    http://www.shsforums.net/files/download/558-iep-extended-banters/

    Infinity Kits
    http://www.shsforums.net/files/download/973-infinitykits/

    Imoen Friendship
    http://www.shsforums.net/files/download/901-imoen-friendship-soa-tob/

    Isandir's Portrait Pack
    http://www.shsforums.net/files/download/1091-isandirs-portrait-pack/

    I Shall Never Forget
    http://www.shsforums.net/files/download/1004-i-shall-never-forget/

    Isra NPC
    http://www.shsforums.net/files/download/1042-isra/

    Isra BG2 NPC
    http://www.shsforums.net/files/download/1070-isra-bg2-pc/

    Daulmakan's Item Pack for Baldur's Gate II
    http://www.shsforums.net/files/download/824-item-pack-v18/

    Almateria's IWD2 Fixpack
    http://www.shsforums.net/files/getdownload/5751-almaterias-iwd2-fixpack/

    Polski jêzyk dla IWD:EE
    http://www.shsforums.net/files/download/1119-iwdee-polish-localization-tlk/

    Iylos NPC (ToB)
    http://www.shsforums.net/files/download/539-iylos/

    A Frosty Journey: The IWDEE Kitpack
    http://www.shsforums.net/files/getdownload/9062-a-frosty-journey-the-iwdee-kitpack/

    Quick Save Slots Tweaks
    http://www.shsforums.net/files/download/1141-quick-save-slots-tweaks/

    Rough World
    http://www.shsforums.net/files/download/1149-rough-world/

    Sharteel for SoD
    http://www.shsforums.net/files/download/1164-sharteel-npc-mod-for-sod/

    BG:EE Kitpack
    http://www.shsforums.net/files/download/1026-bgee-kitpack/

    Kit Tomes for BGT, TuTu & BG:EE
    http://www.shsforums.net/files/getdownload/4487-kit-tomes-for-bgt-tutu-bgee/

    klatu Tweaks and Fixes
    http://www.shsforums.net/files/download/1109-klatu-tweaks-and-fixes/

    La'Valygar
    http://www.shsforums.net/files/download/985-lavalygar-mod/

    Luxley Family (SoA)
    http://www.shsforums.net/files/download/560-the-luxley-family/

    Mazzy Friendship
    http://www.shsforums.net/files/download/712-mazzy-friendship-soa-tob/

    Minor NPC Portraits for IWDEE
    http://www.shsforums.net/files/download/1103-minor-npc-portraits-for-iwdee/

    Mortis Mini Mod
    http://www.shsforums.net/files/download/145-mortis/

    IA Content: Fixed Tanar'ri and Wyvern
    http://www.shsforums.net/files/download/1052-ia-content-fixed-tanarri-and-wyvern/

    Nathaniel NPC
    http://www.shsforums.net/files/download/734-nathaniel/

    Neera Expansion for BG:EE
    http://www.shsforums.net/files/download/1022-neera-expansion/

    Nephele NPC
    http://www.shsforums.net/files/download/953-nephele/

    Ninde NPC
    http://www.shsforums.net/files/download/714-ninde/

    Northern Tales of the Sword Coast
    http://www.shsforums.net/files/download/71-northern-tales-of-the-sword-coast/

    PaintBG
    http://www.shsforums.net/files/getdownload/4794-paintbg/

    Parting Ways
    http://www.shsforums.net/files/download/995-parting-ways/

    "Saga Baldur's Gate" Conversion
    http://www.shsforums.net/files/download/1086-saga-baldurs-gate-conversion/

    PS:T Ultimate WeiDU Fixpack
    http://www.shsforums.net/files/download/647-pst-ultimate-weidu-fixpack-v413/

    Qwinn's PS:T Tweak Pack
    http://www.shsforums.net/files/download/649-qwinns-pst-tweak-pack-v412/

    PS:T Unfinished Business
    http://www.shsforums.net/files/download/648-pst-unfinished-business-v412/

    Lol's RezMod
    http://www.shsforums.net/files/download/877-lols-rezmod/

    The Rogue Class Switching Mod (Bard to Thief and vice versa)
    http://www.shsforums.net/files/download/898-the-rogue-class-switching-mod-bard-to-thief-and-vice-versa/

    Rogue Rebalancing
    http://www.shsforums.net/files/download/952-rogue-rebalancing-mod-platform-independent/

    House Rules for IWDEE
    http://www.shsforums.net/files/download/1101-house-rules-for-iwdee-iwdee-tweak-pack/

    Saradas Magic
    http://www.shsforums.net/files/download/1120-saradas-magic/

    Saradas Magic 2
    http://www.shsforums.net/files/download/1139-saradas-magic-2/

    Sarevok Friendship
    http://www.shsforums.net/files/download/1036-sarevok-friendship/

    Sarevok Romance
    http://www.shsforums.net/files/download/810-sarevok-romance/

    Cleric Class Kit: Scion of Murder
    http://www.shsforums.net/files/download/1023-cleric-class-kit-scion-of-murder/

    The Silver Fur of Selune - a Werewolf/Priest Kit
    http://www.shsforums.net/files/download/1061-the-silver-fur-of-selne-a-werewolf-priest-kit/

    Skie BG2 NPC Redone
    http://www.shsforums.net/files/download/1005-skie-npc/

    Stivan the Hunter
    http://www.shsforums.net/files/download/991-stivan-the-hunter/

    Tashia Remix NPC
    http://www.shsforums.net/files/download/33-tashia/

    The Darkest Day
    http://www.shsforums.net/files/download/323-the-darkest-day-v114/

    Tempest
    http://www.shsforums.net/files/download/856-tempest/

    Aurora ToB NPC
    http://www.shsforums.net/files/download/1039-aurora-tob-npc/

    Throne of Bhaal Extender (Beta)
    http://www.shsforums.net/files/download/871-bg2tob-throne-of-bhaal-extender/

    Tales of the Deep Gardens
    http://www.shsforums.net/files/download/820-tales-of-the-deep-gardens-v1101/

    Traducción mejorada BG2 y TOB
    http://www.shsforums.net/files/download/775-traduccion-mejorada-bg2-y-tob/

    Trap Revisions
    http://www.shsforums.net/files/download/906-trap-revisions/

    Restored Textscreen Music
    http://www.shsforums.net/files/download/74-restored-textscreen-music-core-installation-package-9/

    Universal Clear Fog of War
    http://www.shsforums.net/files/download/878-universal-clear-fog-of-war/

    Valerie NPC
    http://www.shsforums.net/files/download/1041-valerie/

    Vecna v23 - Text Overhaul
    http://www.shsforums.net/files/getdownload/5924-vecna-v23-text-overhaul/

    Verr'Sza NPC
    http://www.shsforums.net/files/download/1148-verrsza-npc-bgeesod/

    Viconia Revamped
    http://www.shsforums.net/files/download/882-viconia-revamped/

    Warsling Sniper
    http://www.shsforums.net/files/download/935-warsling-sniper-kit-for-fighters/

    White NPC
    http://www.shsforums.net/files/download/1060-white-npc/

    The White Queen
    http://www.shsforums.net/files/download/982-the-white-queen-v501/

    Wilson Chronicles
    http://www.shsforums.net/files/download/1168-wilson-chronicles/

    Wings: Aerie expansion for BG2EE
    http://www.shsforums.net/files/download/1208-bg2eewings091brar/

    Wizard Slayer Rebalancing
    http://www.shsforums.net/files/download/960-wizard-slayer-rebalancing-v110-windows-version/

    Pack Mule
    http://www.shsforums.net/files/getdownload/5578-w-packmule/

    Psionics Unleashed
    http://www.shsforums.net/files/download/1037-psionics-unleashed/

    Blackguard Fighter Kit
    http://www.shsforums.net/files/download/1066-blackguard-fighter-kit-for-bg2-by-x0abar/

    Yeslick NPC
    http://www.shsforums.net/files/getdownload/3562-yeslick/

    Yoshimo Friendship
    http://www.shsforums.net/files/download/713-yoshimo-friendship/

    Yvette Romance
    http://www.shsforums.net/files/download/981-yvette-romance-v40/

    (Source: Big World Setup archive)

    A good portion of the listed mods should be available that way.

  12. It looks like color conversion of NI's BAM Converter is currently not very accurate when alpha-blended graphics is involved.

    With a bit of experimenting I came up with the following procedure that should produce acceptable results (using EE version of the BAM as source):

    1. Use "Mass Exporter" to batch export and convert all BAM-related PVRZ files to PNG (use "Resource Name Filter" to filter list of files to export).
    2. Use "Image to PVRZ" converter to convert PNG files back to PVRZ: Use compression type "DXT1" to get rid of alpha!!!
    3. Use "BAM Converter" to export the EE version of the BAM with the now alpha-less frames to BAM V1 format (don't forget to enable "Compress frame" checkbox for all frames).

     

  13. [iwdee/how] Final encounter with Wylfdene in the Barbarian Camp: Zoom and Area Map features don't work after Wylfdene's death and the Seer's final words

    You can control the party but Zoom feature and Area Map don't work correctly. Opening the area map on the Camp area (AR9200) only moves the viewport to the map center but does not scale the map.

    It can be fixed by saving and reloading. However, that can only be done after the battle with the hostile barbarians is won. In the meantime you cannot properly use zoom and area map features to coordinate your attacks.

    My guess is that one of the cutscenes is not properly cleared.

  14. Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux.

    It is now possible to download development snapshots of Near Infinity with the latest features and bugfixes without having to wait for the next official release. Please note that these snapshots are not as thoroughly tested and may contain bugs.

    Download on GitHub:

  15. [iwdee] Tarnelm's dialog (DTARNELM.DLG) should provide a non-evil option to end the conversation with him

    If you talk to Tarnelm in the oubliette after giving him food and taking care of Maiden Ilmadia, and ask him about that place all you can do is tell him that you like Marketh's style. This is strangely out of place for anyone except evil or sadistic characters, especially after showing kindness by bringing him food. There should be a second option to end the conversation with a more neutral reply.

    One of the other available responses to end the conversation could be reused for this.

  16. [iwdee] Rhinoceros Beetles: Health bar is positioned to high above their creature animation

    Placement of health bar and other visual effects are calculated based on their animation size. While it works fine for big creatures, such as dragons, it doesn't work well for these beetles. I'd suggest to fix it in their associated INI file by adding a "height_offset" definition with an appropriate value.

    Preview:

    Spoiler

    E230-preview.webp.7ccfe61942a00d89372299f16731041c.webp

     

  17. [IWDEE] Clay Golem animation contains corrupted frames

    Animation file MGLCG1.BAM contains several empty frames in cycle 16 and 17 which results in flickering creature animations.

    Clay Golems are summoned by a Limited Wish option in IWD.

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