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kaiiak

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Everything posted by kaiiak

  1. Thanks I appreciate the response . I'll try to uninstall the mana sorcerer individual components and install tome & blood to see if there any difference . one last question , this mod works perfectly (~0.5 second delay) until mid - end of bg2 where the delay increase tenfold . I know you usually play bg1 and was wondering if you or anyone else were able to play with mana sorcerer this late in the game . just trying to understand if the is inherent issue or should I go the rabbit hole of figuring out what effect on my char are contributing to the increase in slow down
  2. I'm running the game on very strong desktop (core I7 , 32Gig ram ,etc..) . d5mplz does not seems to be cached . the two changes I can think might be related are: 1.for some reason the D5_stats does not get applied to my main char on a new game . I have to manually copy it from anther char using shadow keeper . 2.I modified the QD_SPLsrcknw.2da to have more known spell . I really like the spell point approch , to the point mana_sorcerer become my go to mod . I cant think about going back to spell slot : ) . is there anything you think I can do (bg2.ini ? ) to make sure the script is cached ?
  3. I opened a bug in Github. with mana sorcerer , its seems that once you get higher levels and have many effects running on you , there is ~6 seconds delay after each spell cast - which I think is related to D5mplz running . in early BG1 / SOD it's ~2 seconds delay , but later in BG2/TOB ~6 after each spell cast makes it almost unplayable . one last observation . it might also amplified by the D5_STATS eff constant evaluating ability changes from Might and guile .
  4. @subtledoctor - Thanks for that piece of information . based on that I did more testing and I suspect it has something to do with your mana sorcerer mod : when I removed several of on the mana sorcerer spell - it did not crash - the problem is that I think it is more than one spell - since I needed to remove bulk of spells at the time for it not to crash. two questions out of this: when I tested before I uninstalled the mana socerer mod , but the problem persisted - is that because the new mana sorcerer spells are not deleted (the mod makes copy of SPL files ) ? also , can this be related to spells.ids changes ?
  5. I can confirm the exact details for me as well (except the problem is going away) - it's an HP related . mine did not any rage or spirit armor at any point. also you said you only had two mods (SCS & ascension right ?) I have a bunch of other mods including those two - I uninstall the ascension - and the problem is still happening . going to try an uninstall SCS to isolated it.
  6. @jastey - You Are right - I did not meant it as Accusation - just suspicion . it does not happen to me with SCS V30 - but granted other mods changed their version as well. it also happen at the very beginning with 2-3 NPC in the party - no dead NPC and it correlate to the BUG describe here - look at Feb15- (that guy had only SCS v32 and ascension 2.0.8 installed: https://forums.beamdog.com/discussion/75390/saved-game-crashes-on-rest
  7. @subtledoctor- I 'm not %100 sure it's SCS , another option is that it's somewhat related to EEX or olvyn spells - it happen at any rest scenario indoor or wilderness ) . its is repeatebale unless I heal everyone here is what I know this happen when one or more chars are not at their Max HP - if they are ctrl -R before rest() - all is ok. I have tried to uninstall EEX and olvyn and it's still crash - I did not tried to uninstall SCS since it takes ages to uninstall I also confirmed it happen when all chars are stripped - so it's must be related to an active effect lastly I also have your mana sorcerer install (but confirm the issue still happening if I uninstall it as well) 000000001-(Aravin) Quick-Save-4.zip
  8. I'm getting constant crashes in during several mage fights. one crash is consistent and reproducible for me : basically cast any spell in Amn without buying license , and soon as the cowled wizards appear the game crash. can some one else test and and if this is something unique to my game ?
  9. Hi , I'm starting a new BG2EE game tomorrow . any chance to get an invite to the Beta ?
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