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Roxanne

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Posts posted by Roxanne

  1. There is a BWFixpack for my Solaufein's EET compatibility. It's in "c#solaufein" and was there still at the 16th of February. I think it tries to patch an older version, though.

    I have a new version ready and will release it as soon as the new Kerzenburg download section is rebuild. (Kerzenburgforum is changing software, all links will have to be updated soon.)

    My mistake, sorry. Yes c#solaufein is there.

     

    I was looking for solofein...idiot

  2. Ah, thank you for that information. Would be awesome to have it be an actual useful item in BG2.

     

    Okay, so I just double checked, and my party is mostly level 9, even some 8. Our highest casting level is 5. We're stuck in the Planar Sphere and I'm not sure what to do. I've raised the XP gain back to 50% but now I'm wondering if I need to set it higher to "catch up" to where I should be. I ended up missing out on Ulgoth's Beard thinking I would come back later in BG2, so might have missed some XP there, but I did Durlag's Tower. Will thoroughly examine the rest of Athkatla and do all the quests, etc., there, but will there be enough XP to get me to where I need to be? My main char is a level 9/10 Mage/Thief. A few characters are level 8 and the rest are 9.

     

    Any advice here?

    You should be able to revisit BG1 areas by now to do things you missed, if any.

  3. @ jastey

     

    There seems to be an error in the compatibility list with respect to Solaufein.

    There is a mod - alpha version? - listed for you in the part that requires fixpack patching. The only fixpack patch however is for Weimer's Solaufein and it is not even for EET.

    My assumption is that the two drow mods were mixed up when the list was originally created.

  4. That Lich thing from SoD is a great disappointment. It only works for that quest, There needs to be a mod that makes it a universal thing against Liches. I carried it around and it does nothing outside the cave it was made for.

    Actually I forgot to look into the case. Maybe I will do one of these days.

  5. I never use it myself, so I cannot answer your question.

    BUT

    From an older discussion with k4thos I know that there is a global you can set to disable it in game.

     

    This means, that you can just go ahead and use it and if you run into trouble you can disable it with setting that global with console.

    If needed I can look up that global, so no need to worry.

  6. Not sure what happened then. I did set the following caps while playing through EET.

     

    BG:EE - 89,000

    SoD - 250,000

    BG2 - no cap.

     

    I'm wondering if that was a bad move or not recommended or something? It was an option in EET Tweaks so I figured it was alright. What level should the start of BG2 be? My party is level 9 I think, but again, we have no level 6 or higher spells.

     

    Ah well. I guess I'll give it another shot soon. Haven't played in a couple days.

    I played with no XP cap at all,

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.7

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2040 // XP for Traps, Spells and Lockpicking -> BG1 values (default): 1.7

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.7

    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -> Decrease to 50%: 1.7

     

    I did all the big mods in BG1 part (including Sandrah) and the side quests in SoD.

    My single class fighter (swashbuckler) was level 11 at BG2 start and the continuous NPCs I re-recruited were between level 9-11 depending on their classes and when/how they joined in earlier days. Some of them have meanwhile gained a level during initial SoA quests. I did the slavers including those in the temple district. Did Unseeing Eye and Umar. Also the Mae'Var quest and now owning the thieves guild (thanks to Amber, my thief) and the cleric stronghold (thanks to Chloe, not a cleric but devotee of Lathander).

    Based on this, the game's quests and challenges are still pretty hard but I am not as desperate as you are,

    PS - I also defeated the first of the Liches with Kangaxx parts and the Lich in the Crocked Crane, so I have daystar now. And I did one of the TDDz quests to test how it fits into the game now - it was rather easy. Also some Region of Terror episodes (without Drizzt, which I can do as I have Sandrah in party) - those were not too hard.

  7. The SoD campaign has a *Main* global

    Global("bd_plot","global")

    which runs all through the campaign from 0 to somehere in the 600's

     

    Increments are made on that global for all relevant plot events.

    As such it is a really good tool for modders during SoD to time or trigger their events as you always have a relation to where you are in the campaign. It is a far better reference than chapter numbers or area checks. Really great design in my eyes.

     

    Question

    Does somebody know of any source/list/overview as to what the value of that Global iadvances at significant events?

     

    Like e.g.

    Global("BD_PLOT","GLOBAL",50) = end of Korlasz dungeon + start of main quest

    Global("bd_plot","global",440) = Dragonspear last gate falls

  8. There is no correct path in BG2 other than the main plot. Everything else serves to get you the money, experience and equipment to move on. You can do as much or as little of it as you like.

     

    I would order the main side quests by difficulty, knowing there may be a lot of different view on that.

     

    Here is mine, just as a starter for discussion

     

    1. Slavers in the Slums

    2. Trademeet + Druids (including Djinns)

    3. D'Arnise Hold

    4. Unseeing Eye

    5. Umar Hills - Shade Lord + Dragon

    6. Firkraag

    7. Kangaxx (including the two Liches to get his parts)

     

    The 6 and 7 may change positions depending on the mods you installed.

  9. I used BWS "Recommended" but also enabled all of the SCS extra options.

    Just for comparison, these are the

     

    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4172 // Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6521 // Smarter genies -> Genies have normal hit points: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6531 // Smarter celestials -> Celestials have normal hit points: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6541 // Smarter dragons -> Dragons have normal hit points: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v30 BWP fix + K4thos' EET compatibility

     

     

    Just to clarify, since you always mention EET - EET only is the platform to make all the parts into one game. It does not change challenge level by itself.

  10. So I'm having a rough go of BG2 w/ EET right now. It seems every quest I do, I basically run into enemies that are much too strong, almost entirely the mages or mage-like creatures (rakshasas, which I understand are high level and powerful, vampires, too.) The humanoid mages are the worst. I can only cast level 5 mage spells at max and have no way at all of even damaging most of these mages. They cast all these protections and all I really have is Breach and Spell Thrust, neither of which seem to ever work (and barely ever even make the mage roll a Saving Throw.) My only option is to run away, wait for their protections to run out and charge back in. I feel that's very cheap and a cheat, basically, but I see no other way of handling these enemies.

     

    Am I doing something wrong? Are the Planar Sphere quest and the Firkraag quest meant to be done at much higher levels and I tried them too early? It's a bit confusing really.

    This sounds like something else is involved here, not just SCS. I cannot remember rakshasas appearing before Suldanessalar except in mod added areas. The one in Druid Grove is some lesser version, I guess. (But this is just memory and I may be wrong...)

  11.  

     

    Not sure if this is the case for you (there are so many variations of modded vampires...) but you can look yours up in NI (first check the area you encounter them to see which cre-files they are). If they have script Vampir01.bcs assigned in some slot, remove it.

     

    Mind that the check will only be effective from any save prior to visiting the area they are in or prior to the event that spawned them.

     

     

    Random question but how do you find out the cre file of a monster you're fighting?

     

    With Near Infinity. Either it is in the are-file of the area you visit or it is in the respective bcs-file for the area if spawned later. Some cases spawn extra monsters after some special event/dialogue/cutscene.

    There is also some hotkey function if enabled, but I forgot which, I usually use NI anyway because I then have the file already at hand for further details.

  12. I want to execute this command with a hotkey, not by texting it in console. Is it possible?

    In this case the method with two scripts, I posted would be applicable. While the cutscene script is a *free* script, just called by the other one's action block, the first one needs some *anchor* in the game. It must be running in the active area to react to your hotkey triggering. There's many ways of doing this and depends on your circumstances.

  13. Long live and prosper to you, mighty wizards of IE modding&scripting 'n stuff.

     

    I shouldn't even be here for my misery of appropriate skills and language. But!

     

    I humbly ask you to help me with embedding a certain script in BG:EE which should make my main character Rest() (restore spells without movie and game time advanced) on demand with a hotkey.

     

    In this case I have absolutely no competence or knowledge and skills to rely on.

     

    My aspiration is based on this post: https://forums.beamdog.com/discussion/8317/general-bgee-customization/p1 section 3 - Using Custom Scripts, also I suggest involving script action Rest()

    ...somehow and make it automated with hotkey, but I have no useful ideas about it and my 15-minute experience of using DLTCEP ended fiasco.

     

    So, please, can I get any "step by step" help?

     

     

    0x0021 HotKey(I:Key*HotKey)

    Returns true only if the specified key was pressed in the last script round. Hotkeys defined in keymap.ini take precedence over hotkeys expected by this trigger.

     

    96 Rest()

    This action applies the benefits of resting (i.e. healing, restoring spells and restoring abilities) to the active creature. The action does not play the rest movie or advance game time.

     

    IF

    HotKey(X)

    THEN

    RESPONSE #100

    StartCutScene("MyRest")

    END

     

    where MyRest.baf is this

    IF

    True()

    THEN

    RESPONSE #100

    CutSceneId(Player1)

    StorePartyLocations()

    FadeToColor([20.0],0)

    Wait(1)

    Rest()

    ActionOverride(Player2,Rest())

    ActionOverride(Player3,Rest())

    ActionOverride(Player4,Rest())

    ActionOverride(Player5,Rest())

    ActionOverride(Player6,Rest())

    Wait(1)

    RestorePartyLocations()

    Wait(2)

    FadeFromColor([30.0],0)

    EndCutSceneMode()

    END

     

    Just a starting point, you need to test and modify it to your needs.

    I have no idea where you want to put that first script that triggers the cutscene? Some NPC that must be in party, some creature you create in the area you are in? Baldur,bcs? It must be a script that already runs in the active area,

  14. Launcher is freezing because it execute EET_Gui mod with appropriate commandline switches for installing and uninstalling. If the installation/GUI change was sucesful, the "Current GUI" text will become green. If not, then red. I see what I can do about avoiding application freezing.

    I just dd another round of tests with your tool. It works now as described. I have no idea what failed on my earlier attempt. Maybe too many other things were running.

    Anyway, sorry for the false alert.

  15. 1.2.0 - added ability to change EET GUI :happy:

    I have the following issue

    - EET_gui mod is installed and in use.

    - I start your tool and go to Setting

    - it shows SoD GUI in use and I select change to BG2

    - The tool freezes. When I kill it in Taskmanager I can start the game from Baldur.exe and the GUI has been changed to BG2 indeed.

    - when I try your tool again, it still shows me SoD GUI in use and offers me BG2 for change

     

    I re-installed EET_Gui mod to repair.

  16.  

    When the 6 shapechanging mages jump you when you leave Athkatla

    I am not sure I remember them or maybe I have not met them yet.

     

    I have been a number of times now through all of EET and I have Ascension for ToB as well. I am not a tactical game fan, I do not need it harder and harder, so you know what I mean when I say that you can win it. I always do, since otherwise I could not access my own Sandrah RtF sequel...

  17. Minsc and Boo would explain you this : Hit harder !

    :wub2: SCS :wub2:

    It may be a matter of taste but I feel that SCS works extremely well in EET this way. It compensates for the slightly more xp you may have, especially when you have many mods installed. Still, it is not yet a pure tactical game - but the bosses are still a big challenge and the overall mob not too weak.

    And consider that most players for this setup are not BG beginners. Every now and then you want to have a battle that takes more than 2 minutes to win.

    PS- I stumbled into the Rune cellar in Bridge District yesterday, oh boy!

  18. Thanks. I think the problem is I have literally none of those as I can't cast level 6 spells. I have one copy of Pierce Magic, a scroll, and that's it.

     

    But, after literally an hour of trial and error, I think I've figured it out. Didn't realize you can run down in the grassy area below the altar. So I quickly destroy the altar ASAP, retreat to the grass and try to survive until his protections run out. Then, quickly throw everything at him while I have a chance between his casting of protections. I had him Near Death a minute ago, and literally drank a healing potion instead of an invisibility potion with my main character and ended up taking a shot that killed me. So next time should be good to go.

     

    Rough one, though. Hard + SCS might just be a little too much, but I'm not entirely sure because the normal combats are mostly easy enough (it's just those damn boss battles that give me trouble. Usually powerful mages.)

    I play EET with similar settings and yes, that dragon is a hard nut. You can pass him by with the shadow wardstone and solve the Umar quest, then come back to him when you feel ready. I surrounded him with a lot of summons to keep him (or is it Her rather?) busy, only problem is that the dragon gets hostile as soon as the first summoned creature appears. Moving out of that area to the altar or upstairs helps you survive (do not rest however).

    Anyway, with those settings you may want to delay that battle to a later part of SoA, if you do Umar very early, you easily face a foe too large for your skills.

  19. So I installed EET on my Steam version of the EE games in order to do a full-trilogy run-through, and things seem to be going fine except that, after starting Chapter 9 in SOD, the chapter number on my save games (as shown on the load game list) jumped, for some reason, to 21, and is being incremented from there (so my "Chapter 10 start" game says "Chapter 22, 160 days", etc.).

     

    Checking the global variables with the console, "Chapter" there is still what it should be, so I don't expect there will be any actual issues as a result from this but it's still rather strange - does anyone know where the game reads the number it lists there from and whether I can tweak it with NearInfinity?

     

    Thanks.

    The day count is also wrong most of the time. This is just a display thing we found long ago and it seems it is not even caused by EET but something in the original game. File it as *cosmetic*, K3thos who made EET has not been around for a long time but maybe the EE patch 2.5 will fix it.

    In game everything works correct.

     

    PS - This may differ per install and depend as well on the GUI you are using.

  20. Thank you! I fear for the PPG mods the links to the new version have to be updated in BWS or it will still get the older ones.

     

    Breagar works fine for me if i install it after the EET transformation.

    I did the BWS update for the three PPG mods.

    The Sirenscall page needs a bit of cleanup as it has a mix of v14 and 15 references at different points.

  21. Ascalon's Questpack updates to v2.02 is now directly compatible with EET.

    It adds quests to both parts of the game.

     

    Link from GitHub: https://github.com/Gitjas/AC_QUEST/releases/latest

     

    Link from official download site: https://kerzenburg.baldurs-gate.eu/downloads.php?id=77

     

     

    Aaaand finally, PPG official downloads page is updated with the EET comatible versions:

     

    Banter Pack v15

     

    Flirt Pack v1.04

     

    Lure of Sirirne's Call v15

    The EET list is up-to-date.

     

    Does this change any BWS download links?

     

    (and this http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/page-250?do=findComment&comment=600410)

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