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Simon280586

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Everything posted by Simon280586

  1. So I tried it out and the trolls now die normally, and the spirit trolls no longer flicker. That's great! However, I think part of the fix is still missing: polytweaks applied improved invisibility via script, rather than their claws, but now the trolls never go invisible. Now they are pretty easy to kill (as they are easier to hit and can be targeted by spells). Also, they no longer drain strength on a hit. I have a save where there's a lone spirit troll down the hallway that I can easily test on. With your component installed, he's visible. If I uninstall it and install the polytweaks component, he's invisible, and becomes partially visible when he attacks me. Any chance you could take a look at this? edit: I had a look through the scripts and found this (in TROLSI01.BCS). But I don't know what to do with it as I don't know any programming. Also it looks like the strength drain effect comes from a^spitrl.spl:
  2. Awesome! Really appreciate you doing that for me. Thanks! I've just installed it and will let you know how it works out.
  3. Hi! The 'fix' I was referring to is from this part of the readme: With SCS, spirit trolls go invisible many times per round, and even spells like True Sight don't prevent this. It makes them too difficult for my low-level party. The part I would like to disable is this: Which is a cool feature, but seems to be occasionally buggy.
  4. Hi, I've been trying out the improved trolls component of your mod. Mainly for the spirit trolls flickering fix. I've just entered the De'Arnise keep and have noticed a few problems. The first troll I killed is flickering between lying down and standing up, even though it's dead. It does this even on a reload. Another issue is that the animations and combat log tell me trolls are dead (and gives me XP) even if I haven't used fire/acid on them, then they get resurrected. It's a bit confusing, and also cancels spell targeting (so if I was about to finish off a troll with an acid arrow, and then he gets killed by normal damage, I lose the spell but the troll comes back to life). Is this working as intended? Finally, is there any way to disable this component while keeping the spirit trolls fix? Here's my weidu log in case there's some conflict: Thanks. edit: I notice that polytope hasn't been active on these forums for a while, does anyone else know how I can isolate the spirit troll fix and disable the rest of this component?
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