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kreso

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Everything posted by kreso

  1. Found them, items folder. Editing, brb. After removing extra attack, they have vanilla attacks - 3/2 at level 3 etc. Reloading doesn't change anything.
  2. As crazy this may seem, I have no mfistx.itm in my override.
  3. See edited post above. Yes, I'll edit via NI now at let you know the result in 5 min.
  4. After reloading, (the very same game) I get extra attacks! How crazy is that.....sheets for level 4 Monk: http://s1343.photobu...619a53.png.html - wielding a sword, 2 apr at level 4 http://s1343.photobu...6e0996.png.html - unarmed, 7/2 apr at level 4 Edit: This is bugged. Definitely happens at level 2 and only after reloading. More BG2 weirdness it seems. More edit - this happens at level 1, immediately after a reload. Just never reloaded at 1st level. Sorry.
  5. Ok, this is weird. I can't seem to gain extra apr at lvl 2 again. It get's more weird because I'm not getting extra apr when wielding a weapon. I'm sure it did happen beforehand.
  6. Uh....monk seems to be getting extra APR every level. At level 2, he has 3 unarmed attacks per round. At level 3, 7/2 per round. The bounus attack seems to apply to all weapons. He doesn't get any extra attacks at level 4 or 5, then at 6 he gains another APR, for a total of 4. Even more oddly, he does seem to max out at 5 APR. .
  7. After some more testing, (I needed to find a mage who uses nothing but stoneskin, and another who uses only Mirror Image) it appears Ki Shout damage doesn't bypass any of these protections. Save still has to be made.
  8. It works. 2 APR displayed and working correctly.
  9. Hope you have read my edited post.....it worked when attack commenced. It just wouldn't display as 2 APR on sheet unless you were actually fighting something. Minor Globe of Invulnearability (and I assume, Globe as well) seem to stop Ki Shout damage. Knockdown is still there, but damage isn't.
  10. No extra attack at lvl 1 . Saving Throws bonus at lvl 14 is missing. No "Slow time" at 17. Resistance to poison, Charm and disease I'll need to check . At 11th level (I think) he gets 3% MR. At lvl 17, looses Ki Dodge. Other than that, his Ki abilities seem really nice. Teleportation is way cool (many players will like it, I'm sure of it). Ki shout also very nice. Doesn't cut through stoneskins/mirrors. Ki Arrow damage does seem a bit low....you might want to check on that as well. May be my bad luck only. Resistance to poison is not in character sheet....I think not working. Edited: He's getting extra attack when he's attacking. Weird, but it works. Ki Shout doesn't go through stoneskin...
  11. Keep yourself awake for at least 10 min after uploading then
  12. @Andimar First of all, welcome. My wot's also tend to dissapear since I sometimes write before I log in...then I have to edit out strange puctuations etc..., you're not alone in "joys of the Internet". For your installation problem, I can only second what Mike1072 said, never install games where Windows tells you. ./.....x86..../ is a sure failure on gaming, and not only for BG2. Whish I still had my WinXP. As for tweaking SR....well..I don't mind tweaking/fixing mods, for my own use. I'm no modder, but after using NI, DLTCEP, SK I can sometimes tweak/fix things myself as well. However, this is generally not a good idea to do. For example, I can easilly tweak my Kensai to have extended Ki duration as per my suggestion (12 over 6 seconds). Yet, I don't do it. I post my opinion, hear what others say about it, debate etc. That's how mods are usually made, at least those with a certain degree of quality. People's view on how to play BG2 is very different from one person to the next, and keeping everyone happy will more often than not result in disaster. That's why consensus are made, that's why forums exist, and that's why feedback from players is important. Now, all said and done, I'd prefer to keep 1 version of SR, made by people who went through several years of listening to community, coding/hacking/fixing/testing/meeting disturbing bugs of vanilla and dealing with them/etc. than a tweaked version of how you think that spells should function. I also don't agree with all of SR content (or any mod, for that matter). Still, tweaking its content to your leisure and uploading it as a seperate file download I don't approve of. Suggestions are on the other hand, always welcome from what I've seen. If you have fixed some IR/SR content, you can always ask modders to inculde your files in fixes and new versions. I'm sure they will gladly accept, given how much work they usually impose on themselves.
  13. Does this mean we get to play KR monk this evening?
  14. Thanks for the fast fix....it worked. Gonna try Kensai in BG1, will post feedback in the evening.
  15. Another bug - Kensai's Ki pool is empty. No icons nor abilities. +1 more - Barbarian's "Leap Attack" triggers even when there are neutrals close by. I was thinking that Barbarians will be able to drink potions in Rage....
  16. Damn. edit: I tried increasing projectile speed (dvcl115a.pro) via NI, by setting it to 100 (originaly it was 40, didn't see much difference) and then to maximum possible allowed. It kind of works, but not flawlessly. AC changes (rarely, and I can't seem to notice a pattern) but generally it stays on the correct value. I tried this out by observing AC in inventory sheet (ToBEx enabled) and how it changes. AC/THAC0 fluctuation happens sometimes (+1/-1), and lasts less than a half a second, then it continues as normal. I saved a game twice, once when it's working normal, once when bonuses were at +1. Edited them via Shadowkeeper, effects are present but I can't say what actually is causing this behevior. Otoh, Refinements mod incuded some Auras for Paladins. Maybe those files could help out. More edit: Tried Paladin Aura in Refinements....even there it dissapears for a split second before it triggers again (shows a graphic effect and Prot.Evil icon). .
  17. Tactician - it changes very shortly (back to base) but usually stays at the same value (+1 bonus) When 2 fighters stand each other (say a) and b)) a) gets +1 to AC, sometimes no bonus b) sometimes gets +1, sometimes +2 Weird. Anyway, the numbers stay changed from what they should be for such a low time (1 second or so) that I'd call this ok. Have to go out now.
  18. I downloaded new Beta. New icons cause CTD. The moment I open up Called Shots icon for True Fighter, CTD. For Wizard Slayer, CTD when I open "Special abilities" tab. Kensai gets his Ki pool filled with "Trip" and "Disarm", no graphics appear on icons but they work as fighter's. Tactician feat still changes every round from +1 to 0 bonus. Barbarian Leap seems to be working I guess. When enemies appear, he gains movement speed boost and THAC0 bonus is correctly displayed in character sheet. Sometimes it lasts for more than 1 round. May I ask, just how exactly is this supposed to work? For 1st enemy, every time he sees an enemy, after 1 dies (with Cleave bonus)?
  19. Don't worry. Despite my undying love for bloodlusted Rpg characters I won't let it slip past me. Just need more time....wish a day had more hours. Epic.
  20. Old ones are used...Breach and Spell Shield. OK. Yes, Barbarian is grand. Cleave is awesome in action, and the buffs to Rage duration are exellent as well. But this new Berzerker is something else indeed. Frenzy does indeed trigger a lot, almost every round with dual-wielding. I like it, however. You can't control him as well, but it's a nice trade-off for the sheer brutal power this class brings (at least in early SoA) . Mine frenzied Suna Seni encounter solo in less than 30 seconds while Enraged. Sometimes people die faster then the attack animation triggers! Actually, my suggestion is simple +2 damage bonus when Regeneration triggers on him (below 50% health). I'll play some more and post feedback later about Deathless Frenzy.
  21. ToBEx installs with IR (optional, but I can't play without it anymore). Just checked, EFF opcode fix=1. Will try downloading beta 11 and see if it's fixed now. Sorry for late reply, but got to work from 8-12 in school. Ok, tried the new Beta. Very fast feedback about Fighters: Tactician doesn't stack anymore AC varies from base to +1 bonus (changes every round or so). Same for THAC0. Called Shot abilities are missing Icons. Barbarian's Leap attack......It works strangely. It seems a bit broken, can't put my finger on exactly what is wrong but my Barbarian had an extremely low THAC0 during 1 round - see picture. I don't know exactly how this is supposed to work. He moves at lightning speed constantly when enemies are near, delivers big damage and attacks fast (this I'm fine with). Yet, THAC0 of such low value (-70!) is weird, to say the least : http://s1343.photobu...968e98.jpg.html. Otoh, Berserker is probably the most fun kit I ever played in BG2 (and I played pretty much every kit there is). If I may ask for 1 more implementation (othervise, I think Berserker plays beautifully. Just don't use him for No-reload games. He is a huge liability in cities! Killing chickens, cats and civilians. ) - add bit more damage when below 50% health. +2 would do. Of course, this means he'd do very big damage, but I'd like it still. Not that it's needed (kit is fine imo - big damage/immunities to Enchantements balanced by lack of control/AC issues), but adds more to the idea of Blood Rage. Still haven't tried Deathless Frenzy, but will later today. Anyhow, from what I've read so far for Bards, Clerics, Rangers etc. this mod might easilly be even more than I hoped for (and I knew it would be good). Exellent work, I cannot express my gratitude enough.
  22. Regarding True fighter : something is definitely wrong here. Every round their AC and THAC0 improves by +2. It goes from AC10 (max for no armor or dex bonus) to 4. Then it goes back to 8 (some bonus always applies, but it should be 9, since 8 would be if Tactician gave +2 AC). Am not sure about damage, but THAC0 drops as well. Some screens of what's happening - they were taken 6 seconds apart: http://s1343.photobucket.com/user/akbugger/media/figh3_zps440b80e4.jpg.html?sort=3&o=0 http://s1343.photobucket.com/user/akbugger/media/figh2_zpse06db321.jpg.html?sort=3&o=1 http://s1343.photobucket.com/user/akbugger/media/figh1_zps4845e67a.jpg.html?sort=3&o=2 P.S. He is solo, so no bonuses from others.
  23. I would never do that. Edited: Berseker description is still too long. CTD. Others work fine however.
  24. Yes. .......works like a charm. Just tried it in ToB. Sooooooooooooooory . I had in mind that he gains it at lvl 1, for some unknown reason. Otoh, 10% chance to Frenzy is just about perfect for me.
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