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Roxanne

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Posts posted by Roxanne

  1. Likes or not, she did post a set of mods and a load order that works with eet...

    This is more a case of setting priorities. I have tried to explain my approach in another thread:

     

    *One reason to do so is that in a first step the priority was to find EET-own issues rather than those possibly added by mods that change game rules or resources. This should be done at a point when the base-mod has sufficient stability.

     

    (An example of what I mean here is maybe Item Revision - EET creates a *repository* of game items out of BGEE, SoD, BG2EE, with some overlap/duplication/inconsistencies. So before we can look at a mod changing this, we need to be sure about the baseline.)*

     

    Before deciding on the use of tweaks/item changes/rule changes one should get to know what is the game you want to change and why. And the game in EET is NOT what we used to know from BGT (which I have played in all kinds of modded constallations ever since it was released).

  2. Why are they in the compatible mods thread then?

    In BGT it took a decade to find a halfways stable install and a more-or-less compatible install sequence, right? (and this is still on-going).

     

    A mod maker declares the mod compatible, it can be installed and it works. Bugs and defiecencies are only found if a lot of people actually play/test the mod in game.

     

    The whole EET is still under development, so this is how you need to read the mod list.: you can install these mods and start a game with them. The rest will reveal itself afterwards.

     

    I have published my (very private and subjective) list here as ONE EXAMPLE of an install you can play from Candlekeep until ToB final without any showstopper or major issue. It is definitely not the only possible sequence, just an indication that in priciple the concept works.

     

    It is probably a good idea for more people who played through the whole trilogy successfully to add their experiences to this thread, thus we may end up with a kind of guideline for EET installs similar to the BGT-handbook. The bigger issue will be to find a compatible sequence for those mods I have left out at this early stage (mostly tweaks). One reason to do so is that in a first step the priority was to find EET-own issues rather than those possibly added by mods that change game rules or resources. This should be done at a point when the base-mod has sufficient stability.

     

    (An example of what I mean here is maybe Item Revision - EET creates a *repository* of game items out of BGEE, SoD, BG2EE, with some overlap/duplication/inconsistencies. So before we can look at a mod changing this, we need to be sure about the baseline.)

  3. eXistenZe, on 02 Nov 2016 - 3:11 PM, said:snapback.png

    May I ask some specific mod questions?

     

    BP-BGT-WORLDMAP - Is this better than the default EET one?

    NPCs mods - Is there any added npc actually worth the game, both in voice recording quality or story wise depth? Or you use them just for the quests?

     

    About some mods you did not use:

    Almateria's Restoration Project, aTweaks, Baldur's Gate Graphics Overhaul for EET, EEUITweaks, Item Revisions, Spell Revisions, Sword Coast Stratagems, Tweaks-Anthology, Assassinations, BP Series Party AI.

     

    Is there any problem with them, or you don't use them cause you don't need them?

     

    Thanks for your time.

    BP-BGT worldmap - the huge worldmap covers more of Faerun than the EET map. EET map is *folded* in North/South direction at about the latitude of Waterdep (omitting it). Both maps use the same icons and travel times. The ONLY reason I use it is for my own mod which adds Waterdeep and some new areas east of EET map to the game.

    EET UI Tweaks just came out after I made my current install, so I use the one from EET_end plus some manually added code that is now in that mod.

     

    NPC mods?? This is very, very subjective. At this moment a lot of those I would like to have are not yet available for EET (Yasraena, Chloe, Longer Road Irenicus, Sarevok etc). But among those that already are there, many that are far better than the ones added to EE by the bean dogs. Odd one is Neera who is already enhanced by some mods by now and has become fun to play due to that. Real good ones are Isra, Valerie, Finch, Tenya, Vynd, Sheena, Amber, Tyris, Gavin, Sirene, Angelo - Vynd and Foundling (although they tend to leave the party if you are too GOOD). Then there is Afaaq, not really an NPC but a companion with a lot of contents.

     

    For the other mods you asked, most of them were created for another game. BP series party AI just for example does not take into account the more intelligent AI scripts your joined NPCs now can have in EET > so I consider it outdated. Others from your list are outdated for the new game, some are too bugged to consider, some solve problems that no longer exist. The main problem with SCS is, that it has combined old SCS I and SCS II into one monster and in order to get the components you may want to use you have to install this main component that nobody has taken care of in ages (and nobody can tell you exactly what it does) >> there is excessive information for each of those mods in dedicated threats, so you can make up your own mind about them.

    Assasinations is not really a tweak but a contents mod, with a contents I never wasted time on.

     

    At this time I cannot recommend Wedges Mod or Slow Boat or New Travel System, they appear to be work in progress and heavily bugged (including CtDs).

  4. May I ask some specific mod questions?

     

    BP-BGT-WORLDMAP - Is this better than the default EET one?

    NPCs mods - Is there any added npc actually worth the game, both in voice recording quality or story wise depth? Or you use them just for the quests?

     

    About some mods you did not use:

    Almateria's Restoration Project, aTweaks, Baldur's Gate Graphics Overhaul for EET, EEUITweaks, Item Revisions, Spell Revisions, Sword Coast Stratagems, Tweaks-Anthology, Assassinations, BP Series Party AI.

     

    Is there any problem with them, or you don't use them cause you don't need them?

     

    Thanks for your time.

    It would probably be better to have this discussion in the other thread concerning the list itself..

  5. Not a single tweaks or fixes mod?

    Fixes? Means that something is broken, right? At this moment EET is under test/development still while the bean dogs maintain the base game, so if something needs to be fixed there are people to do that (just report your findings there).

     

    Tweaks? I tried EET Tweaks but was not really needing anything from it. I (personally) want to first get an impression of what the game provides by itself before I can tell what I find missing and to be improved by any tweak. But this is of course very subjective (and based on the BGT experience where the truckload of tweaks did no longer let you see the wood for the trees...).

  6. Can you elaborate the "avoid most of the tweaks"?

     

    Why is BWS so hard to update for eet?

     

    And why is there no actually faq for compatible mods? I read the Mod Compatibility List for EET topic, but would it be possible to actually create a load order for those mods? And copy some critical info from the BWS pdf (it's a rather huge doc)?

    I have posted my well tested install order here http://gibberlings3.net/forums/index.php?showtopic=27741&page=24&do=findComment&comment=248059.

    Note that this is just an example and only reflects the limited selection of EET mods still deemed to be useable without issue. (I have deleted several mods that were on the list from my install again since they may be technically feasible but bugged/not mature for use).

  7. In response to several questions I post an EXAMPLE install order for EET mods here - this order has been tested several times and does not constitute install or in-game issues due to compatibility issues. It avoids *tweaks* as far as possible since none of them (nor their interactions with each other or with the revised game) are thoroughly tested. To add them, you are best advised to read the individual readme for the mod in detail (hoping it tells you what the mod really does).

     

    In BGEE

     

    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v13
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0_beta_151127
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0_beta_151127
    ~DARKHORIZONSBGEE/SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 1.9
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Baldur's Gate: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.3_20160416
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
    ~WBGTAP/SETUP-WBGTAP.TP2~ #0 #1 // Wedges BGT Adventure Pack: BG1 Quests: Alpha 0.2
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v9
    ~GAVIN/GAVIN.TP2~ #0 #13 // Gavin: Player Initiated Dialogue: v9
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
    ~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
    ~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?
    ~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?
    ~MARGARITA/SETUP-MARGARITA.TP2~ #0 #0 // Margarita for Baldur's Gate: Enhanced Edition
    ~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
    ~NEERA/NEERA.TP2~ #0 #2 // How much time would you like between talks (approximately)? -> 30 minutes: v1.1
    ~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
    ~NEERABANTERS/SETUP-NEERABANTERS.TP2~ #0 #0 // Neera Banters: v0.1.2-20150101
    ~TENYATHERMIDOR/SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
    ~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu
    ~SETUP-VYND.TP2~ #0 #0 // Vynd for BGTutu, BGT and BG:EE
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #6 // Crossmod: Sirene-White - banters
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #7 // Sirene NPC for Baldur's Gate: Siege of Dragonspear

     

     

    Then EET RC7.1 or better in BG2EE

     

    InBG2EE

     

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // Initialise EET (first mod in install order): 1.0 RC7
    ~EET_CORE.TP2~ #0 #0 // Core EET (game importation): 1.0 RC7
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.51 BETA (requires ToB): v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues by shawne: v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended EE Epilogues by shawne: v1.5 BETA_20160522
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #999 // Remove Anyone Identifier in EA.ids: v1.5 BETA_20160522
    ~AC_QUEST/SETUP-AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.00b_160119
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v11
    ~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v3.0
    ~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v3.0
    ~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v3.0
    ~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v3.0
    ~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v3.0
    ~TOA/SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.4_20160104
    ~TOA/SETUP-TOA.TP2~ #1 #2 // Remove Sounds: v2.4_20160104
    ~TOA/SETUP-TOA.TP2~ #1 #10 // Creature Balancing: v2.4_20160104
    ~TOA/SETUP-TOA.TP2~ #1 #20 // AREA Balancing: v2.4_20160104
    ~TOA/SETUP-TOA.TP2~ #1 #30 // Dialog & Script Balancing: v2.4_20160104
    ~TOA/SETUP-TOA.TP2~ #1 #40 // Stores Balancing: v2.4_20160104
    ~TOA/SETUP-TOA.TP2~ #1 #50 // Item Balancing: v2.4_20160104
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #0 // TDD - Core: v1.2
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.2
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.2
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.2
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.2
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.2
    ~TDDZ/SETUP-TDDZ.TP2~ #0 #6 // TDD - Robilard: v1.2
    ~TGC1E/SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9
    ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
    ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
    ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v6
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.4
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #102 // Install Banter Accelerator for the djinni? (Default: 60 Minutes) -> 30 Minutes: v2.4
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #200 // Remove Afaaq's banter soundtrack?: v2.4
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #300 // Alternate djinni portrait by Ulb: v2.4
    ~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Crossmod Content: v2.1
    ~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1
    ~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB): v2
    ~SHEENA/SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v2.0
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v14
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v14
    ~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots for EET: EEv5
    ~NTOTSC/SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu: v1.70a_EET
    ~NTOTSCV171/SETUP-NTOTSCV171.TP2~ #0 #0 // Fix NTotSC Issues: v1.71
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #0 // SandrahNPC Check for required Installation: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #1 // Sandrah Worldmap Entries: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #2 // SandrahNPC for EET Core: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #3 // Mods Compatibility: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #4 // Sandrah Kit: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #5 // SandrahNPC Creatures and Items: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #6 // Sandrah Shops: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #7 // Sandrah Movies and Sounds: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #8 // SandrahNPC for EET Compiles: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #9 // Pelligram, Sandrah's Animal Companion: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #10 // Worldmap Update for SandrahNPC for EET: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #11 // SandrahNPC Extensions: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #12 // Mod Interactions: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #13 // Shauhana for Shadow of Amn EET: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #14 // Sandrah ToB (EET): v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #15 // Sandrah Return To Faerun Transition: v2.03.b
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #16 // Sandrah EET additions: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #0 // Check Requirements for EET: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #1 // RTF Movies and Sounds: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #2 // Sandrah Return To Faerun Areas: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #3 // Sandrah Return To Faerun Area Modifications: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #4 // Sandrah Return To Faerun Creatures: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #5 // Sandrah Return To Faerun Items and Stores: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #6 // Sandrah Return To Faerun Compiles: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #7 // Sandrah RtF Cross Mod Contents: v2.03.b
    ~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #8 // EET Compliance: v2.03.b
    ~SANDRAHTOT/SANDRAHTOT.TP2~ #0 #0 // Sandrah Time of Troubles Revisited Areas: v2.03.b
    ~SANDRAHTOT/SANDRAHTOT.TP2~ #0 #1 // Sandrah Time of Troubles Revisited Compiles: v2.03.b

    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.1
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
    ~EET_END.TP2~ #0 #1 // Finalise EET (last mod in install order)
    ~EET_END.TP2~ #0 #0 // Alternative EET GUI (SoD)
    ~SETUP-SANDRAHADD.TP2~ #0 #0 // Sandrah New Features: v2.02.b

     

    Notes (some contents mods I use are not yet publically available marked) Some BG2EE mods must be patched before install.

  8. Own both old cd and digital versions, and ee editions. Always loved bg series.

     

    Guess I'll wait for full BWS support to try eet.

     

    Haven't played SoD yet. Is it worth it?

    Really a hard question - if you followed the big marketing campaign etc...you may easily be disappointed - BUT, if you have realistic expectations you may agree to my view that SoD is not bad.

     

    My VERY personal view is that it is a really worthy addition as a part of EET. If you intend to play the game as one combined campaign, then SoD is really the missing link and fun to play. It bridges the events between the defeat of Sarevok until the imprisonment by Irenicus in a sensible way (this is definitely a thing that was missing in old BGT). The contents is much better than anything else bean dog has added to the game.

    There is a main quest (a bit linear) which you can do on a number of alternative paths - and some smaller optional side quests. One of the new NPCs is halways interesting, some of the overlooked older ones (especially Safana) become more interesting. The real quality is how the story of BG1 is extended and the upcoming BG2 plot already starts to evolve. This added layer below the SoD's quest itself is for me the real addition it provides to the trilogy.

  9. Hey there...

     

    Sorry 'bout the ignorance, but are there any major advantages for using eet instead of old bgt?

     

    Best regards,

    João

    First of all, they are not alternatives (unless you have the full old and new games as a baseline). BGT only works on basis of the classic game and EET only works for BGEE and BG2EE.

     

    At the moment, BGT still supports more mods which have been designed over the last decade (+).

    EET, on the other hand, includes also SoD as the missing link between BG1 and BG2 and (in the near future even IWD). The EET game is far more continuous than BGT could be (it is a technically newer baseline), the joined NPCs, the journal and the worldmap are making it just one big game. EET is still growing with ever more mods becoming compatible.

    The decision which one you prefer depends on your own preferences, like e.g. a) the base games you have installed (old or EE) - b) the selection of mods you like to have - c) the issue of continuity, etc

     

    If you already played BGT a few times AND you have the EE's version of the game, it is a good idea to give EET a chance to provide you with a quite new game experience.

  10. Well, I can always post a small donation for him :) I'm from a dirt poor country so I can't offer much money as gratitude though.

     

    Imoen Romance mod's history is complicated, the mod was tossed back and forth between a couple modders, and it never really gathered a huge fanbase (now it's probably mostly abandoned after getting finally finished after like 10 years of development), but I really like the writing on that one. Most romance mods are poop, but this one has some extraordinary depth for a mod. And the music's great! :3 I'm aware that there's not much people (modders in general) who will ensure EET compatilbility themselves on this one. I guess only K4thos can do it at this point.

     

    I will try to contact the Imoen Romance ToB modder, but he'll most likely not be interested in doing any modwork anymore :)

    I was always a fan of this mod in the *old* BGT days and familiar with the contents (and the technical problems) this mod always had. It is not an easy conversion for this mod because of the way the Imoen.cre is treated in EET and in the mod (this was already problematic in BGT). The big issue will be that the EET version for this one will require more than making it compatible with BG2EE/ToB but also with the continuous Imoen from BGEE. From a modder's point of view I would even say, one should rework the dream sequences etc not to a) collide with the Irenicus dreams b) use a dedicated strawman-Imoen to separate her from the *real* one following you through EET.

    Last point of hinderance is that it is not feasible to have a separate EET version of the mod instead of one that can fit old and new game + BGT + EET.

  11. Oh ! a VERY old bug :)

     

    In my game, I can't get to chess area (Durlag's Tower).

    When I check The 4 Area, I see that BG0507.ARE-BG0510.ARE has the same BCS file (which seem to be logical...).

     

    DMWWFissionBurn has never been set, so, the code below (from BG0507.BCS) can't be fired :

    IF
        Dead("AIRASPEC")
        Dead("KALDRAN")
        Dead("PHOENIX")
        Dead("jellspa")
        Global("DMWWFissionBurn","GLOBAL",1)
    THEN
        RESPONSE #100
            MultiPlayerSync()
            ActionOverride(Player1,LeaveAreaLUAPanic("BG0506","",[449.721],E))
            ActionOverride(Player1,LeaveAreaLUA("BG0506","",[449.721],E))
            ActionOverride(Player1,SetMasterArea("BG0500"))
            ActionOverride(Player2,LeaveAreaLUA("BG0506","",[509.772],E))
            ActionOverride(Player3,LeaveAreaLUA("BG0506","",[559.807],E))
            ActionOverride(Player4,LeaveAreaLUA("BG0506","",[381.686],E))
            ActionOverride(Player5,LeaveAreaLUA("BG0506","",[328.646],E))
            ActionOverride(Player6,LeaveAreaLUA("BG0506","",[613.857],E))
            MultiPlayerSync()
    END

    I can't find DMWWFissionBurn in any other BCS file...

     

    Workaround : use CLUA : C:SetGlobal("DMWWFissionBurn","GLOBAL",1)

     

    Change-log of BG0507.BCS (EET part) :

    Mods affecting BG0507.BCS:
    00000: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 1000 // Initialise mod (all other components require this): v30 BWP Fix
    

    Change-log of BG0507.BCS (BG1EE part) : Nothing

     

    Hmmm... I remember having this bug so long ago...

    Just a well-known SCS bug (I post this here, just in case...) : you can find it in every forum about BG :)

    Confirmed - that blocking global is added by mod. (yes, and the bug existed forever in BGT).

    Problem is that many tweak mods are just ported to technically work with EET but without thorough analysis of their in-game impact (or their need, as EE/EET has adopted a lot of stuff formerly added by mods already thus making things redundant.)

     

    This is one issue of the compatibility list at this moment - the list just tells you that the mod works in EET but it does not guarantee for bug-free or inter-mod compatibility. There are some mods on the list that from a quality point of view should not be there, they may impact the acceptance of EET once it goes beyond Release Candidate status.

  12.  

    YES the player knows the area at this point in the game - YOU do not know what area BG2626 is. Can you not stop commenting on a game version (EET) you have no idea about?

    Krghm, it's not like there's a humongous map in a thread called "EET Worldmap / Areas reference" in this forum that has the occupational answer...

    Sieppaa2.jpg

    But yeah, the player at the start of the game has no idea where they are, or what they have seen as they have not seen a thing, even if they have eidetic memory, it's a memory they do not have. This is why the map has not been revealed. There, try to overcome that.

     

    For those not familiar with the game yet:

    BG2626 is just the chapter 6 version of BG2600 where PC spend all life until the day (s)he leaves from there with Gorion...etc

  13.  

     

    before I apply the fix (by adding Explore()) or after ?

    One may ask why the tweak does such a thing anyway - why remove Explore() from Candlekeep where PC lived and grew up? He/she is supposed to know the area.

    You could also ask does the player know the area ? They have spent zero seconds in it at the start of the game, hence the "start". :devlook::jump:

     

    YES the player knows the area at this point in the game - YOU do not know what area BG2626 is. Can you not stop commenting on a game version (EET) you have no idea about?

  14. In BG2626, i was expecting reaching Chapter 7.

     

    Hey, of course! I remember having the very same bug in one of my runs of EET...

    Here is the post : http://gibberlings3.net/forums/index.php?showtopic=27796&p=242637 (and below is the solution that still works).

     

    But, I've read here that few peoples already did full runs, so my question is : why am I the only one to have this bug ?

    Does your BG2626.bcs still say (like in the old post) ?

    IF

    Global("Teth","GLOBAL",2)

    THEN

    RESPONSE #100

    IncrementChapter("CHPTXT7_") //because I have IncrementChapter("Chptxt7") no underscore

    AddJournalEntry(104622,INFO)

    SetGlobal("Teth","GLOBAL",3)

    END

  15. I made this report http://gibberlings3.net/forums/index.php?showtopic=28179&page=3&do=findComment&comment=247802 in the other thread, however after further analysis of the issue it seems to be a new bug introduced between RC4 and RC7. It concerns the end bios screens which are no longer shown but you get a bean dog SoD credits screen instead.

     

    Further info thanks to help from Argent77 -> it may be an issue with the alternative GUI (SoD) from EET_End.

  16. Greetings friends. I won't waste much of your time and just cut right to the chase. Some time ago (year or two) I read a post on some forum regarding this great mod's compatibility with Icewind Dale, but I've not found any evidence recently to confirm or deny this (other than compatibility lists leaving Icewind Dale out of it).

     

    I was just hoping for a quick confirmation or denial on that matter. I certainly appreciate your time! :)

  17.  

    337

    A script on this thread, and possibly others, causes my browser to freeze, until the script debugger pops up and says:

     

    A script on this page may be busy, or it may have stopped responding. You can stop the script now, open the script in the debugger, or let the script continue.

     

    Script: http://gibberlings3.net/forums…3rd_party/prettify/prettify.js:17

     

    I have Firefox, and Windows 7.

     

    I have firefox and windows 10 - message pops up occasionally since a few days - selecting *continue* on the message solves it for the current session.

  18. that's not a correct install order which may be the reason why you encountered such errors. Again quote from the first post in this topic:

    There are some dependencies between BGEE mods.

    I have found this

     

    install order to be a working one.

     

    (Note that it contains wedges mod for trial - however this mod caused occasional CtDs because it is german only and uses umlaut and symbols that my install cannot handle - so use that one with caution)

  19. EET RC 7.1 - Installing EET_gui makes EET crash. Problematic file is UI.MENU

    Is EET RC 7.1 different from RC1.0 RC 7 which is linked on the first entry of this thread?

     

    I just made a full install of it yesterday and use the EET_gui (SoD). No crash so far.

     

  20.  

     

    don

     

    I installed Baldur's Gate Mini Quests and Encounters v13 into BGEE. I launch EET and walk into the inn in Candlekeep and Lydia is not in there to begin the quest. I launch BGEE instead and she is in the inn. I don't understand why EET does not seem to be picking up the mod. Should I have installed the BGEE mods in the SoD directory instead of BGEE? Not sure if the other BGEE mods were picked up. I don't really want to progress until this is fixed. I also installed BG1 NPC, UF and Classic Movies. I think Classic Movies is detected because the opening movie was the old one.

     

    It seems BG2EE mods were detected.

     

    Hoping someone can please assist.

    don't understand what you mean. SoD directory IS BG:EE directory. SoD is not standalone expansion but part of the BG:EE, so of course you should install mods on a game with SoD and use that folder for resource importation

    I see what happened. I didn't realise the SoD folder contained a separate copy of the whole BG1 game. I installed the BGEE mods in the old (Pre SoD) Baldur's Gate EE folder, not the SoD one. I have now installed the BGEE mods into the SoD directory but EET is still not picking up Lydia in the inn. Do I have to start again and reinstall EET and all the other mods?

     

     

    By the sound of it, yes. The procedure is, install SoD, install mods onto SoD. Then install BG2EE, install EET (this is where content and installed mods from BG1/SoD are imported), and any EET-compatible mods you want onto BG2EE. And then finally run the EET closer.

     

    Like this http://gibberlings3.net/forums/index.php?showtopic=28245&page=2&do=findComment&comment=247030

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