Jump to content

dunehunter

Members
  • Posts

    64
  • Joined

  • Last visited

Posts posted by dunehunter

  1. 7 minutes ago, morpheus562 said:

    I'm seeing mods in your list that alter items, so please let me know what the item ID for celestial fury is. What is the global variable KuroiSpawn set at. Earlier you said it wasn't present. Is it present now, and if so, what is the global set at.

    I realized what might be the issue, so I installed the two handed Katana from CDTweak, and I'm using the two handed version of it. 🫠 Item ID is C!KT23

  2. 40 minutes ago, morpheus562 said:

    Did you have celestial fury equipped? What is KuroiSpawn set at? What is the item ID for Celestial Fury that you have?

    yeah i have it equipped, it's the original weapon in the game because i didn't install any item mods that change it. Regarding KuroiSpawn Set, I'm not sure what do u mean, do u mean the flag in Baldur.bcs?

  3. 50 minutes ago, morpheus562 said:

    Go run around in the slums district with Celestial Fury equipped. After running around a lap or so, go into the copper coronet and rest for ONE full day. Go back out into the slums district and run around again to face Kuroisan.

    I circule around the slums district and go into inn and rest for one full day, come out and run around, didnt trigger Kuroisan...

  4. 1 hour ago, morpheus562 said:

    Not Kuroisan related, but there are install order issues with many of the Tactics components. Irenicus, Guarded Compound, Twisted Rune, Improved Demon Knights, Kangaxx, Copper Coronet, Improved Small Teeth Pass, and Improved Drizzt should all be installed AFTER SCS. This is identified in both the readme and the weidu installer.

    For Kuroisan, can you please provide me your Baldur.bcs file?

     

    BALDUR.BCS

  5. 5 minutes ago, morpheus562 said:

    What chapter are you in? Are you playing BG2EE or EET? KuroiSpawn is the global to be checking

    EET, I'm at Chapter 3 of SoA. I attached my Weidu.log if that's helpful. I checked through EEKeeper and find no KuroiSpawn global variables, if you need I can attach the save but i worry that since mods are different that might not work.

    WeiDU.log

  6. 13 hours ago, morpheus562 said:

    Requirements are to have Celestial Fury (+3 or +5 versions) or Malakar +2 equipped on a character and both outdoors and in a city.

    Yeah I have been in city and outdoor for a while, with Celestial on my main, but still didn't trigger the acid kensai event, are there any Global Variables i can check through EEKeeper for debugging?

  7. I've been carry Celestial Fury for a while but Acid Kensai never come to me, are there any exp limit for him to come?

    In old tactics I think he came very soon after I get the blade. Now I've been finished druid grove, windspear and come back to city but he still didn't come to me.

  8. Actually I only wanna exploit this fight because the lich cheats so hard. Immune to undead destroy, immune to cast interrupt, all lich immunity, makes it almost impossible for melee team to kill it. I’m happy I just killed it with minimal effort 😆

  9. 12 minutes ago, morpheus562 said:

    Memory serves, other mods will add Balduran's cloak into the game. I don't want to instances of the cloak within the game.

    So the new Lich immune to Azuredge is because it wears the new cloak? Hmmm interesting 

  10. Also I notice that this Lich no longer drops Cloak of Balduran anymore? Hmm this is sad...

    The new cloak that immune to death spell is kinda meh, considering how hard to kill the lich. Any chance we can still get Balduran Cloak as loot and move the new cloak to some other combat?

  11. 34 minutes ago, morpheus562 said:

    Apologies for not getting to the root of your question earlier, I was distracted by the other items you mentioned. End of the day this is a lich fight with enemies that spawn on a timer, so standard anti-lich tactics apply here as well. With spawning enemies, it is probably advisable (always party dependent) to kill these first so you don't get overwhelmed. With SCS, you can use Ruby Rays and Breach to knock out spell protections and PfMW to make the lich vulnerable to your fighters attacks. Prebuffing will always give you an edge and is encouraged here as well. Memory serves in my testing, I think I was a sub level 15 party with comparable equipment for this point in the game.

    Hmm your assumption based on that I install the SCS's universal Breach so Lich is no longer immune to it, which I didn't. In normal game Lich is immune to lvl 5 spells including Breach so the only way to dispel its PFMW is 40 lvl dispel (by 50% chance).

    Actually I found some very exploit way to kill it easily. So you need a Protection Undead scroll on your main. Then let your main in the building. Then when you enter the Lich start to cast that Teleport Zone + Pull + Dispel combo, then you talk to it... It then turn aggro without ANY prot. Then you just need to kill it fast enough before it cast PFMW.

  12. 14 minutes ago, morpheus562 said:

    Is the simulacrum using the Timestop scroll? The only scroll the lich has access to is timestop. Everything else it is casting is via memorized spells.

    That's my guess because every spell it uses is not interruptable. I also tried HLA smite and it cannot stun the lich lol. Actually after smite it I ctrl + q it and I see the stun icon, but it's still casting. I've no idea why that happens.

  13. So I'm playing with the new Tactics mod a bit and I'm doing the Improved Lich in the Dock. Some notes I found out about it.

    Azuredge can NOT kill it easily anymore.

    Protection from Magic won't work on it since it's using scrolls to cast.

    Protection from Undead will trigger it's force teleport zone + force dispel magic. SI: abj can't prevent the dispel.

    Bala axe's Miscast Magic doesn't work on it since it's using scroll.

    Innate ability like the Victor or Sun Soulray cannot interrup it because it's using scrolls not casting.

    It's immune to normal weapon and after it PFMW i cannot hurt it.

    Even I installed SCS, the lich's Simulacrum can still use Timestop scroll.

    Any good strategy on this fight on relatively low lvl party? :)

    I guess my best bet is having a lvl 20 Inquisitor dispel it's prot and try to kill it as fast as possible?

  14. On 6/25/2023 at 3:39 AM, LCAMod said:

    This is done! Stats and any items she had will carry over, with the exception of Corwin's Bow (BDBOW06) & Corwin's Armor (BDCHAN05). Those don't get carried over because they are replaced with improved versions. Thanks for the suggestion.

    Does this mean you can transfer any item from SoD to SoA by put the item you want on her and recruit her in SoA? Sounds like an exploit since normally only certain item from SoD will be placed in SoA if main character has them in inventory.

  15. ```// Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET\EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation```

    I only installed EET core and EET end. When I start a new SoD game from imported character, my main doesn't get Bhaalspan Powers.

  16. OK I got this message after trying to install EET

    //FAILURE:
    //SOD2BG2_IU BG:EE mod is not recognized by EET, so it can't be imported to BG2:EE with EET
    //ERROR: [D:/Games/Baldur's Gate Enhanced Edition/WeiDU.log] -> [EET/temp/WeiDU.log] Patching Failed (COPY) (Failure("SOD2BG2_IU BG:EE mod is not recognized by EET, so it can't be imported to BG2:EE with EET"))
     

  17. 33 minutes ago, Jarno Mikkola said:

    It's not compatible... you need to install this on the BG1EE+SoD BEFORE you install EET on top of the BG2EE and thus make a EET 'ed game from the two games... and yes, that game then will hold the modified data the BG1EE had in the new EET game.
    Aka, it's not like the BGT was where you needed to have unmodified BG1 game to install it.

    But it's weird because these IWD items can be found both in BG1 and BG2, as shown here https://github.com/Gibberlings3/SoD-to-BG2EE-Item-Upgrade/blob/master/SPOILER-LOCATIONS.md

    So why the component is only installed in BG1EE folder? 

    Also if i only install this component, will the item shown in my bg2 game?

  18. 5 hours ago, morpheus562 said:

    I'm not sure what penalty of style you are referencing? Are you saying people are receiving penalties for not having pips in a weapon?

    EDIT: I took a look and it is not an error, nor are the effects permanent. What you are seeing are the repeating effects that grant the bonus proficiency abilities. The reason it is showing up as (no name) is solely because EEex is able to peak behind the hood and allow the user to see the mechanics at play, and I simply don't have them named since there is no way outside of EEex or the radar overlay mod to be able to see these at work.

    yes these are shown because of EEex, I wonder if these can be hidden so EEex doesn’t show them?

×
×
  • Create New...