Jump to content

Glam Vrock

Modders
  • Posts

    155
  • Joined

Posts posted by Glam Vrock

  1. Yeah, Flara wants to look into the mines, so if you clear them out before recruiting her, she'll take off. Should probably have mentioned that in the overview. You don't have to bring her with you; as long as she's been in the party at some point before chapter 3, she won't go anywhere.

    My bad on the missing Continues, though.

  2. Just a few bits and pieces to whet your appetite, and to highlight a few of the conversations you're less likely to see, either due to alignment conflicts or class redundancy. Also threw a little Vynd/Littlun snippet in there, because these two playing off each other is my favourite thing and you should totally try them together.

     

    Dave/Ajantis

    Spoiler

    gyzb31J.jpg

    C2sKiRe.jpg

    UXdFLOh.jpg

    Flara/Baeloth

    Spoiler

     

    kp26Ygy.jpg

    ugNMApi.jpg

     

    Littlun/Edwin/Dynaheir

    Spoiler

     

    SyzRxEN.jpg

    gNCz1Uo.jpg

     

    Moidre/Eldoth

    Spoiler

     

    qJ0YDzk.jpg

    76AnFXl.jpg

     

    Vynd/Littlun/Perdue

    Spoiler

    jNq85S7.jpg

     

  3. Gibberlings Three

    Remember Vynd, the lovable drow assassin NPC for Baldur's Gate 1? He made some friends. We don't know how it happened either, but they're ready to set aside at least a few of their differences and join your party.

    Glam's NPC Pack adds five colourful new characters to Baldur's Gate Enhanced Edition, Tutu, BGT, and EET. Use them standalone with your favourites from the original BG cast, or recruit them all at once; the choice is yours!

    Visit the project page, download page, and forums today!

  4. nowxojcuv4zu.jpg

     

    Overview

    Glam's NPC Pack adds five playable NPCs to Baldur's Gate: Enhanced Edition, Tutu and Trilogy. From left to right, they are:

    DAVE: Human Priest of Talos. Chaotic Evil.
    FLARA: Human Dragon Disciple. (Vanilla Sorcerer in Tutu/BGT.) Chaotic Neutral.
    LITTLUN PLUNKETT: Halfling Archer. Neutral Good.
    MOIDRE: Dwarven Defender. (Vanilla Fighter in Tutu/BGT.) Lawful Neutral.
    VYND: Drow Assassin. Neutral Evil.

    See their full profiles in the readme!

    Note that while all NPCs except Littlun are not supposed to care about reputation, this feature is not supported in BGEE. Maybe the 2.6 patch will fix this! Maybe the 2.6 patch will come out someday! The world is full of mysteries.

     

    FAQ

    Where are they again?

    DAVE: Beregost, near the obelisk
    FLARA: Nashkel, Belching Dragon Inn
    LITTLUN: Bear River (Area N of Gnoll Stronghold), southwest corner
    MOIDRE: Beregost, Red Sheaf Inn
    VYND: Beregost, Burning Wizard Inn

    Do I have to use all of them together?

    No! Each character can be recruited independently, and will banter with the other mod NPCs and the original Bioware cast.

    Is there player-initiated dialogue?

    Yes, but not all options are available immediately. More dialogue will unlock as their friendship talks and quests progress. If they have nothing to say, check back later.

    Will kicking them out break the friendship?

    No. All NPCs can be removed from the party at any time and told to wait where they are or at an inn.

    Will they leave if I take too long about their quests?

    Littlun will want to do something immediately after being recruited, which she will make clear. Otherwise, no.

    I can't take Moidre's helmet off!

    I know.

    I just want Vynd, and I already have the standalone mod. Do I need to download this one instead now?

    No. Other than his interactions with the new characters, Vynd hasn't changed. You aren't missing anything.

     

  5. That's fair, but it's also possible for moments like that to lose their impact if they happen too often. Banters are one thing since they're always spaced out, but if every interjection turns into a four-way conversation, it kind of breaks the flow.

    As for crossmod, I'm up for it, but hey, let's give the other modders a chance to decide what they think of these guys first. Is Finch's author even still around?

  6. Don't read too much into the version numbers; I'm not a coder by heart, and I don't know a damn thing about the conventions involved.

    That said, there are some special interjections here and there where two or more mod NPCs will play off each other; for instance, Vynd and Flara at the excavation site. If I'm going to be adding anything, it'd probably be more of those. It adds some interaction beyond the usual random banters, and makes them feel more like a group, not just individuals who happen to all be following the same person.

    It's very easy to overdo that stuff though, and I don't want to turn the whole game into Baldur's Gate: Hijinks, guest-starring Charname. I'll wait to gauge people's response before I start piling more dialogue in.

  7. Hey folks. I released a beta for a BGEE mod recently, and I'm now trying to make it compatible with Tutu/BGT. However, some NPCs are crashing the game when I try to spawn them. I assumed this was an issue with the expanded BGEE character colour palette not being backwards compatible, but I've since changed all the colours to fit the original game's palette, and I'm getting the same issue; it fixed a couple of the characters, but not all of them. I don't think it's the equipment either, as some characters are only wielding normal items from the game itself. What else would cause an NPC to crash the game the instant they're spawned?

  8. That does seem to be a sticking point. Vynd was supposed to be for backstabbing and poisoning rather than general utility, but some people just want a thief to be a thief, which is fair. I'll be including an option in the next version (and BG2) to make him a trueclass or Fighter/Thief multi.

  9. HZXMnNS.png

    VYND
    “Why leave? Because in the Underdark, there are mind flayers, beholders and aboleths. Up here, there are sheep. And trees. So I weighed things up and I thought, you know what? How bad could a little sunburn possibly be?”


    LOCATION
    Burning Wizard Inn, Beregost.


    STATS
    Str: 16
    Dex: 19
    Con: 15
    Int: 16
    Wis: 10
    Cha: 11
    Race: Elf (Drow)
    Class: Assassin
    Alignment: Neutral Evil
    Proficiencies: Long Sword, Dart


    BIOGRAPHY
    "When asked about his past, Vynd wonders aloud how you'd feel if some nosy bastard you barely know asked for your life story. You've pieced together that he's not new to the surface world, and he left the Underdark by choice. Beyond that, he remains a mystery. A snide, abrasive mystery."

    Vynd is found in Beregost looking for work, and seems to consider his presence on the surface a non-issue. He is unashamedly self-interested, with a sometimes acidic, sometimes childish, but always relentless sense of humour.


    FEATURES
    Vynd includes banters with all Bioware NPCs, numerous interjections, a friendship track, and a soundset kindly provided by Icewind Dale.

     

    Player-initiated dialogue becomes available after the first timed friendship talk. However, not all dialogue options appear right at the beginning. More conversations are unlocked as the friendship track progresses, so be sure to check back!

     

    Sick of reputation management? No worries. Vynd knows that being liked has advantages. Though evil in alignment, he'll stick with you no matter how popular you are, and fits right in with a good-aligned party. Unless it includes Kivan. Be warned. Sadly, this feature is not currently compatible with Enhanced Edition.

    Huge thanks to G3 for providing this jerk with a home, to Kulyok for her Branwen BG2 NPC tutorial, to cmorgan for crossplatform code, and to everyone else who's made BG:EE compatible mods. Couldn't have made sense of this mess without you.

×
×
  • Create New...