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Roxanne

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Posts posted by Roxanne

  1. Not sure if this is a bug of this mod or a bug in EET when renaming/merging the dialogues

     

    Imoen's dialogue Global("X#IMMALAR","GLOBAL",1) about Malar all of a sudden triggers (instead of a response from Player1) the sentence that should be triggered by Global("Selftalk",Global",1).

     

    In EET the respective dialogues are Imoen2_.dlg and Player1.dlg

    It happens at the point where there is a statecheck for INT (my PC has INT 13)

    1,CheckStatGT(Player1,12,INT)

    2.CheckStatLT(Player1,13,INT)

    3. no condition

  2. Error installing Auren Aseph NPC (yes, i used the patch before):

    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Appending to files ...
    Appending to files ...
    Appending to files ...
    Appending to files ...
    Copying 3 files ...
    loading 1 tra file
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [Auren Aseph for BG2:ToB], rolling back to previous state
    Will uninstall 460 files for [AURENASEPH/SETUP-AURENASEPH.TP2] component 0.
    Uninstalled    460 files for [AURENASEPH/SETUP-AURENASEPH.TP2] component 0.
    ERROR: Sys_error("Angelo/lib/EET_functions.tph: No such file or directory")
    PLEASE email the file SETUP-AURENASEPH.DEBUG to theacefes (theacefes@gibberlings3.net)
    

    Do i have to install Angelo before?

     

    Installation so far:

     

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~EET/EET.TP2~ #0 #0 // Initialise EET (first mod in install order): 1.0 RC4

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.51 BETA (requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues by shawne: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended EE Epilogues by shawne: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #999 // Remove Anyone Identifier in EA.ids: v1.5 BETA_20160522

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #0 // TDD - Core: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.2

    ~TDDZ/SETUP-TDDZ.TP2~ #0 #6 // TDD - Robilard: v1.2

    ~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v3.0

    ~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v3.0

    ~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9

    ~AC_QUEST/SETUP-AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.00b_160119

    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.1

    ~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens

    ~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)

    ~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.

    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade

    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs

    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #3 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -> Yes

    ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)

    ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian

    ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain

    ~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v9

    ~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v11

    ~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v5

    ~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v5

    ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen

    ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget

    ~FISHINGFORTROUBLE/SETUP-FISHINGFORTROUBLE.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v3.1.1 pre-release

    ~FISHINGFORTROUBLE/SETUP-FISHINGFORTROUBLE.TP2~ #0 #1 // Optional: Add portraits for 63 major NPCs in Fishing for Trouble: v3.1.1 pre-release

    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song: 3.4

    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #1 // Worldmap addition -> Add Eilistraee's Clearing to the Worldmap: 3.4

    ~TOA/SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.4_20160104

    ~TOA/SETUP-TOA.TP2~ #1 #2 // Remove Sounds: v2.4_20160104

    ~TOA/SETUP-TOA.TP2~ #1 #4 // Remove Nomoran from the following Areas -> Amkethran (ToB): v2.4_20160104

    ~TOA/SETUP-TOA.TP2~ #1 #10 // Creature Balancing: v2.4_20160104

    ~TOA/SETUP-TOA.TP2~ #1 #20 // AREA Balancing: v2.4_20160104

    ~TOA/SETUP-TOA.TP2~ #1 #30 // Dialog & Script Balancing: v2.4_20160104

    ~TOA/SETUP-TOA.TP2~ #1 #40 // Stores Balancing: v2.4_20160104

    ~TOA/SETUP-TOA.TP2~ #1 #50 // Item Balancing: v2.4_20160104

    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 13

    ~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v4

    ~AJANTISBG2/SETUP-AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 13

    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15

    ~KIVAN/SETUP-KIVAN.TP2~ #0 #300 // Install Herd's Alternative Portrait for Kivan.: v15

    ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v15

    ~XAN/SETUP-XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage: v15

     

     

    There is an error in the setup-aurenaseph.tp2 provided by the EET patch. Just open the file in some editor and replace Angelo by aurenaseph.

  3. Error during installation of TDDz:

    RELOAD TDDz/TEMP/Translations/setup.tra
    loading 1 tra file
    
    RELOAD TDDz/TEMP/Translations/tp2.tra
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    ERROR: error loading [TDD/CRE/ZOMBX1.CRE]
    Stopping installation because of error.
    ERROR: [TDDz/_CORE/CreaturesContract.2da] -> [TDDz/TEMP/_CORE/CreaturesContract.2da] Patching Failed (COPY) (Unix.Unix_error(20, "stat", "TDD/CRE/ZOMBX1.CRE"))
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [TDD - Core], rolling back to previous state
    Will uninstall   4 files for [TDDZ/SETUP-TDDZ.TP2] component 0.
    Uninstalled      4 files for [TDDZ/SETUP-TDDZ.TP2] component 0.
    ERROR: Unix.Unix_error(20, "stat", "TDD/CRE/ZOMBX1.CRE")
    PLEASE email the file SETUP-TDDZ.DEBUG to shadowlich
    

    Only Ascension (master from https://github.com/whiteagnus/Ascension) installed before.

     

     

    // Log of Currently Installed WeiDU Mods

    // The top of the file is the 'oldest' mod

    // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

    ~EET/EET.TP2~ #0 #0 // Initialise EET (first mod in install order): 1.0 RC4

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.51 BETA (requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues by shawne: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended EE Epilogues by shawne: v1.5 BETA_20160522

    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #999 // Remove Anyone Identifier in EA.ids: v1.5 BETA_20160522

     

     

     

    SETUP-TDDZ.DEBUG

    attachicon.gifSETUP-TDDZ.DEBUG.txt

    Do you have the TDD (original mod) extracted to your game folder? You need to have the original mod + TDDz, but DO NOT install with original TDD setup (remove setup-TDD.exe and tp2) but with TDDz setup instead.

  4.  

     

    Thanks. I've just tested your worldmap.wmp file and it works fine here, so the file is not corrupted. Can't really help with this issue since it indeed looks like a local problem with computer that is not able to handle larger maps. Maybe try to disable background programs before starting the game. Also have you tried turning the computer off and on again? ;) Please share your PC specs (CPU, GPU, system) for a reference.

     

     

     

     

    Please share your PC specs (CPU, GPU, system) for a reference.

    CPU: Core I7 5820

    Ram: 16GB

    GPU: GTX 970

    System: WIN10

     

    It should be fast enough.

    I tried on BGT and it works fine.

     

     

    :thumbsup::beer:

     

    Same experience here - I also have windows 10 - everything worked with BGT and huge worldmap for years. Looks like EE is more CPU consuming, especially with huge worldmap. I solved it by removing some windows10 background garbage (e.g. cortana and such) and updating my drivers. After re-start I no longer have problems.

    Just one hint - make a save before travelling via worldmap. The EE engine looses the autosaves when you encounter the CtD and you may have to return to an earlier stage if it happens.

     

    I think there is nothing EET can do here, it is a computer specific issue.

     

     

    I think it's more an engine optimization bug or giant memory leak rather that not capable enough computer considering the specs posted by Weido. I'm running this game with huge version of BP-BGT Worldmap on HD3000 integrated Intel card and gen 2 intel core-i7, which are not even comparable to what was posted and yet the game never CTD. There is at least one more optimization problem with the game regarding sprite outlines feature - in SoD this simple feature brings my laptop to kneels in scenes with many NPCs (single digit FPS) but after disabling it the game once again runs full speed. Since they will look into that issue (it was submited if I remember correctly) maybe they will also improve optimization with other hardware setups.

     

    Reporting it on Beamdog Redime wouldn't hurt, although in such case give them repo steps based on vanilla games + BG-BGT Worldmap installation to eliminate any interference caused by other mods. After CTD the game creates DMP file inside "Infinity Engine - Enhanced Edition/crash" directory, which Beamdog can analyse to find what is causing it. I'm not reporting it since it doesn't crash to me but I encourage others to do so, if this happens on vanilla games too with worldmap mod installed, like in Roxanne case.

     

    This is what my graphic card says (NVIDIA) in response to its error message on the CtDs and it seems to fit into the discussion:

    "The most common cause for this issue is that the application exhausted the resources available to it in the GPU. It can also be caused by application sending to the Graphics Card a command stream that can not be broken into small enough pieces to be processed."

  5. Thanks. I've just tested your worldmap.wmp file and it works fine here, so the file is not corrupted. Can't really help with this issue since it indeed looks like a local problem with computer that is not able to handle larger maps. Maybe try to disable background programs before starting the game. Also have you tried turning the computer off and on again? ;) Please share your PC specs (CPU, GPU, system) for a reference.

     

     

     

     

    Please share your PC specs (CPU, GPU, system) for a reference.

    CPU: Core I7 5820

    Ram: 16GB

    GPU: GTX 970

    System: WIN10

     

    It should be fast enough.

    I tried on BGT and it works fine.

     

     

    :thumbsup::beer:

     

    Same experience here - I also have windows 10 - everything worked with BGT and huge worldmap for years. Looks like EE is more CPU consuming, especially with huge worldmap. I solved it by removing some windows10 background garbage (e.g. cortana and such) and updating my drivers. After re-start I no longer have problems.

    Just one hint - make a save before travelling via worldmap. The EE engine looses the autosaves when you encounter the CtD and you may have to return to an earlier stage if it happens.

     

    I think there is nothing EET can do here, it is a computer specific issue.

  6. I've noticed that many enchanted items from random drops are already identified, such as protection scrolls or enchanted ammunition. I'm running a number of mods though, so I can't tell whether this is caused by EET or one of the other mods. Can anyone confirm?

     

    Edit: I've also noticed a couple of misaligned door tiles in their closed state on map BG4000 (Gullykin).

    Doors in BG4000 ? I noticed that the open doors move a little bit to the left side compared to the closed ones. A bit of *jitter* when you open them. Is that what you mean? It does not happen in other areas I already checked (Beregost, High Hedge, FAI).

     

    I have not yet encountered any case of enchanted items but will keep my eyes open from now on.

     

    PS - I have mods installed from the EET-list sections 1 and 2 but only content/NPC mods, no tweaks this time (I want to see how the untweaked new game works before deciding on "enhancements").

  7. Roxanne, glad it works for you now :)

    I found now the source of the problem and it is not the game but occasional CPU overload of my graphic card if I read the log correctly. I just provide this information for others that may encounter a similar problem. The excessive CPU request closes the program which appears like a CtD in the EE game.

  8.  

    Additional information - I installed BP-BGT worldmap in BGEE (after EET was run) for testing and:

    1. it allows me to select between the 2 worldmap sizes (this does not happen in BG2EE with EET)

    2. the large worldmap works

    3. the huge worldmap (the one enforced in EET) causes CtD

     

    tested the same thing. Finished importing BG:EE content to EET. Than installed worldmap on that BG:EE with these mods:

     

     

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 10
    ~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.3_20160416
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.3_20160416
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #0 // Amount of -ahem- details and BG-style vs. description text!: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey (WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): v1.3
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: v1.3
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0
    ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #0 // Restore BG1 movies to BG:EE -> Replace all movies: v0.05
    ~BGEECLASSICMOVIES/SETUP-BGEECLASSICMOVIES.TP2~ #0 #2 // Show all movies in options without need to unlock them in game: v0.05
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v13
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v13
    ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 //  "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~GARRICK_FLIRT/SETUP-GARRICK_FLIRT.TP2~ #0 #0 // Garrick's Infatuation: b20140925
    ~GARRICK-TT/SETUP-GARRICK-TT.TP2~ #1 #0 // Garrick: Tales of a Troubadour: 1.26
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v9
    ~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v9
    ~GAVIN/GAVIN.TP2~ #0 #13 // Gavin: Player Initiated Dialogue: v9
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
    ~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
    ~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
    ~MARGARITA/SETUP-MARGARITA.TP2~ #0 #0 // Margarita for Baldur's Gate: Enhanced Edition
    ~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU: v11
    ~MUR'NETH/MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds: v11
    ~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
    ~NEERA/NEERA.TP2~ #0 #1 // How much time would you like between talks (approximately)? -> 15 minutes: v1.1
    ~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
    ~NEERA/NEERA.TP2~ #0 #7 // Make Rasaad romanceable by men?: v1.1
    ~SARADAS_MAGIC/SARADAS_MAGIC.TP2~ #0 #0 // saradas_magic
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #4 // Choose an alternate class for Sirene? -> Undead Hunter
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #5 // Alternate Portrait (BG2 style) by Isandir
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #7 // Sirene NPC for Baldur's Gate: Siege of Dragonspear
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #9 // Choose an alternate kit for SoD-Sirene? -> Cavalier
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v14
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v14
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 1.9
    ~SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
    ~SETUP-VYND.TP2~ #0 #0 // Vynd for BGTutu, BGT and BG:EE
    ~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v9bgee
    ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.1

     

     

    And both large and huge worldmap works fine.

     

    Again tried installing BP-BGT Worldmap on that EET installation with above mentioned mods - once again no crashes.

     

    Sorry can't reproduce it.

    -----------

     

    Send me only the WORLDMAP.WMP that crashes in your game (so after installing BP-BGT Worldmap). If it won't crash in my game than it looks like for some reason your computer can't handle Large worldmap.

     

    Good and bad news - I cannot reproduce it either.

    After some restarts of the computer, I have now installed huge worldmap both in BGEE and in EET (in order to produce the failing WMPs). But it works in both settings now. Also I used huge worldmap on this computer before in old BGT setup and with EET 0.9 on the older BG2EE version.

    So, finally it seems that it was a local problem, maybe some process that occupied too much capacity or whatever.

     

    Sorry for all that mess. I keep my fingers crossed that it will not re-appear. After all, the general message is that EET works with the BP-BGT worldmap.

  9. Further info regarding the worldmap issue

     

    Complete new install of BGEE and BG2EE + EET RC4 done.

    Problem remains.

     

    Additional information - I installed BP-BGT worldmap in BGEE (after EET was run) for testing and:

    1. it allows me to select between the 2 worldmap sizes (this does not happen in BG2EE with EET)

    2. the large worldmap works

    3. the huge worldmap (the one enforced in EET) causes CtD

  10.  

    I tried out one *last straw* idea and it seems to work. After each time I install a mod that changes worldmap entries and prior to running BP-BGT worldmap, I put the clean map into override - so far this does the trick. I will continue like that for the rest of BG2EE and see where that gets me (otherwise I will start from scratch with a new BGEE install).

     

    I will find the solution when I finish my work for today (I really shouldn't be here right now :p). This is enough information to see what's up, so please wait a few hours.

     

    My *last straw* approach did not work either....

    I will completely delete everything and start with a clean bgee install before doing another attempt with EET RC4.

  11. thanks for tests, Roxanne. I will check it myself since I already have an installation with all mods from BG:EE compatibility list installed, so I should be able to find out what's up if the origins of the problem is in BG1.

    I tried out one *last straw* idea and it seems to work. After each time I install a mod that changes worldmap entries and prior to running BP-BGT worldmap, I put the clean map into override - so far this does the trick. I will continue like that for the rest of BG2EE and see where that gets me (otherwise I will start from scratch with a new BGEE install).

  12. that doesn't make sense considering I don't have CTD on clean EET + BG-BP worldmap. Since you are using clean WMP from BG2:EE that I sent you before there is nothing there that could corrupt the file. :O I will look into it when I find some time.

     

     

    I may be wrong, but as far as I remember, BG-BP worldmap comes with 2 maps (something like large and huge... or something like that) . Are you sure you both test with the same map ?

    With Drizzt Saga installed in BGEE the huge map is enforced, the other one cannot be selected.

     

    Since this was also the case when I removed all mod table entries from BGEE in EET, it looks like there may be another issue.

     

    I think the best way is to delete everything and start with a new installation of BGEE as well. It appears that the issue is inherited from there.

  13.  

    I will install worldmap right after EET and see what happens, if it is ok I will uninstall it again and repeat the step after each mod which adds to worldmap...

     

    that would be a great help, thank you.

     

    PS - I have decided to do a complete new install of BG2EE and EET

     

    I've just pushed the next RC update. Hopefully in time (if no than I've also released mini patch for older version)

    Although it must be really frustrating doing installations over and over. BWS can't come soon enough.

     

    Report on worldmap issue

    1. Did a new install pf BG2EE

    2. Installed EET RC3

    3. Installed patch RC4

    4. Installed BG-BP worldmap >>>>>CtD when selecting worldmap in game

    ________________________________________

    5. Ununstalled BG-BP worldmap

    6. Removed entries for Drizzt Saga and Stone of Askavar from BGEE from all tables (in case one of these mods was the source)

    7. Installed BG-BP worldmap >>>>>CtD when selecting worldmap in game

     

    Here are the tbl from step 6

    Worldmap_tbl.zip

     

    I also attach the BGEE weidu log in case there is another mod modifying worldmap that I am not aware of.

     

     

    No idea what to do next other than to set the issue aside for the moment and continue (will modify my own mods new area position to fit into some - empty spaces on the EET map - not nice but at least useable for further testing)

  14. I think there is enough material for the next RC release.

     

    Version 1.0 Release Candidate 4

    - fixed glitched water overlays (by argent77). Please let us know if you find more areas with this issue

    - fixed NPC continuity (in old versions there may be problems with disabling old NPCs when you come back to area that has NPC which never joined the party - problem caused by NPCLEVEL.2DA variants)

    - fixed incorrect strref used for chapter 20 in GUI Journal screen

    - fixed RC3 regression regarding BG1 Player1 starting weapon

    - class text 2da rows normalized during fina± patching to always use 10 columns

    - worldmap is now generated using BP-BGT Worldmap code (which fixes problem with "Destination Unreachable" string shown on unvisited worldmap areas with blank TLK entries)

    - altered str{nÁ'D9]0꾧䥵’ ÎÃaL>‚PßstËØeRùëbÝ@¶ƒ¿íØùÌâéµÖ‰W¤Ï°Žqg_`3ÆèÛ¿²Jª_pA”#t¢¥I•ŠáÀãªÓ~"33ìǘØ~=0ãøeöAÔÏhÿûx&wíêæf²œ¬PÃÞ㊗çê&Éà©Y’ÑùõœðÒ`!ÏàÇ(r æÒï~94?´»¾À‘‡–½²%ì°ÖFìƒêº6•L9VžÇõéMLûÃùA8êqgoøÕÓ¸ÝÝzÜNý&LšŠ!åÉ*Æç¢Ì-”¾âã ðtf¿ú&¶¹®"oDbסƒöúlZ\LKûFòYPãò`Xö\[äo`H¬{~%B T¬©P dÕ&gÙrÆwÃhr{`Šz”£¶Á"|÷zq\&Ê.X|t%¥×šÔ㾜ßÀÞ ï¹¼â=È¢êÏý»²»ªƒFò6óå>”ˆ˜%d,ÐɉgFb='nomediaparse' href='https://www.sendspace.com/file/xiv7ny'>htbpIj//wwq´ë¦£ƒcÏÉ%deÀgOÞ?jW:/c4/p>

    Just finished a new install with RC3 - where in sequence would be the right place to install the patch? Right after EET before I start with other mods?

  15.  

    thanks

     

    Note the NTotSC you see is my own conversion I use locally until your version becomes available (otherwise I cannot test Sandrah) - it is just a TP-update similar to what TDDz does for TDD.

     

    please also post your NTotSC tp2 file, so I can check how the worldmap is patched by it before I start checking those other mods (which will be very time consuming if the game doesn't crash on EET worldmap :( ).

     

    And just to be sure - Sandrah mod doesn't touch WMP at all, right?

    Suggest to wait for a bit, I am just checking NTotSC and Sandrah myself at this moment with the clean worldmap you gave me. This should show if any of the two are to blame.

     

    Edit

    I can exclude Sandrah as possible source - the mod adds loads of new areas to worldmap but when installed on the clean map, there is no issue with or without BP-BGT Worldmap. (Or with default or new GUI provided by EET_end).

     

    The issue may be in the NTotSC, although I used it without problems in EET 0.9Beta before

     

    //**************************************************

    // WORLDMAP

    //**************************************************

    PRINT "Updating Worldmap...."

     

    ACTION_IF FILE_EXISTS ~Worldmap/map_mods_areas.tbl~ THEN BEGIN

    COPY ~Worldmap/map_mods_areas.tbl~ ~Worldmap~

    APPEND_FILE ~ntotSC/Worldmap/areas.tbl~

    COPY ~Worldmap/map_mods_links.tbl~ ~Worldmap~

    APPEND_FILE ~ntotSC/Worldmap/links.tbl~

    //preliminary step - making LANGUAGE temporary file until the new WeiDU

    COPY - ~ntotSC/Worldmap/%LANGUAGE%/worldmap.tra~ ~tmp_worldmap.tra~

    COPY ~Worldmap/map_mods_trans.tra~ ~Worldmap~

    APPEND_FILE ~tmp_worldmap.tra~

    END

    ELSE BEGIN

    MKDIR ~Worldmap~

    COPY ~ntotSC/Worldmap/areas.tbl~ ~Worldmap/map_mods_areas.tbl~

    COPY ~ntotSC/Worldmap/links.tbl~ ~Worldmap/map_mods_links.tbl~

    COPY ~ntotSC/Worldmap/%LANGUAGE%/worldmap.tra~ ~Worldmap/map_mods_trans.tra~

    END

     

    COPY ~NTotSC\tisunpack.exe~ ~override~

    COPY_LARGE ~NTotSC\tiz~ ~override~

     

    AT_INTERACTIVE_EXIT ~ntotSC/NTAreas.bat~

     

     

    In order to avoid any worldmap problem with Sandrah mod in the future I think I will reuse a modified feature from BWP/BWS for EET.

     

    "To be able to install Sandrah, you must copy the file worldmap.wmp IMMEDIATELY BEFORE INSTALLATION OF THE MOD from the folder BiG World fixpack into the override folder.

    Because this patch cannot be installed before, this will not be done by the BiG World Fixpack.bat, but the BiG World

    Install.bat."

     

    In EET I can achieve the same by adding this line to the early part of her tp2

    COPY ~EET/base/worldmap.wmp~ ~override~

     

    My mod anyway requires BP-BGT worldmap to be installed afterwards.

  16. thanks

     

    Note the NTotSC you see is my own conversion I use locally until your version becomes available (otherwise I cannot test Sandrah) - it is just a TP-update similar to what TDDz does for TDD.

     

    please also post your NTotSC tp2 file, so I can check how the worldmap is patched by it before I start checking those other mods (which will be very time consuming if the game doesn't crash on EET worldmap :( ).

     

    And just to be sure - Sandrah mod doesn't touch WMP at all, right?

    Suggest to wait for a bit, I am just checking NTotSC and Sandrah myself at this moment with the clean worldmap you gave me. This should show if any of the two are to blame.

     

    Edit

    I can exclude Sandrah as possible source - the mod adds loads of new areas to worldmap but when installed on the clean map, there is no issue with or without BP-BGT Worldmap. (Or with default or new GUI provided by EET_end).

     

    The issue may be in the NTotSC, although I used it without problems in EET 0.9Beta before

     

    //**************************************************

    // WORLDMAP

    //**************************************************

    PRINT "Updating Worldmap...."

     

    ACTION_IF FILE_EXISTS ~Worldmap/map_mods_areas.tbl~ THEN BEGIN

    COPY ~Worldmap/map_mods_areas.tbl~ ~Worldmap~

    APPEND_FILE ~ntotSC/Worldmap/areas.tbl~

    COPY ~Worldmap/map_mods_links.tbl~ ~Worldmap~

    APPEND_FILE ~ntotSC/Worldmap/links.tbl~

    //preliminary step - making LANGUAGE temporary file until the new WeiDU

    COPY - ~ntotSC/Worldmap/%LANGUAGE%/worldmap.tra~ ~tmp_worldmap.tra~

    COPY ~Worldmap/map_mods_trans.tra~ ~Worldmap~

    APPEND_FILE ~tmp_worldmap.tra~

    END

    ELSE BEGIN

    MKDIR ~Worldmap~

    COPY ~ntotSC/Worldmap/areas.tbl~ ~Worldmap/map_mods_areas.tbl~

    COPY ~ntotSC/Worldmap/links.tbl~ ~Worldmap/map_mods_links.tbl~

    COPY ~ntotSC/Worldmap/%LANGUAGE%/worldmap.tra~ ~Worldmap/map_mods_trans.tra~

    END

     

    COPY ~NTotSC\tisunpack.exe~ ~override~

    COPY_LARGE ~NTotSC\tiz~ ~override~

     

    AT_INTERACTIVE_EXIT ~ntotSC/NTAreas.bat~

     

  17.  

    Some mod must have done something to WMP prior to my installing BP-BGT Worldmap.

     

    post your weidu.log please. Also please check out if the game crashes with that old WMP file without BP-BGT Worldmap installed.

     

    The game does not crash with old WMP file (The EET map) without BP-BGT Worldmap.

     

    Here are the logs and also the tables from worldmap (I did not see anything strange in them).Worldmap.zip

    Note that I installed SireneNPC despite your warning - I have corrected the reported issue locally in the baf before installation (the mod does nothing to WMP)

    Note the NTotSC you see is my own conversion I use locally until your version becomes available (otherwise I cannot test Sandrah) - it is just a TP-update similar to what TDDz does for TDD.

  18.  

    Now I have selected the GUI provided by EET-End and the CtD happens. I will make another attempt with this GUI uninstalled. My assumption is that the EET GUI is based on the SoD one, not on the BG2EE?? Is this possible?

     

    If you tested it by starting new game than it sounds like one of the mods in your install order broke the worldmap. I've just tested it on clean EET installation with both BG2:EE and SoD GUI - started new game and went from Candlekeep to Beregost without issues.

     

    btw. these messages during bp-bgt_worldmap installation:

    ERROR: error loading [//bd7100.are]

    ERROR: error loading [//bd7100.are]

    ERROR: error loading [//bd3000.are]

    ERROR: error loading [//links.are]

    are harmless. As mentioned in this post EET still hasn't implemented going back to SoD areas (vanilla SoD cuts out access to them going from chapter to chapter which won't be the case in EET). So in order to disable those new links for now I've commented them out via "//". This feature is planned for the next RC. I'm planning to also prepare a patch for those who already installed the game, so no need to wait for it.

     

    ---------

     

    Anyway Roxanne, check out TBL files located in Worldmap directory, maybe you will see something odd in them added by one of mods. Also you may try to uninstall BP-BGT Worldmap and than place clean WMP file (make a backup of the old one first) to override and install worldmap again. If the game won't crash after doing so than you are good to go, but it also means that one of the mod corrupted the file, which is worth investigating further. Also please check out if the game crashes without BP-BGT Worldmap installed.

     

    Thank you so much - the trick with the clean map worked.

     

    Some mod must have done something to WMP prior to my installing BP-BGT Worldmap.

    Since it has happened already in my previous BGEE-SoD install that narrows down the possible sources. I will take another look at those tables as you suggested.

  19. Roxanne, you don't have updated bp-bgt_worldmap BAM file with icons, right? https://github.com/K4thos/EET-patches-for-BG2EE-mods

    Place it in correct folder and reinstall setup-bp-bgt-worldmap.exe

    The mod is supported

    This is not the problem.

    I HAVE the patched worldmap. I can verify in NI that all areas (including SoD maps) are there and correct. All bams are there.

    I have encountered the problem with the huge worldmap before when using it in BGEE-SoD, it always caused CtDs. Same worldmap in BG2EE (with the EET 0.9) had no problems.

    Can it be the size (8000x6300) that causes the problem? Something else beside the additional bams may have changed between 0.9beta and 1.0 RC?

  20. Already next question

    I get a CtD when trying to access the worldmap in my installation. This is due to the fact that I use the huge worldmap from BP-BGT-Worldmap. I had this problem before with BGEE/SoD game but not with BG2EE.

    Now I have selected the GUI provided by EET-End and the CtD happens. I will make another attempt with this GUI uninstalled. My assumption is that the EET GUI is based on the SoD one, not on the BG2EE?? Is this possible?

     

    Edit. 1. Changed to the default GUI with same result.

     

    2. Installed Worldmap after EET_end with same result

     

    It looks like EET does no longer support the huge BP-BGT-Worldmap at all ????

     

    I had no issues in this respect with the 0.9b of EET

  21. BG2EE_PL mod works fine. Unfortunately translation is still messed up in the same way as previously. Also at the beginning of the game i have this screen (i didn't have it last time). I guess i should be abe to to chose game from it:

    Baldr002.jpg

    Looks like the screen to remind you that you must install the EET_end still??

  22. Feedback on RC2 with GOG game

     

    Made an installation of plain BGEE-Sod with just modmerge added

    Installed EET on unmodded BG2EE + EET-final (selected the new GUI created for EET)

     

    No issues in installation - I like the new GUI provided - I started each of the 4 campaigns (ignored the pits stuff as usual) to get a first impression.

     

    Congratulations!!!

    It was really worth the wait and effort.

     

    So I will now do a full BGEE mod install according to the EET list, then run EET in BG2EE and add all the recommended mods afterwards.

    (And hopefully start testing my own big EET mod from tomorrow on).

     

    A new Baldur's Gate era has started.

  23. Kk4thos on 15. Jan 2016 said:

    I'm working on updating NTotSC to work with both EET and BGT at the same time, so a version that hopefully will replace the one currently hosted on SHS. Native support, so installed after EET on BG2:EE or after BGT on BG2. Similar treatment as DSotSC, so modernized tp2 coding, EE engine related changes, cross-platform coding, internalization of all known bugfixes and major item and XP balancing overhaul.

     

     

    Is this still planned?

    Might it even be available for EET V1.0 RC?

  24. After a bit of testing myself I think I've discovered the problem they were referring to: disabling traps also disables undead spawning in after their respective tombs are looted. In SoD's starting dungeon, Korlasz' family tomb, this can lock the player out of certain quests, as the undead that spawn after popping open the sarcophagi never appear (the mummy on the first floor who wants you to drive the mercenaries off; the spirit on the second floor who wants the broken staff, etc). Not sure if other areas or quests are similarly affected, as I only had time to check out the first dungeon, but I thought I should give you a heads-up.

    Those issues are not new with SoD, they already existed before in BGT (reports were made on SHS forum) and consequently BWS marked this component as expert install.

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