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Prof Errata

Modders
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Everything posted by Prof Errata

  1. God helps those that help themselves…Aide-toi et le ciel t'aidera… Well, I've decided today to correct myself theses annoying typos and here the corrected mod. I wonder why no one has noticed it before… mih_ip-v5A.zip
  2. I have noticed recently an error in my BG2ToB install : the flasks of Alchemist's Fire - mh#potn6 (or 7?) - aren't put in the Ribald's Store; an overview with Near Infinity shows there is some errors with the 2 designations and mh#potn7.ITM isn't in the Override folder (the MH#POTN7.BAM is for Alchemist's Fire)…I hope this error of coding will be quickly corrected. Thank you by advance. // mh#potn6 - Alchemist's Fire // mh#potn7 - Flask of Acid mih.txt
  3. Thank you very much Lauriel ! And about the new lines for the tp2 ?
  4. Here the following requests for the new version of my mod Kaya, now the version v3EE_beta 1, and I hope that someone will give me an assistance : - is it possible for a person who have English as mother tongue to reread the English translation of the mod (cf. translations/english/dialog.tra) and to correct it if necessary ? Despite of my 7 years of English I'mnot really fluent in this language and some syntax and grammatical errors are probably present here and there. Believe me, it helps me a lot. - Is it possible to add the lines in the .tp2 allowing to install my mod too in IWDEE
  5. well, I think that the problem is solved now.
  6. Well, after a sleepless night - and some cups of tea… - I have finally understood how to work exactly GemRB, here in Windows 10 : it's not a mod by itself, but a new engine which have to be activated each time you wish to start a new game - in my case BG2ToB - with gemrb.exe, so the 2 modified lines I wished to set have to be set before of course. I think these details would have to be more precise in the GemRB install section for the neophyte players like myself, it could be useful in the future. What have surprised me the most is the continuous scrolling of GemRB during the game.
  7. …Well I'm going to become crazy…so, HAVE THE 2 MODIFIED LINES TO BE SET BEFORE THE INSTALL OF GEMRB ? I'm on Windows 10. And if I wish to play to BG2 - E:\Baldurs Gate II in my case - , I have to activate gemrb.exe instead of bgmain.exe this time ? Thank you by advance.
  8. So giving the fact that GemRB isn't a mod by itself, the modified files work after the install of it, right ?
  9. NB : it's a serious request, in spite of appearances. Thank you by advance if you could reply to me.
  10. yes my dear ! Well, I prefer to ask you in order to have got nothing to worry about of course…
  11. I need other precisions now : would these modifications have to be placed BEFORE the install of GemRB, or could function AFTER the install ? Thank you for your response. * simplified “concentration” ala ToBEx — just set SimplifiedDisruption=1 in gemrb.ini * game is not over if protagonist dies (only if the whole party does) in gemrb/GUIScripts/bg*/MessageWindow.py change protagonist mode from 1 to 2 (GemRB.GameSetProtagonistMode(2))
  12. Thank you for yours precisions, Lynx, and good luck for the future of GemRB !
  13. Thank you for your quick response, Lynx. So then no need to install ToBEX. And is ToBEX alone in this case precisely ? The only mod that modifies the executable of BG2ToB ?
  14. Well, before to begin a new BG2ToB game, I need to know some precisions about GemRB : - Should the BG2 Fixpack be placed AFTER GemRB or before ? - Is TobEX now useless - no need to install it now - indeed even incompatible with GemRB ? And is TobEX the only mod that modify precisely the executable ? Thank you by advance for your responses.
  15. au dénommé Bartimaeus : VA TE FAIRE FOUTRE !
  16. Well, if you want I'll wait the definitive release of SR V4…I think that the discussion is over now…
  17. well, I think it's that SR V4 is not a definitive version until now, but the main reason is the fact I've recently created a mod - Kaya v2.2 - which adds a merchant who sells all the arcanic spells available in SR V3.1.03. And I will create a new version of this mod only when SR V4 will be finalized once for all.
  18. Yes, I understand, but SR V4 is in yet in beta and have to be finalized…Above all it's a version for testers, not for players.
  19. Dear Doctor (full of subtlety I hope…), I want to reassure you, I don't want to be unpleasant about all the work done here on SR V4 by outstanding modders and which contrasts with the negligence - and the incompetence - of the staff of Beamdog (I think that the present patch 2.6 isn't a beta but an alpha in fact…) . But my opinion is the fact that now the SR V4 on the G3 forum is well on the way to be finalized now, what all we need is the corrections of a few bugs here and there, and I hope we'll have certainly a definitive release of this mod in a very near future, pehaps even before the end
  20. Well, it's well said indeed. Thank you ô Supreme Lady of Infinity Engine…
  21. Well, thank you nevertheless, Jastey (I think you're German, if you may confirm). So, is it possible that another modder could help me in this task ? I think It won't take a lot of time, and it could help me a lot. Thank you by advance. PS : Matron Modder ? It's a clever pun. alas untranslatable in French…
  22. Call to anglophones here : I have nearly finished the last version of my mod - Kaya 2.2 - and I have it personally translated in English. But I need that someone who has English as mother tongue - or knowing it very well - in order to correct the mistranslations which could be present here and there, so I would be very happy if it could be done here. But the most important for me is the necessity to suppress the detection of BG2EE in the tp2, and above all meticulously verify the files of the 7 mage robes I've made, I put here the document which list the principal problems; if someone could ve
  23. To the all modders present here : since February when I've posted here, I've noticed that the works about SR v4 are nearly finished, and your professionnalism and your precision, believe me, is a pleasure to read (to the shame of Beamdog on the way…). I have a suggestion : is it possible to release now a finalized version of SR v4 in a very near future for BGTotSC/BG2ToB ? Well, August ? I think now you can stop to split hairs - in good French "to cut the hairs in four" - about the new versions of the spells, giving the fact that the SR v4 Beta 18 with all the rectifications made since Novembe
  24. Well the problem is solved now. IM10_Simd0_v1.5.rar
  25. Well, I have to give some explanations. I’ve tried all the possibilities of coding, and there are only 2 things which appears: the vampire appears in daylight (!) or no encounters at all…I’ve made researches, asked an help here and there, and well I’m unable to see where is the problem…I’ve put precisely your line of code and the vampire appears in daylight…this problem drives me nearly crazy, but I’m an obstinate guy and I’ll solve this problem once for all. And if you could help me, I would be happy. Thank you by advance. IF Global("D0IM10","GLOBAL",0) Global("chapter","GLOB
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