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haze

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Everything posted by haze

  1. A suggestion for future revisions. For YARAS it says no casting penalty for "caster" armors. I noticed that the Bardic casting leathers from Song & Silence that Raul sells at the Carnival get the casting penalty added when they are supposed to be "caster" armors. With YARAS installed it adds the penalty. I am not sure if those can be tweaked to be ignored.
  2. Thanks. I had never seen that mod before. Unfortunately, it only affects axes and hammers. I did see some other useful components of the mod though.
  3. Thanks @jmerry. Looks like your assumption was correct. I did a fresh install and only installed the main component from IR and indeed thee strength bonus to throwing weapons (tested with dagger) is missing. Is there a "simple" fix or bypass I can do or do I just have to skip the main component?
  4. I didn't see it mentioned in the ReadME, but I am trying to track down what mod removed the strength bonus to throwing weapons. I wasn't sure if this is one of the "fixes" in the main component. If not any idea which of these mods would have removed it? Ascension IWDification Item Revisions Spell Revisions Song & Silence Rogue Rebalancing SCS Tweak Anthology EE Tweaks Subtle D Item Tweaks **I skipped the Functional Weapon Tweaks component on newest install
  5. Thanks. I''l give a try. I tried reinstalling because I thought it was a glitch or mod conflict.
  6. Anyhow, thanks again for all the hard work in the modding community. I haven't yet tried your big mods like Might and Guile, Faith and Powers, etc. that change the game a lot. One of these days ....
  7. I see. That sounds a little more involved than I had anticipated. I have only done modding for Civ III. I thought I could just go in and edit the description, change the damage, and save. @subtledoctor your mod didn't update the descriptions or the throwing dagger. I tried too separate installs. Anyhow, I was going to fix not only the daggers, but also the other item descriptions from Functional Weapon Tweaks since none of them got updated. Maybe I'll just uninstall for now since it looks like the fix is trickier than I had anticipated. Thanks for the info.
  8. Thanks to @critto and @argent77 I was able to get Near Infinity to load on my M2 Macbook Air. I recently installed Item Tweaks mod by @subtledoctor and some of the item descriptions and item abilities didn't update. I want to try to fix them. I opened NI, saw the area to edit "General Description", clicked to edit but it wouldn't let me change anything. Just made an "alert" sound. Also, I didn't see anywhere to change the damage of an item. The throwing dagger is supposed to be 1D5 with the mod, but is still 1D4. There also some other items that need updates, this is just the first one that I am trying.
  9. I spent a couple of hours reinstalling from scratch. Same issue. Is there a way I can edit the item description files post-install to show the correct information? Also, edit the throwing dagger to be 1D5?
  10. Thanks @critto that worked.
  11. @subtledoctor I am trying out the mod for the first time, but I am having a few issues. The item descriptions for weapons are not update, but the correct changes show up on the character inventory screen. For example, dagger item description still says 1D4, but on inventory screen when equipped says 1D5. Same for staff, spear, bow, crossbow, etc. However, the Throwing Dagger description still says 1D4 AND the inventory screen still shows 1D4 BUT there is no added strength bonus. So, removed the strength bonus as per the readme, but didn't change the damage. The descriptions for the armor were updated and changes show up on character screen. I am playing a Barbarian dualing later to a Druid specializing in daggers. I wasn't keen on giving up the strength bonus for throwing daggers, but was going to give it a go for sake of balance. I want to at least get the 1D5. Every little helps. And of course proper item descriptions. I attached the weidu log so you can see other mods for possible conflicts. Thanks. WeiDU.log
  12. AstroGuy used to have a MacOS WINE version of EEKeeper on GitHub, but it appears he deleted his GitHub account. Then I read that EEKeeper is outdated and to instead use NearInfinity to edit saved games. I even saw a walkthrough from @subtledoctor for using Near Infinity to edit saved games. So, I downloaded the native MacOS version of Near Infinity and installed it, but it won't run. The icon bounces a couple of times on the dashboard and then nothing happens. I looked under Security and Privacy, there are no security issues to bypass. I installed Java also in case that was the issue. No change. Also, I wanted to try my hand at making a kit. I saw a good guide on Beamdog Forums by @CrevsDaak and a couple of video tutorials on YouTube. Anybody have suggestion on how to get NearInfinity to run on MacOS? Thanks.
  13. NVM. Seems Level 1 NPCs was the culprit. Removed it and used NPC_EE instead.
  14. I am doing a fresh install with some mods. One new mod I wanted to try this time is Infinity UI++. Near the end of a very long install process when I tried to install SCS "Initialise AI components" I got an error. I looked through the log and noticed: ERROR: cannot convert feedback_yloc or %feedback_yloc% to an integer ERROR: [ui.menu] -> [override/ui.menu] Patching Failed (COPY) (Not_found) That made me suspect Infinity Ui++ since I had just done a full install with all of the same mods EXCEPT Infinity UI++ and I saw ui.menu. So, I did a fresh install of the game and tested it out with Inifinity UI++ installed and without. With I got the error. I went through installer to uninstall and installed SCS "Initialise AI components" and no errors. Uninstalled SCS and reinstalled Infinity UI++ and tried to install SCS again, same error Anyhow, if push comes to shove I'd rather play with SCS, but the UI looks really slick and I would love to give it ago. So, if anybody has an idea on how to fix that would be great. P.S. I am installing on MacOS with WEIDULauncher by @subtledoctor. Not that it should make a difference. stratagems.debug.zip
  15. Before I go through the whole mod install process again, I want to make sure I have this right. If I wanted to keep a spell, say ... Blindness, would I simply comment out: ADD_PROJECTILE ~spell_rev\projectles\dvfogc.pro~ COPY ~spell_rev\spwi1##\spwi106.spl~ ~override~ // Obscuring Mist (replaces Blindness) SAY NAME1 @411 SAY UNIDENTIFIED_DESC @412 WRITE_SHORT 0x98 %dvfogc% SET dvfogc -= 1 APPEND ~clearair.2da~ ~Fog Cloud %dvfogc%~ COPY ~spell_rev\spwi1##\scrl71.itm~ ~override~ SAY NAME2 @411 SAY IDENTIFIED_DESC @412 COPY ~spell_rev\spwi1##\spwi106i.eff~ ~override~ COPY ~spell_rev\spwi1##\dvwi106a.bam~ ~override~ COPY ~spell_rev\spwi1##\dvwi106b.bam~ ~override~ COPY ~spell_rev\spwi1##\dvwi106c.bam~ ~override~ APPEND ~spell.ids~ ~2106 WIZARD_OBSCURING_MIST~ Much thanks.
  16. @subtledoctor for future reference why is stratagems listed twice? Once before EET_End and once after. I assume certain components are supposed to be installed at different times? I know with IR you install the first component first and then others after some other mods, but I am not sure on SCS. Thanks.
  17. I don't either. I was just trying to fix the sleep issue thinking it was a MOD conflict. I don't want to have to restart if I didn't have to. I was already a few hours in. Thanks agin for all the work you do on mods.
  18. @subtledoctor looks like I spoke too soon. I had to start a new game after re-installing everything. Somethings weren't playing nice with the saved games like the special ability from your NPC EE mod to elect kits. It wasn't there, but was if I started a new game. Anyhow I tried to rest for the first time while injured and ... freeze. Seems you have an idea what it is, so if you can take a poesy at my saved game file I'd be stoked. Thanks a lot. SAVED GAME FILE
  19. I seemed to have fixed it with a fresh install. If their is another glitch with rest, I might pop my head back in here and ask for help. Thanks.
  20. @subtledoctor I have been using this "app" for about as long as it has been around. It is a huge lifesaver on Mac. I have been running various versions of BG on Mac since the original, wine versions after the move to Intel/OSX, EE, and all versions in between. Installing Mods on OSX used to be such a pain having run CHMOD on each mod file ... Anyhow, I am doing a new install (first in a year or so). EET didn't work, but did with the .command file. No biggie. My question is about install order. I have a text file I keep based of BWP and it looks like the current version has the mods listed in install order, is this correct? It mostly matches my text file, so I assume so. I just want to make sure. I had a small glitch in my install and wasn't sure if it was related to Mod order. My game freezes on rest if a character needs healing and I have a cleric in the party. Seems from a couple of posts on Beamdog forums it has something to do with spells from mods. I thought maybe it was an install order issue. Anyhow, thanks for keeping this app updated. It's a life saver.
  21. haze

    Bug Report v 9

    I have to concur with the Sound Defense bug. In game it lists dagger as proficiency, but when I equip it to my Illusionist/Thief with a pip in dagger it kills my THACO dropping from 19 too 22. So, like the poster above mentioned it must actually count as a SS.
  22. @subtledoctor that did the trick. Thanks. Now time to test out the game.
  23. Ok. I'll try it out. Thanks. And I did put the code in the spoiler box, so not sure why that didn't work.
  24. For some reason the log wasn't allowing me to post before. It kept timing out. Let's try it again.
  25. If this is the wrong spot to post, I apologize. I didn't see a stuccoed troubleshooting thread. Anyhow, after a year or so away from the game I am trying a fresh install of BGEE using EET, SCS and several other mods on MacOS Mojave. Essentially the same setup/mods that I have done in the past. I downloaded the newest versions of the mods and followed my notes. I am using @subtledoctor MWL to install mods. However, I am getting this error with SCS and I was hoping somebody could point me in the right direction. I tried to paste the full debug file in spoiler tags, but the forum got a cloudflare error and wouldn't post.Thanks.
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