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Prof Errata

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Posts posted by Prof Errata

  1. Well,  after having proceeded by trial and error I’ve finally the mod responsible of this bug : the mod MRAN, which place in Lonely Wood a NPC, Anurgath, who permits to the team to return to Kuldahar after having paid a sum. I think personnally it’s a quite simple script problem, which cause the silence of Hjollder, and could be solved by modders who know well the IE language. I hope that this problem could be solved. Thanks by advance.

    3_MRAN.rar

  2. Bon, apparemment tu as abattu du bon boulot, voilà cependant quelques détails :

    1. tra-ifier le texte de Mia quand elle fait sa première apparition, ça serait bien

    2. OK pour les fichiers tra, dois-je séparer les versions féminines par un espace comme tu le montres? Juste histoire de savoir si WeiDU est précis de ce côté-là.

    Bon, à toi de jouer. Et bravo pour ton travail !

    PS: puis-je t’envoyer le IM10 fait par SimDing0? Jastey m’a dit qu’elle n’arrive pas à contacter l’auteur, mais qu’il ne pourrait pas y voir d’objections.

  3. Hmm…Cher Freddy il y a un os et j’aurais plusieurs choses à préciser (NB : sorry for the anglophone readers, but I’venot the choice) :

    1. à sa première apparition, Mia a un texte au dessus d’elle "Help me! Please!" dans le fichier ar300.baf, pourrait-on le traifier aussi ?

    2.  j’ai repéré des fichiers pointés comme or., peut-on les retirer ? ainsi que le dossier d_tra ?

    3. dans le tp2, erreur pour la traduction française qui pointe vers vers le dossier "english…

    4. comment procède-t-on pour ajouter les versions féminines exactement ? Dédoubler les 2 fichiers .tra ?

    voilà, ce sera tout. Et merci encore !

     

  4. Well,  I’ve decided to play a IWDEE 2.5.17.0 and decided to put the CDTweaks component #1300 which permit to have access to How/TotL from the Chapter 1. And in his house at Kuldahar Hjollder don’t say anything and don’t activate his line, and I’ve noticed that it’s the same thing in HoW. I don’t know what is the origin of this annoying bug. Thank you for your help. Here the WeiDU log:

    WeiDU.log

  5. Recently I’ve decided to translate in French an old mod created by Kulyok in the PPG for the IM10, remarkably well written 12 years ago. I think it would be interesting to delivered it now in other languages than English, and I’ve already made entirely the translation in French. But the main problem is the fact that only the Journal lines are in the English file, the dialogues lines are in the Dialogue file and aren’t traified. So I need an help : is it possible that somebody here with a good knowlegde of IE could tra-ified this mod, because I don’t know at all how to proceed:

    1 - modify the O#IM10Kulyok.d by tra-ifying the lines (82 in all) in the dialogue file, and modify if necessary the Setup-IM10Kulyok.tp2

    2 - put these lines in the Setup-IM10Kulyok.tra in the English file

    3 - how to put the French female words - 5 lines, see the 82lines.txt in the French file - in the tra file by the way ?

    I hope that this work could be made, thank you by advance. Of course I know that Kulyok have left once for all the IE community, and personally I don’t know how to contact her, but I think she would be agree to give the permission to do the tra-ification of this mod. I put here the RAR file below.

     

    IM10_Kulyok_v2.rar

  6. Now I need a precision about the creation of items via Near Infinity (v2.1-20180615). In the Effects rows.  For the line "Timing mode", no problem I put Instant/While Equipped -2; but the line "Dispel/Resistance" isn’t clear and I need a clarification :

    - Natural/Nonmagical (0) : ? does it mean now that the effect is dispellable ?

    - Not dispel/Bypass resistance (2) : does it mean that the effect could be vulnerable to attacks even with 100% RM ? and does it mean it’s the most preferable choice for the character otherwise ?

    Thank you for your help. NB : my mod have now 42 items…

  7. Now, I’ve used an old install of BG2ToB with a great quantity of mods, and I’ve removed the problematic boxes (mage/druid/thief). Now it works ! my dwarf fighter-cleric can now carry the 4 items without crash ! Well I think now the problem is solved, until the next release of my mod in a few weeks, which will have 36 items…

  8. @Freddy: merci pour ton intervention; justement, j’ai décoché toutes les cases inutilisables de druide, de voleur et de mage depuis la création du mod, et les 4 objets sont enfin reconnus ! Mais…l’armure et le heaume crashent le jeu, mais pas les 2 masses…incompréhensible…

    @ : I’ve removed the unusable flags -druid/mage/thief - of the problematic classes and kits, and well It works at first appearance. But, if I’ve access to the maces without problem, the armor and the helm cause freezes and crash the game…incomprehensible…

  9. Mmh, voyons voir…Having installed my mod, I’ve had a look at PEARMVAI.ITM. And well there aren’t weird characteristics. So Jarno I suggest you to install directly my mod and see if you find the source of the problems. I’m ready to translate the terms in English if necessary.

    NB : this mod have been created with Near Infinity.

  10. Dear Jarno, thank you for your word of encouragement. Well I haven’t progressed at all and I don’t know what is the cause of these bugs for these 4 items, it concerns only clerics characters and I’ve verified, the Fighter/Cleric too…I put here these 4 files, hoping that a good soul will solve these problems. Thank you by advance.

    NB : I’ve had 7 years of english studies at school, and I’m ready to do the translations if necessary.

    PEARMVAI.ITM PEHELMPS.ITM PEMASCEL.ITM PEMASHER.ITM

  11. Thank you for your quick reply, Temnix, but I have to precise one thing : in all cases I’ve created PCs in ToB, giving them a big sum (100000 GP) et put in the Waukeen Promenade (AR0700), at the Adventurers Market with the console. And well the things didn’t wok at all anyway…

  12. Well, I’ve recently made an install of my new mod - Emerson v1 - and I’ve encountered a few problems : I’m unable to give 4 of my items - an armor, 2 maces and a helm - to a cleric character - NB: It works with a paladin -…I’ve pointed meticulously all these items with NearInfinity, and I don’t know what is the problem exactly (the PEARMACI.ITM is recognized in passing). So is it possible that an experienced modder put an eye here and may give the solution to this thorny problem ? Thank you by advance.

    Here the 4 items :

    PEARMVAI.ITM
    PEHELMPS.ITM
    PEMASCEL.ITM
    PEMASHER.ITM

    Sorry the descriptions are in French but I’m ready to translate them if necessary.

    EmersonVF_v1beta.rar

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