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kreso

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Everything posted by kreso

  1. It's clab. I fixed it I guess. Uuuups. He gains it on 11th lvl? OMG. Sorry for bugging you.
  2. CLAB maybe? I noticed Berserker (Shadowkeeper) has affect "DVCL323". But not "dvcl322". Will try fixing myself by adding this in his clab. Brb.
  3. It doesn't work at all. I tried tweaking a bit in NearInfinity, but I'm stuck. It points out to the correct Opcode (Spell cast on condition, HP Less Than 50%) but nothing happens.
  4. Diehard isn't working properly. 32/112 HP, Berzerker isn't regenerating.
  5. Ummm...I think the descriptions might be too long again. CTD when choosing Fighter on creation screen. Edited: Yes, the decriptions cause CTD. I fixed it for myself by deleting some lines.
  6. Marvelous. Drink some wine as well .
  7. Sure, np. That way you get 1st feedback tomorrow
  8. Is new beta with revised fighter kits coming out later today? I'm doing a fresh install and would love to try those out.
  9. Bugs: Called shot icons don't appear in game. Tactician - ummm. It gives 1 fighter +2 to AC. Numbers seem to constantly change (I tested this with 3 fighters, 18 dex, no equipment). They go from 0 (total of +6 to AC) to -5(!) if they all stand near each other. AC changes even if 1 fighter is standing alone. I have to go to work now, but will try to test this more in the afternoon.
  10. A bug would be if you could. They are intended to work this way.
  11. I'm getting an install error. Error loadining kit_rev/data/fighters/true_fighter/dvcl115.spl
  12. It's not a big issue, since you can use Stances at will anyway.
  13. A little bug with Fighter stances. Every time I use it, I get another use of it after resting. Not that it affects gameplay in any way.
  14. You fixed it. Now lets try that Berserker for a ride Just for clarification on THAC0 from screenshots - Base is 12 for lvl 9 fighter, 6 because +2 axe and GM in axes (not that it matters now anyway). P.S. Berserker seems to be working properly now. Hooray! Bad news - True Fighter's Tactician feat isn't working at all. No bonuses are added. Another opcode issue? I still have a clean install.
  15. Yes, Fighter usually attacks with normal THAC0 of 6. Note that even if I use Disarm maneuver, same thing happens. Somehow the values seem to wrap around 0. Which is odd. P.S. Can somebody else confirm this? I don't know if this happens only on my install. Kit Revisions is installed last so I don't think there is any other mod messing up these abilities, but I may be wrong. Somebody with BG:EE? P.P.S. I checked the file in Near Infinity. It seems fine for me as well.. P.P.P.S. I have some good news as well. Tried out a Barbarian. One word - AWESOME! Exellent work! P.P.P.P.S. I reinstalled whole BG2. Weidu: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10 ~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions by Demivrgvs: Beta 4 ~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 4. Same thing happens.
  16. ?!? I just checked and it's correctly -4. What the hell is happening? This. See the bonus to attack roll. http://s1343.photobu...fe5eca.png.html http://s1343.photobucket.com/user/akbugger/media/Baldr001_zps917876a0.png.html
  17. Try checking out your character sheet. AC bonuses are applied to different weapon types(blunt, piercing, slashing). Base (the big number you see) is 6 for 18 DEX, and it won't change until bracers.
  18. Fighter's Called Shot applies a huge THAC0 bonus +256, or 257. Meaning it never misses.
  19. Is Berserker's chance to Frenzy really fixed now? I play and play, still nothing happens. They are also supposed to get an extra attack. Shouldn't this be shown in character sheet?
  20. Sounds legit to me. If you're very tired, even changing the stance may be a strenuous task. True.
  21. I knew you were going to scold me for those mixed spcl and dvcl files. Both Cleave and Frenzy suffered until now because of that mess. The next beta I'm working on should finally put an end to these issues. Regarding Berserker's stance taking few seconds to cast I probably know what may have caused it. I've discovered that the current fatigue spl still include two things which are not documented: a -2 penalty to movement rate, and a -2 penalty to casting speed, which apparently affects innates too (sadness). I'd keep the former and fix the description, while for the latter I can probably leave without it, especially if it's the cause of such issue. @Kalindor, can you confirm your issue? Was your Berserker fatigued? I can confirm it for BG2. Fatigue makes you cast innates slower. P.S. I'm not sure if this needs fixing, to be honest. It's still casted very fast, and with very little difference (+1) than vanilla Enrage.
  22. I think this is a good idea. Berserker's chance to Frenzy (when NOT Enraged) is small. It still never happened in my plays. Sure you fixed it?
  23. Barbarian's Cleave doesn't seem to work properly. in BG2. No extra attack is added.
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