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kaiiak

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Posts posted by kaiiak

  1. Thanks I appreciate the response . I'll try to uninstall the mana sorcerer individual components and install tome & blood to see if there any difference . one last question , this mod works perfectly (~0.5 second delay) until mid - end of bg2 where the delay increase tenfold . I know you usually play bg1 and was wondering if you or anyone else were able to play with mana sorcerer this late in the game . just trying to understand if the is inherent issue or should I go the rabbit hole of figuring out what effect on my char are contributing to the increase in slow down

     

  2. I'm running the game on very strong desktop (core I7 , 32Gig ram ,etc..) . d5mplz  does not seems to be cached . the two changes I can think might be related are:

    1.for some reason the D5_stats does not get applied to my main char on a new game . I have to manually copy it from anther char using shadow keeper .

    2.I modified the QD_SPLsrcknw.2da to have more known spell .

    I really like the spell point approch , to the point mana_sorcerer become my go to mod . I cant think about going back to spell slot  : ) . 

    is there anything you think I can do (bg2.ini ? ) to make sure the script is cached ? 

     

  3. I opened a bug in Github. with mana sorcerer , its seems that once you get higher levels and have many effects running on you , there is ~6 seconds delay after each spell cast - which I think is related to D5mplz running . in early BG1 / SOD it's ~2 seconds delay , but later in BG2/TOB ~6 after each spell cast makes it almost unplayable . one last observation . it might also amplified by the D5_STATS eff constant evaluating ability changes from Might and guile .

     

  4. 1 hour ago, subtledoctor said:

    Max hp vs. not max hp just determines whether the game’s “let’s try to cast any/all healing spells” routine is run. If you have max hp this doesn’t happen. If you have less than max hp the game checks every memorized spell and innate ability and asks them, “are you a spell that can heal me?” in order to find out what is available for the automatic heal-on-rest system. If one of those spells has too many effects, or is broken in some way, it can crash the game.

    It doesn’t matter if the spell isn’t one that would ever be used to heal on rest; if it’s broken in certain ways, just being memorized at the time can cause the crash. 

    @subtledoctor - Thanks for that piece of information . 

    based on that I did more testing and I suspect it has something to do with your mana sorcerer mod :

    when I removed several of on the mana sorcerer spell - it did not crash - the problem is that I think it is more than one spell - since I needed to remove bulk of spells at the time for it not to crash.

    two questions out of this:

    when I tested before I uninstalled the mana socerer mod , but the problem persisted - is that because the new mana sorcerer spells are not deleted (the mod makes copy of SPL files ) ?

    also , can this be related to spells.ids changes ?

     

  5. 1 hour ago, Guest More details said:

    @kaiiak that's me giving the latest update over there.

    FYI, I at least can repair the crash on rest bug 100% by using the Control-R cheat to force-heal everyone before resting for safety, just not sure what the cause is.

     

    Some more details:

    * It's not specific to just the +HP Ioun stone.  I removed that and happened about as often as before.

    * It's not specific to CHARNAME.  I also saw it happen to Korgan and Jan.

    * I'm pretty sure I've had it happen from taking only 2 damage to CHARNAME and nothing else, so I don't think it's status related.

    * I went all of yesterday without it happening at all.  I didn't change my buff behavior, everyone just got higher level?

     

    One cause might be abilities that modify hit points and expire; off the top of my head every character I saw with a problem had a Spirit Armor or Rage at some point.

    I can confirm the exact details for me as well (except the problem is going away) - it's an HP related .

    mine did not any rage or spirit armor at any point.

    also you said you only had two mods (SCS & ascension right ?) I have a bunch of other mods including those two - I uninstall the ascension - and the problem is still happening .  going to try an uninstall SCS to isolated it.

  6. 1 hour ago, jastey said:

    Would be nice not to throw accusations around then.

    I encountered the "crash on rest" bug with injured dead NPCs years ago with BG1NPC on the original BGII engine. No, it's not BG1NPC causing this, either.

    I shouldn't post without looking up details first. It was dead NPCs, and the reason was the order of triggers in the D.script for the dead NPC. Appearently, AreaType() may automatically fail for a dead character, so the check should start with !StateCheck(Myself,CD_STATE_NOTVALID).

     

    @jastey - You Are right - I did not meant it as Accusation - just suspicion .

    it does not happen to me with SCS V30 - but granted other mods changed their version as well.

    it also happen at the very beginning with 2-3 NPC in the party - no dead NPC

    and it correlate to the BUG describe here - look at Feb15-  (that guy had only SCS v32 and ascension 2.0.8 installed:

    https://forums.beamdog.com/discussion/75390/saved-game-crashes-on-rest

     

     

     

  7. 44 minutes ago, subtledoctor said:

    Strip it down as much as possible - remove everyone from the party, unequip all items... does it still happen to Charname? If so, save pre-rest and upload it. 

    Also, what exactly are you seeing? I got a crash-on-rest in SoD recently... but no SCS installed there. It only happened in an inn, not in the wilderness; and the crash happened after resting, i.e. after the rest video finished and I got back to the main screen for a second. 

    Similar?

    EDIT - the linked thread didn’t have SCS installed. Are you sure this is an SCS issue?

    The linked thread also mentions some “invalid items in the inventory...” Do you have that ‘Item Patcher’ mod installed? If so I would try uninstalling it. 

     @subtledoctor- I 'm not %100 sure it's SCS , another option is that it's somewhat related to EEX or  olvyn spells - it happen at any rest scenario indoor or wilderness ) . its is repeatebale unless I heal everyone

    here is what I know

    this happen when one or more chars are not at their Max HP  - if they are ctrl -R before rest() - all is ok.

    I have tried to uninstall EEX and olvyn and it's still crash - I did not tried to uninstall SCS since it takes ages to uninstall 

    I also confirmed it happen when all chars are stripped - so it's must be related to an active effect 

    lastly I also have your mana sorcerer install (but confirm the issue still happening if I uninstall it as well) 

    000000001-(Aravin) Quick-Save-4.zip

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