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Lianos

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Posts posted by Lianos

  1. 18 hours ago, Bartimaeus said:

    Conversely, the "+x bonus" stats are potentially even *more* abusive because they allow you to reach unusually high numbers if combined together.

    IMO this is only the case for strength because you can combine gauntlets and girdle and weapon. For all other stats there are too few items which gives significant bonuses resp. there are better in-slot alternatives. I find the IR philosophy of "+x bonus" MUCH more balanced and would opt for it any day over the vanilla behavoir.

     

    14 hours ago, Bartimaeus said:

    If there was a way to only apply the stat-setting if the stat was lower, you could do a "mixed mode", where e.g. with Gauntlets of Ogre Power, you set the stat to 16, then you also increase it by 2. So like, if your character has less than 16 strength, it's set to 16 + 2 = 18, business as usual; but if your character already had 17-18, the 16 wouldn't apply and instead you only get +2, so 19 or 20. That would probably be how I'd want to do it - make those items still useful for high strength characters, but still maintain that...you know, that kind of classic idea of a random peasant boy finding and putting on the gauntlets and becoming as strong as an adult ogre. But...I don't think you can do that kind of mixed mode like you can with AC - the strength (and other stats) effect doesn't allow for setting it and ignoring it if it's already higher.

    For the sake of simplicity, please don't do this.

  2. 22 hours ago, Bartimaeus said:

    Wand of Fire originally offered Fireball and Aganazzar's Scorcher; in IRR, only Fireball is offered (basically to make it on equal footing with the Wand of Lightning and Wand of Cold...Wand of Ice? ...Wand of Frost! Yes, that. Did anyone ever use Aganazzar's Scorcher on the Wand of Fire? For a long time, I didn't even realize it *had* Aganazzar's Scorcher. One weird aspect of having two different abilities on a wand is that once one is expended, the wand automatically destroys itself, so if you used all of the fireballs up but had full scorchers still, it doesn't matter, bye bye wand.

    I always saved 1 charge of Fireball in order to use the charges of Aganazzar's Scorcher. I usually ended up with ~10 wands, each with 1 Fireball charge left... Aganazzar's Scorcher just in't worth it in BG2. It would be cool if one could overcharge a wand, like have a Fireball with 10d6 instead of 6d6, but it consumes 2 charges and is only available for high-level users.

     

    22 hours ago, Bartimaeus said:

    Similarly, the Wand of Spell Striking is a similar situation with both Pierce Magic and Breach charges. I've honestly thought about just combining this to a Pierce Shield via SRR instead, so that there isn't the issue of two abilities. This would mean increasing the intelligence requirement up to...16, I think, though, and I really don't feel all that strongly about wands, so I guess I don't really care that much if these two inexplicably just have two abilities.

    I would like that. /edit The Pierce Shield idea I mean.

  3. 4 hours ago, Bartimaeus said:

    Honestly, I didn't even know enemy spellcasters ever used it.

    It's not a sexy spell atm.

    An idea I would like to share:

    Instead of making yet another disabler, simulate stupidness:

    • High chance of casting failure (or even disable casting)
    • Make quickslots and skills unavailable
    • Chance of falling to the ground when moving around (--> Grease)
    • Chance of hitting self when attacking an enemy
    • Chance of dropping the weapon in the main hand when attacking (maybe too much for the AI)
    • ...

    The spell could have a save and starts with high probabilities for failures which will decrease over time (fades out completely).

    or

    The spell has no save, probabilities are low and will increase over time until cured (this maintains the permanent nature of the spell).

     

  4. 4 hours ago, Bartimaeus said:

    but none of those states make it so you're automatically hit like the states that do actually trigger the "helplessness" state. Even though this is not necessarily ideal, it is at least relatively consistent.

    I can see the point. It is the view of a programmer and not a player. But I'm fine as long as it's consistent on some level.

    How I came up with the "issue": After a long and difficult fight a Cloudkill finally killed the last enemy. I was happy until I realised the PC is standing feebleminded in the corner, despite my overly clever approach to cast a Break Enchanment via contigency when "Helpless" occures. Annoying. All the other stuff is at least time-limited, but this scenario forced me to reload - the price of playing solo I guess 😄

     

    3 hours ago, subtledoctor said:

    I think the real issue is that Contingency doesn’t give you as fine-grained control as it should.

    This. And the lack of a description how it works in the first place.

  5. 5 hours ago, subtledoctor said:

    It sort of makes sense though... a contingency for “when helpless” will naturally respond to being tied up, paralyzed, unconscious, etc. But if you just... get real stupid?

    Regardless how low the intelligence is, lifeforms will still react because of reflexes. They would try to escape from the pain when beaten up or even strike back. These reactions are not tied to intelligence.

    Since the game takes a different approach here (starting at the definition of intelligence) that renders the affected character incapable of performing any action, I think he is indeed helpless in terms of gameplay mechanics.

  6. 31 minutes ago, Bartimaeus said:

    I was under the impression that SR's fiends do not respect "Protection from Evil" in general...

    This was my expectation too.

    28 minutes ago, Bartimaeus said:

    but Death Knights are not supposed to automatically attack the party either, as far as I know.

    Don't get me wrong here, I don't talk about Death Knights summoned by the party.

    Death Knights summoned by enemy casters ignore the party if it is under the spell Protection From Evil.

  7. Feedback for a BG2+ToB 2.5 run
    with Dragonspear UI++ 2.41, Tweaks Anthology v9, Ascension 2.0.20, SCS 34.3, SRR V1.3.547, IRR V1.3.550

    • Amelyssan and the Chromatic Demon tend to teleport on top of a character. The character is stuck this way and it looks weird. I think this is not intended?
       
    • IMO SCS priests should use "Gust of Wind" more often (SR variant of "Zone of Sweet Air"). I used Acid Fog and Cloudkill a lot, and they almost never used this cheap counter - apart from the golem priest on the first level of Watchers Keep, so the AI is actually able to use it in a sensible way.
  8. Feedback for a BG2+ToB 2.5 run
    with Dragonspear UI++ 2.41, Tweaks Anthology v9, Ascension 2.0.20, SCS 34.3, SRR V1.3.547, IRR V1.3.550

    • Contingency has a trigger called "Helpless". It's triggered when the character is e.g. stunned. However, it's not triggered when the character is feebleminded. IMO a feebleminded character IS helpless. (Feeblemind beeing permanent is very annoying btw.)
       
    • Death Knights summoned by the resp. spell ignore characters protected with "Protection from Evil". They do not even defend themselves when they are attacked.
       
    • I played with the "Dispel has a save" option enabled. It's cool to have a counter to "Triple Remove Magic" sequencers (e.g. Moment of Prescience). But SCS is rather fond of these spells and the game is a good chunk easier this way. Moreover multi class characters profit and already weak single class clerics and bards are nerfed. I am not completely convinced, but it is progress.
  9. Feedback for a BG2+ToB 2.5 run
    with Dragonspear UI++ 2.41, Tweaks Anthology v9, Ascension 2.0.20, SCS 34.3, SRR V1.3.547, IRR V1.3.550

    • I could not get access to the paladin shop at Radiant Heart with a True Neutral char with Reputation 19. The knight refused once ("Despite your good reputation... only for members..."), afterwards the dialog line was not available anymore. @Bartimaeus As you wrote here once, it should be possible.
    • Short Bow of Gesen pierces through Protection from Missiles. (-> SRR)
    • The Shakti Figurine ist not usable by Kensais. I don't think this is intended.
    • The Vampiric drain from Scarlet Ninja-To works on shadows and vampires. That shouldn't work, should it?
  10. In combination with SRR, the installation of SCS 34.3 gives errors for druid.tph (there is no error without SRR)

    Relevant console output:

    //Including file(s) spellchoices_defensive/demivrgvs/druid.tph
    //Copying and patching 1 file ...
    //In state 560, I expected one of these tokens:
    //  [2] ~~
    //  [20] ID_OF_LABEL
    //  [25] DIRECTORY_EXISTS
    //  [26] IDS_OF_SYMBOL
    //  [28] STRING_LENGTH
    //  [39] SLONG_AT
    //  [43] SBYTE_AT
    //  [44] RINDEX
    //  [53] BUFFER_LENGTH
    //  [60] BNOT
    //  [66] FILE_EXISTS_IN_GAME
    //  [110] GAME_INCLUDES
    //  [130] VALID_SCRIPT_TRIGGERS
    //  [137] ENGINE_IS
    //  [146] SHORT_AT
    //  [152] INDEX_BUFFER
    //  [167] RESOLVE_STR_REF
    //  [168] FILE_EXISTS
    //  [171] NEXT_STRREF
    //  [178] BYTE_AT
    //  [182] LONG_AT
    //  [194] GAME_IS
    //  [205] VALID_SCRIPT_ACTIONS
    //  [208] RANDOM
    //  [217] FILE_CONTAINS_EVALUATED
    //  [235] FILE_MD5
    //  [251] ANY
    //  [273] RESOURCE_CONTAINS
    //  [275] FILE_SIZE
    //  [282] LPAREN
    //  [284] DEFAULT
    //  [302] SIZE_OF_FILE
    //  [306] BIFF_IS_COMPRESSED
    //  [309] TRA_ENTRY_EXISTS
    //  [319] FILE_CONTAINS
    //  [323] RINDEX_BUFFER
    //  [327] INDEX
    //  [338] VARIABLE_IS_SET
    //  [353] SSHORT_AT
    //  [357] STATE_WHICH_SAYS
    //  [360] FILE_IS_IN_COMPRESSED_BIF
    //  [371] NOT
    //  [377] INSTALL_ORDER
    //  [388] DOLLARS
    //  [394] IS_AN_INT
    //  [398] MOD_IS_INSTALLED
    //  [409] EVALUATE_BUFFER
    //  [425] IS_SILENT
    //  [428] ABS
    //Parse error (state 560) at END
    //[weidu_external/workspace/spellchoices_defensive/demivrgvs/druid.tph] PARSE ERROR at line 59 column 1-9
    //Near Text: END
    //    GLR parse error
    //[weidu_external/workspace/spellchoices_defensive/demivrgvs/druid.tph]  ERROR at line 59 column 1-9
    //Near Text: END
    //    Parsing.Parse_error
    //ERROR: parsing [weidu_external/workspace/spellchoices_defensive/demivrgvs/druid.tph]: Parsing.Parse_error
    //Stopping installation because of error.

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