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Roxanne

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Posts posted by Roxanne

  1. Roxanne, you are awesome. I downloaded DLTC and after messing with things a few minutes I got it to work. I needed to do two things for this to work. First, I edited the script bd0108.bcs and I just removed Dynaheir's dead checks.

     

    I then ran C:SetGlobal("Sprite_is_Deaddynaheir","Global",0) to undo the *ahem* unfortunate gnoll event so that I would be able to interact with her.

     

    After this, when I got to the third floor, Minsc and Dynaheir spawned, as would have happened if I hadn't killed Dynaheir. It's also "my" Minsc, 19 STR, equipment, XP and everything, I didn't have to do anything special for this, so I assume it's EET keeping continuity. Dynaheir got a boost to 200k XP, while Minsc, who was already above this, didn't get anything.

     

    I want to thank you for taking them time to help me with this, you made my day. Hamsters and Rangers everywhere rejoice!

    Final hint - you do not need to kill Dynaheir, just leave her on the third floor, go down all the stairs - just before you go outside, kick her from the party (game saves, you are outside, she is gone). You will not re-visit THIS version of Three Kegs again in EET, so this should work without bug.

  2. I just tried spawning him and Dynaheir as you said, and it worked, but it's not "my" Minsc. His STR was supposed to be 19 from a using a Tome. Let's say I ignore this, will I get back my 19 STR version in BG2 or will he be replaced by the SoD fake Minsc?

    Which of the possible methods did you use?

     

    The game allows either the old Minsc to re-appear or the SoD Minsc, depending on which cheat you use. The method to get back the old Minsc in your case would be to set via console C;SetGlobal("Sprite_is_Deaddynaheir","Global",0). This should create the original BG1 Minsc and Dynaheir in the state you last left them, with one exception

    His STR is reset to 17 when he joins you, that tome effect will be lost. This is intentionally coded into the rejoin.

     

    Code in bd0108.bcs

    ApplySpellRES("bdrejuve","minsc") >>> removes some left-over effects from old game and sets STR to 17

    ApplySpellRES("bdbump1","MINSC")

  3. Ok, so let's say I want to pretend I left Dynaheir in a house somewhere by herself instead of *cough* sending her naked into a pack of gnolls. Is it enough to change the Dynaheir's STATE_REALLY_DEAD variable before I enter the inn? I can't go on without Minsc and Boo, I just can't.

    The only way to do that would be to modify the code in BD0108.bcs by removing the red line in the post above. You could also SetGlobal("Sprite_is_Deaddynaheir","Global",0) but Dynaheir would spawn with Minsc and you have to do your evil deed once more. And the problem remains that Minsc will not join without an extra cheat.

     

    PS - I have no idea if Minsc would work in SoD without his witch, I only tested it the other way round (solo Dynaheir, sending Minsc to the wolves, eh...spiders).

  4. I think I've found a bug in EET. Minsc did not spawn in his room at the Three Kegs. Dynaheir died in BG1 for me, but Minsc was in my party when I killed Sarevok. Could it be caused by the fact that Dynaheir was dead? In any case, Minsc should be recruitable even if Dynaheir isn't, after all it's clear he makes it to BG2 with you, so it doesn't make sense that he's nowhere to be found.

     

    Is there a way for me to spawn him using the console?

    This is not an EET bug but the original SoD setup. Minsc does not appear without Dynaheir (so if she died in BG1, he has gone home or missing).

     

    You can spawn him C:CreateCreature("Minsc7_") but it will not work without cheating him into the party as well (CTRL+Q on Minsc) because his dialogue to join requires Dynaheir to be present - and they can only join you together.

     

    Otherwise follow the story that Boo has lead him home to Rashemen...

     

    This code spawns him (or not)

    !StateCheck("Minsc",STATE_REALLY_DEAD)

    !StateCheck("Dynaheir",STATE_REALLY_DEAD)

    BeenInParty("dynaheir")

     

    or in plain words - both Minsc and Dynaheir must be alive and Dynaheir must have been in your party in BG1 for those two to re-appear in SoD. Makes sense, right?

  5. http://www.filedropper.com/000000043-eet

    It's the link in there.

     

    Killed everyone in there. One guy asked me to join the guild, refused, they attacked.

    Try this

     

     

    Alternatively you can edit your baldur,gam in that save by

    adding Global Dukethanks with a value of 1

    and changing Sprite_is_DeadBlacklily to 0

     

    Looks like several things went wrong in the palace battle and your first visit to the guild. No idea which mod added this asking you to join guild stuff?

  6. There is an issue with Valerie NPC and EET compatibility:

     

    At BG1 end she transits into SoD when in party and she stays in the party after you leave Koslaz dungeon, This by itself is completely legitimate (my own NPC does the same), but in Valerie's case tis seems to be an error - she has no SoD contents and still *thinks* she is in BG1, having interactions to the pre-Sarevok plot etc.

    I call it a bug because there was a similar issue with her in BGT, where she followed the transition into Irenicus dungeon after BG1 although her BG2 contents did not exist,

    Her EET compatibility might have been determined on basis of the earlier version without SoD?

  7. Hey there.

    In Ch7, the stairs down to the thieves guild maze does no activate.

     

    eet.jpg

     

    Save: http://www.filedropper.com/showdownload.php/000000043-eet

     

     

     

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~EET/EET.TP2~ #0 #0 // Initialise EET (first mod in install order): 1.0 RC7

    ~EET_CORE.TP2~ #0 #0 // Core EET (game importation): 1.0 RC7

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.51 BETA (requires ToB): v1.5 BETA_20160601

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.5 BETA_20160601

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.5 BETA_20160601

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.5 BETA_20160601

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.5 BETA_20160601

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.5 BETA_20160601

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.5 BETA_20160601

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #0 // TDD - Core: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #6 // TDD - Robilard: v1.2

    ~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v3.0

    ~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v3.0

    ~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v3.0

    ~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v3.0

    ~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v3.0

    ~AC_QUEST/SETUP-AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.00b_160119

    ~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v11

    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v11

    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.4

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1901 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magical weapons with Fine ones -> Fine weapons are affected by the iron crisis: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3060 // Remove the invisibility power of the Staff of the Magi: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3080 // Move the Cloak of Mirroring: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3110 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6021 // Add high-level abilities (HLAs) to spellcasters -> Only selected spellcasters in Throne of Bhaal and Shadows of Amn get HLAs: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6101 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6511 // Improved fiends -> Fiends have normal hit points: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6521 // Smarter genies -> Genies have normal hit points: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6531 // Smarter celestials -> Celestials have normal hit points: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6541 // Smarter dragons -> Dragons have normal hit points: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCS scripts and abilities: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCS scripts and abilities: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8042 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8061 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8081 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8141 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v30forSR

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v30forSR

    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01

    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01

    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01

    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01

    ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01

    ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01

    ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #0 // Teleport spell: 1.3

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1 // Consistent NPC appearance: 1.3

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3 // Adjust total XP CAP: 1.3

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #13 // Put Sword of Chaos +2 in Sarevok's inventory: 1.3

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #21 // Adjust familiar death consequences: 1.3

    ~EET_GUI.TP2~ #0 #0 // SoD GUI

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1030 // Portrait Selectors -> BillyYank's Multi-Portrait Mod: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2020 // Feedback Message Box Re-sizers -> Adul's Message Box Resize Button: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2030 // Adul's Better Quick Loot: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3000 // Leveling Progress Bars Tweaks: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3010 // Leveling Progress Bars Options: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3020 // Mr2150's Journal Fixes: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3030 // lefreut's Customize All Characters: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3044 // Mr2150's Auto-Identify Items -> Pay 100gp to identify items: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3050 // lefreut's Improved Inventory Screen: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4000 // Joined Store Panels Using lefreut's Solution: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4020 // Adul's Improved Store Usability: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5000 // lefreut's Tooltip Scroll: 1.8

    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5030 // lefreut's Scroll Bar Override: 1.8

    ~EET_END.TP2~ #0 #0 // Finalise EET (last mod in install order)

     

     

    Check this Global("DukeThanks","GLOBAL",1) must be set.

    There are a lot of dead bodies in your picture...did you kill someone named Denkod by mistake? If you did CreateCreature("DENKOD")

    or did you kill Blacklilly?

     

    PS - your linked save is not accessible.

  8. ok, now the weired part - there is in fact engine difference when it comes to MakeUnselectable action. After changing engine_mode from 1 (BG2:EE) to 0 (BG:EE) in engine.lua local scripts are processed normally after MakeUnselectable is used in EET. Also tested it on vanilla BG:EE - same behaviour there too. Which means we will need to change the code in EET for this event since there is no chance that Beamdog will change this part when it already works in BG:EE.

     

    Not yet sure what workaround will be used. Is there any other similar action that doesn't allow player to control NPC without kicking them from the party? Or maybe similar fight occurs somewhere in BG2 between party members, so we could use that code?

     

    As for your problem, eXistenZe, for now just save and re-load the game - this way the game will once again start processing Dorn's local script and the fight will occur.

    Question to this issue:

    Is there again a difference when it comes to ToB (I thought it uses BG2EE?). I used the unselectable feature in a late part of my mod and it seems (although NPCs are unselectable by the player) the stuff from their override script is working still in that state. Or maybe the circumstances are different, I have not a fight between party members but other things.

    Disregard the question, I do some additional things here to get the effect I want.

     

    ActionOverride("ToCyric",MakeUnselectable(150000))

    ActionOverride("ToPellig",MakeUnselectable(150000))

    ActionOverride("ToAdon",MakeUnselectable(150000))

    ActionOverride("ToLini",MakeUnselectable(150000))

    ActionOverride("ToPellig",ForceSpell("ToPellig",HOLD_PARTY))

    ActionOverride("ToPellig",ForceSpell("Tolini",HOLD_PARTY))

    ActionOverride("ToPellig",ForceSpell("Toadon",HOLD_PARTY))

    ApplySpellRES("BGSLEEP","ToPellig")

    ApplySpellRES("BGSLEEP","Toadon")

    ApplySpellRES("BGSLEEP","Tolini")

     

  9. In va'telep.bcs "va#pand1"->"va#panda" is missing, although...it destroys a creature in an area you are teleported away from (and you are not supposed to ever revisit again, so what?).

     

    You need to tell, which files contain the OR error (the consequences - if there are - depend on whether in OR(x) the x is too high or too low)

  10.  

    Thanks again agb1!

     

    EET_core installation done.

    Ran into first issue with Unfinished Business v26 (why to portraits folder and not to override?):

    Install Component [Yoshimo's Original Portrait]?
    [I]nstall, or [N]ot Install or [Q]uit? i
    
    Installing [Yoshimo's Original Portrait] [v26]
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    ERROR: COPY ~ub/yoshimo/NYOSHIMM.BMP~ ~portraits/NYOSHIMM.BMP~ FAILED: cannot op
    en target
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [Yoshimo's Original Portrait], rolling back to previous state
    Will uninstall   6 files for [UB/SETUP-UB.TP2] component 13.
    Uninstalled      6 files for [UB/SETUP-UB.TP2] component 13.
    ERROR: Sys_error("portraits/NYOSHIMM.BMP: No such file or directory")
    PLEASE email the file SETUP-UB.DEBUG to http://forums.pocketplane.net
    Using Language [English]
    

    Weidu-BGEE.log:

     

    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v14

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0

    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213 BWP Fix

    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00

    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00

    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00

    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 1.9

    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Baldur's Gate: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.3_20160416

    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6

    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur

     

     

    Weidu.log:

     

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~EET/EET.TP2~ #0 #0 // Initialise EET (first mod in install order): 1.0 RC7

    ~EET_CORE.TP2~ #0 #0 // Core EET (game importation): 1.0 RC7

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension Core (requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues by shawne: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended EE Epilogues by shawne: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #999 // Remove Anyone Identifier in EA.ids: v1.51 BETA BWP 20161104

     

     

    Also some questions to UB:

    1. Item Restorations: "This component will restore several items that never made it into the game. Some you may recognize from Baldur's Gate 1, while others are completely new." Does it make sense to install in EET setup?
    2. Restored Bhaalspawn Powers. Ascension or UB version?

     

     

     

    Thanks again agb1!

     

    EET_core installation done.

    Ran into first issue with Unfinished Business v26 (why to portraits folder and not to override?):

    Install Component [Yoshimo's Original Portrait]?
    [I]nstall, or [N]ot Install or [Q]uit? i
    
    Installing [Yoshimo's Original Portrait] [v26]
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    ERROR: COPY ~ub/yoshimo/NYOSHIMM.BMP~ ~portraits/NYOSHIMM.BMP~ FAILED: cannot op
    en target
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [Yoshimo's Original Portrait], rolling back to previous state
    Will uninstall   6 files for [UB/SETUP-UB.TP2] component 13.
    Uninstalled      6 files for [UB/SETUP-UB.TP2] component 13.
    ERROR: Sys_error("portraits/NYOSHIMM.BMP: No such file or directory")
    PLEASE email the file SETUP-UB.DEBUG to http://forums.pocketplane.net
    Using Language [English]
    

    Weidu-BGEE.log:

     

    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v14

    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v14

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0

    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0

    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213 BWP Fix

    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00

    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00

    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00

    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 1.9

    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Baldur's Gate: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.3_20160416

    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.3_20160416

    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6

    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur

     

     

    Weidu.log:

     

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~EET/EET.TP2~ #0 #0 // Initialise EET (first mod in install order): 1.0 RC7

    ~EET_CORE.TP2~ #0 #0 // Core EET (game importation): 1.0 RC7

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension Core (requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues by shawne: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended EE Epilogues by shawne: v1.51 BETA BWP 20161104

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #999 // Remove Anyone Identifier in EA.ids: v1.51 BETA BWP 20161104

     

     

    Also some questions to UB:

    1. Item Restorations: "This component will restore several items that never made it into the game. Some you may recognize from Baldur's Gate 1, while others are completely new." Does it make sense to install in EET setup?
    2. Restored Bhaalspawn Powers. Ascension or UB version?

     

     

    Did you patch the mod before installing?

    Because the portrait folder in EET is not in the game directory but in your user/documents/Baldur's Gate - Enhanced Edition Trilogy folder that also has your saves etc. Looks like UB.tp2 points to the wrong place.

  11. A question to TDD:

    I do see recent commits for TDDz and for BWFixpack TDD. So installation for EET is TDD v1.14 -> BWFixpack -> TDDz?

    The sequence should still be TDD v114 > TDDz (The references in the fixpack do not comply to EET).

    However the fix for DD0300CT (the newest commits to fixpack) should be taken into account by TDDz, because it is missing here. (The issue will be that if you enter a building during the pirate raid on the docks during one of theTDD plots and come out of the building again, you will be in the *normal* area, not the quest one and thus break the quest. The fix closes all the doors in the area to prevent it - but if you know the issue, just avoid doing it, you normally have no need to go into any building at this time.)

     

    Edit - I have opened an issue for this in the TDDz repository.

  12. Ran into an error during the EET-end finalization step with a mod that isn't on the EET-compatible list: Saradas Magic 2 (this is the BG2:EE version of the mod; there is a different mod called just Saradas Magic without the 2, which is for BG:EE and which is on the EET compatible list). I am raising this just for awareness, despite the fact that Saradas Magic 2 is not supported yet with EET, because the error manifested in EET_End.

     

    Note: I had installed Saradas Magic on BG:EE before running EET, which caused no trouble at that point, and I don't think that is relevant to this error.

     

    The error in SETUP-EET_END.DEBUG was:

     

     

     

    [./override/!SARJ.dlg] loaded, 52 bytes
    Copying and patching 1 file ...
    [./override/!SARJ.dlg] loaded, 52 bytes
    [!SARJ.dlg.DLG] loaded
    [!SARJ.dlg] created from [!SARJ.DLG]
    Preparing !SARJ.dlg source file (0 states starting from 0)
    Adding !SARJ to internal list of available DLGs
    [!SARJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions
    [./override/!SAR25J.dlg] loaded, 97791 bytes
    Copying and patching 1 file ...
    [./override/!SAR25J.dlg] loaded, 97791 bytes
    Appending !SAR25J.dlg to !SARJ.dlg (133 appended states starting from 0)
    [!SAR25J.dlg.DLG] loaded
    [!SAR25J.dlg] created from [!SAR25J.DLG]
    Copied [!SAR25J.dlg] to [EET/temp/append/dlg/!SAR25J.d]
    Compiling 1 dialogue file ...
    [EET/temp/append/dlg/!SAR25J.d] LEXER ERROR at line 3 column 1-17
    Near Text: !
    invalid character [!]
    [EET/temp/append/dlg/!SAR25J.d] ERROR at line 3 column 1-17
    Near Text: !
    Parsing.Parse_error
    ERROR: parsing [EET/temp/append/dlg/!SAR25J.d]: Parsing.Parse_error
    ERROR: compiling [EET/temp/append/dlg/!SAR25J.d]!
    Stopping installation because of error.

    In my override, I have !SARJ.DLG (no states), !SARD.DLG (no states), !SARP.DLG (no states), !SAR25D.DLG (no states), !SAR25J.DLG (133 states), !SAR25P.DLG (6 states), !SAR25B.DLG (44 states), !SARTOB.DLG (7 states).
    I see in the tp2 for Saradas Magic 2 that it appends this line to PDIALOG.2DA:
    ~!SARTOB !SARP !SARJ !SARD !SAR25P !SAR25J !SAR25D !SARTOB~

    According to IESDP, these are:

     

    DV POST_DIALOG_FILE JOIN_DIALOG_FILE DREAM_SCRIPT_FILE 25POST_DIALOG_FILE 25JOIN_DIALOG_FILE 25DREAM_SCRIPT_FILE 25OVERRIDE_SCRIPT_FILE

    The tp2 and mod folder does not contain any mention of !SARP.d, !SARJ.d, !SARD.d, !SAR25D.d (or .dlg), so I'm not sure how those appeared in my override folder. (WeiDU change-log doesn't show origin.) The mod does contain .d files for !SAR25J, !SAR25B and !SARTOB, and the tp2 does compile those three files to .DLG. I'm guessing that the line in PDIALOG.2DA referencing these non-existent dialog files somehow caused them to be created. I do not know why this led to a parse error for EET_End. I am also unclear how !SAR25P got its 6 states.

     

    On closer inspection, !SARTOB.D contains (empty) BEGIN sections for !SARP, !SARJ, !SARD and !SAR25D and a section for !SAR25P with 6 states. So the mystery of where the DLG files came from is solved.

     

    I still don't know why these DLG files caused a parse error for EET_End. As a further test, I replaced !SAR25J.DLG with a copy of the empty !SARJ.DLG, and EET_End was able to install successfully, so the problem is specifically with the !SAR25J.DLG file. I have attached it here for reference.

    The EET puts all joined dialogues into one file for the whole game (since you can move all over the game once you explored the areas). This file would be the !SARJ .dlg in this case. Thus EET_end would try to append the 25J dialogue to the end of this file and update all references in dialogues/scripts to the new added states, It seems to fail to do this on the empty target dialogue (even as the dialogue exists?).

     

    I have created and tested pure ToB characters myself for EET but I used the 25 files for pdialogue files throughout, so in this case it maybe should be

    ~!SARTOB !SAR25P !SAR25J !SAR25D !SAR25P !SAR25J !SAR25D !SARTOB~

     

    With similar entries all my ToB and thereafter characters work fine.

  13. Thanks a lot agb1!

    I just need to find out how to apply the BigWorldFixPack manually later when I'm ready for an EET run. Still busy with Improved Anvil...

     

    Drizzt Saga v3:

    I was reading here about an corrupted item which can cause a crash (http://forums.blackwyrmlair.net/index.php?showtopic=5223) and here about some code improvements (last post written by swit/k4thos https://forums.beamdog.com/discussion/29969/drizzt-saga-v3-released-now-bgee-compatible). Does any1 know the status of these?

     

     

    BWFixpack manual use is simple. Download and extract in your BG folder like any other mod. Extract all other mods you plan to use. Then run the BiG World Fixpack.bat script in your game folder. The BWFixpack patches mods pre-WeiDU-installation, so you must run it before you actually start running the setup-exes. But it doesn't do anything until you run its .bat file, so the order of extraction doesn't matter. One caveat: for EE, delete some patches from the Fixpack folder, in particular BiG World Fixpack\item_rev and \spell_rev, because the BWFixpack patches are still for the old pre-beta versions of those mods, not for the new EE-compatible beta versions. Also, you should extract K4thos' EET-patches first (these directly replace files in other mods' folders), before running the BWFixpack. Some of the BWFixpack patches might fail because K4thos' made too many changes, but you need his changes to use those mods with EET at all.

    I just played this version of Drizzt Saga in EET. There is no issue and you do not need to patch anything. You install the correct version from the EET list and it will work in EET.

     

    The referenced information is outdated and does not apply to the EET context.

    As are other parts of the fixpack, by the way. Fixpack is not for EET.

  14. Another CtD

     

    This time entering BG1114 area caused by

     

    IF
    Global("PWBG1Quest11","BG1114",0)
    THEN
    RESPONSE #100
    SetGlobal("PWBG1Quest11","BG1114",1)
    CreateCreature("PWilja",[436.483],SSE)
    END

     

    Once more related to the Wedges mod (Wedges BGT Adventure Pack ) as already reported here http://gibberlings3.net/forums/index.php?showtopic=28161&page=43&do=findComment&comment=248132.

     

    This mod is really work-in-progress and should not yet be on that list. Having such mods included on the list may give the impression that they have some status or even be reommended for EET. This may give the whole EET project some bad impression.

     

    Apart from several CtDs caused by the mod, it also puts a large number of (planned) NPCs in various areas but they have no function at this time.

     

    To make it clear - it is not my intention to discredit any mod here.

     

    But to give EET and the list some credibility, someone with a good reputation and knowledge should really write a bit of a recommendation (including proposed install order) to accompany the list.

  15. Maltz (vanilla character) in BG0803 causes CtDs when trying to open his store via dialogue (tav0810,sto).

     

    The store has not been subject to any modding according to change-log run in BGEE and BG2EE.

    NI does not show anything suspicious in the store and store items.

    Possible issue may be some item changed during EET import maybe? (The store has a lot of low level weapons, nothing special).

    EDIT

    After some other CtDs I found the culprit. It was an item in Player1 inventory PWWood4. After removing it, no further problems.

     

    (The item is from the Wedges mod (Wedges BGT Adventure Pack ) - this mod has already caused CtDs for me in Beregost from the script of the singing girl. The mod is work-in-progress and should be used with caution, maybe the issue are german symbols/umlauts used by the mod?).

  16. Maltz (vanilla character) in BG0803 causes CtDs when trying to open his store via dialogue (tav0810,sto).

     

    The store has not been subject to any modding according to change-log run in BGEE and BG2EE.

    NI does not show anything suspicious in the store and store items.

    Possible issue may be some item changed during EET import maybe? (The store has a lot of low level weapons, nothing special).

  17. We shouldn't need to guess TDDz needs the original TDD folder in place. Please add the comment on the list.

    Also TDDz has a lot of components not listed in the BWS pdf.

     

    DSotSC components are nothing like the BWS pdf.

     

    Had the ERROR: Failure("EET/FluidStates.tpa has not been detected") in ac_quest, already reported here and the solution works.

    The guide does no longer reflect the so-called megamods status in EET. Some modders have taken the extra work to modernise those very old monolitic mods into components (and also to adjust some overpowered items/spells etc). In EET you should now have the chance to play those mods just for the added contents.

    The BWP (not BWS) has not been updated to know about EET versions at all. It is still a very good guideline but no longer up-to-date in every detail.

  18. Dumb question. setup EET asks for a bg:ee+SoD dir, but beamdog installs the games in different dirs. Is it ok to input just the SoD dir (it's the right game number)?

    The game dir that has SoD also has the full BGEE game with it (You may have an older version before SoD came out as well?).

    Before you install EET. make sure that you installed the mods you want for BGEE in the right game, i.e.the one containing also SoD.

  19. And the ???s I didn't find info for?

    Like I said, use the order like you have written them, i.e Saradas at the end of the BGEE mods

    and those four in BG2EE after everything else

    Portraits Portraits Everywhere (it takes some time because of the large amount of creatures it changes)

    Baldur's Gate Graphics Overhaul for EET

    EET Tweaks (just put it late in case you want to add or uninstall any component)

    EEUITweaks User Interface Mods Collection (makes it easier to change your selection, just in case...)

  20.  

    Can you help me with a load order for this list I planned to use?

     

    Mods that can be installed on BG:EE previous to installing EET on BG2:EE
    
    5.1 Dark Horizons BG:EE
    6.2 Baldur's Gate Mini Quests and Encounters
    8.1 BG1 NPC Project
    8.2 BG1 NPC Project Music Pack 
    9.1 BG1 Unfinished Business 
    8.20 Vynd NPC Mod
    
     Saradas Magic
    
    Mods that can be installed after EET on BG2:EE
    
    1.10 Ascension 
    4.4 The Darkest Day EE edition (TDDz)
    5.2 Dark Side of the Sword Coast BGT/EET edition 
    6.6 Ascalons Questpack Update Project
    10.13 Assassinations (Patch)
    18.32 Alternatives (Patch)
    21.13 Afaaq, the Djinni Companion
    22.10 Sword Coast Stratagems 
    
     Baldur's Gate Graphics Overhaul for EET
     EET Tweaks
     EEUITweaks User Interface Mods Collection
     Portraits Portraits Everywhere 
    

    I am pretty sure you will not have problems with the order as you have listed them.

    I am not completely sure however if there is some overlap/interference between SCS individual components and EET Tweaks component. I propose to consult the readme's of those mods if you find components that sound as if they would do the same/opposite - but the problem will not be install order but component selection.

  21. How exactly do you read a load order in the BWP pdf?

    Is it the order they are shown in the list?

    Not exactly, since some mods needed splitting in BGT and some needed extra actions prior to install (see that tool symbol in the texts). It is roughly the pages order but the devil is in the detail (like always). On top the document states a lot of dependencies (e.g do not install this component if you have component B of another mod installed).

    And...you cannot apply the BWP order one-to-one for EET, since EET imports the whole modded BGEE into BG2EE (plus doing extra things) while BGT only imported the vanilla resources from BG1.

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