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kreso

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Posts posted by kreso

  1. I looked at the install file, found this:

    ~kit_rev/data/fighters/berserker/spcl322.spl~ ~override~ // Fast Healing

    Opened the .file in Near Infinity, it seems to have Protection from spell: spcl321D.spl ( ~kit_rev/data/fighters/berserker/spcl321d.spl~ ~override~ // post-rage fatigue). I can't find any mention of regeneration here.

    Hope this helps. I really want my regeneration.

     

    Beat me to it. :)

     

    Link works.

    Gonna try now to play.

  2. FIXED.

     

     

     

     

    Regeneration definitely isn't working on my install.

    Don't know if it matters, I have GoG version.

     

    weidu:

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025

    ~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025

    ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

    ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)

    ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)

    ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)

    ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)

    ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10

    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10

    ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)

    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Heavy Armor Encumbrance -> Movement Speed, Dexterity and Speed Factor Penalties: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V3 Beta 1.13

    ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: V3 Beta 1.13

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3.1

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3.1

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3.1

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3.1

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3.1

    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3.1

    ~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v21

    ~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v21

    ~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v21

    ~SETUP-SCS.TP2~ #0 #1019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v21

    ~SETUP-SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v21

    ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v21

    ~SETUP-SCS.TP2~ #0 #2030 // Remove Arrows of Dispelling from BG1 stores: v21

    ~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v21

    ~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v21

    ~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v21

    ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v21

    ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v21

    ~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v21

    ~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogs: v21

    ~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v21

    ~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v21

    ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v21

    ~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v21

    ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v21

    ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v21

    ~SETUP-SCS.TP2~ #0 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21

    ~SETUP-SCS.TP2~ #0 #5022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v21

    ~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v21

    ~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v21

    ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v21

    ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v21

    ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v21

    ~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v21

    ~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v21

    ~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v21

    ~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v21

    ~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v21

    ~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v21

    ~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v21

    ~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v21

    ~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v21

    ~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v21

    ~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v21

    ~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v21

    ~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v21

    ~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v21

    ~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v21

    ~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v21

    ~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v21

    ~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v21

    ~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v21

    ~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v21

    ~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v21

    ~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v21

    ~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove Arrows of Dispelling from stores: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #4061 // Make the cleric stronghold available to all classes: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #4062 // Make the druid stronghold available to all classes: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #4064 // Make the paladin stronghold available to all classes: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7127 // Improved Irenicus in Hell (Tactics remix) -> Faithful adaptation of the Tactics version: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v21

    ~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v21

    ~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions by Demivrgvs: Beta 4

    ~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 4

     

  3. I have TobEx, BG2 fixpack, BGT, Item revision, Spell Revisions and SCS1 and 2 installed. Kit Revisions on top of it all.

    I waited and waited, but Regeneration just doesn't seem to kick in. Will try again. Should I try a full-clean install? Is TobEx ok?

    I wouldn't give Bersekers DR, somehow I feel only Barbarians should get it (considering I play BG2 since i had Pentium 133, I kinda got used to it)

    Furthermore, enemies in Throne of Bhaal hit often, and hit hard. I simply don't see 2hp/round natural regeneration as a gamebreaking issue, even if it stacks with some items.

    Perhaps (don't know if this is doable) give them faster regeneration when in Frenzy. (+2hp/round in frenzy). He will take damage for sure (total +4 AC penalty if Enraged) and this would help a bit.

    As for frenzy - I don't find it OP in BG1, quite the opposite. Sure, he kills fast. He dies fast as well. Penalty to AC is, in BG1 terms (25 HP, Splint Mail + Medium shield) huge - a total of +4. It's like leather armored front line tank which cannot drink potions. Definitely won't be wielding 2-handed swords. I find it quite enjoyable. Besides, nobody forces you to use Rage so it's fine - 5%chance isn't all that high, but 20% ensures a Frenzy. Must try some Zerker/Wild Mage duo soon :) in BG1.

    I don't flee from combat. (ex Improved Anvil player and all :D ). Zerkers don't run, ever.

     

    The only thing stopping me is that I like to have as much variety as possible.

     

    I like this line of thinking.

  4. Some fast feedback about Berserkers:

    - regeneration doesn't seem to work at all I'm afraid. However, even if it did, the numbers are IMO too small, given that it seems to be one of the defining features of the kit. Just think about it, 1hp/6sec translates into a flat 10 extra HP bonus in a 60 seconds battle. Even if Beserker is hasted, it will do little good considering their AC penalties and inability to use potions if frenzied. It simply doesn't count as much as, for example, Barbarian's resistances to damage or WS's MR.

    Suggestion:

    1hp/3 rounds at level 3 or 4 - make it happen earlier, so he doesn't depend on cure spells so much (AC penalty hurts that early - BG1)

    2 hp/3 rounds at level 11 - Real quests in SoA begin

    1hp/round at 15 - Asylum, Underdark

    2 hp/round at 19 or 20 - Throne of Bhaal

    Regeneration - as per Cleric spell, can be picked 1 time, as a HLA

    - Frenzy - maybe just bad luck, but for me it never activated unless Rage is active.

     

    Edited for typos.

  5. I am not sure if BGEE is on your radar at the moment, but the BG:EE install fails due to trying to write a string out of range:

     

    "SET_STRING 45869 out of range 0 -- 32154

    Stopping installation because of error.

     

    ERROR Installing [Kit Revisions by Demivrgvs], rolling back to previous state"

    Yeah... that's because of this:
    Ok, the problem is that the class description is too long. Sadness. I'll try to make it shorter asap.

     

    You can do it yourself, but it will be dirty. Change the in-game descriptions to something with less text. Meaning, open kitrev/languages/english folder, you should see 3 files, one of them is named "english". Delete a few lines of description from each class. I deleted all abilities gained at x level desc. and it worked. Demivrgvs already uploaded a fixed version for BG2 engine so it's working fine for original saga players.

  6. I actually can play it anyway. I have a saved game (with a vanilla Fighter), so I Shadowkeepered :) him to a Besrerker lvl 0, then leveled him up to 45000k XP (I play withh BGT). Beautiful! Even the kit description is all visible!

    Quickedit - I tried to cut down descriptions myself, and it works. Thank you!

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