oraclex
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Posts posted by oraclex
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awesome! many thanks.
I might post more expediences from my end with your mod. Maybe also some more ideas but dont take them the wrong way or anything. dont want them to come around as demanding or anything, just more a bit of a brainstorm moment!
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ah, check. I can always work around with some other scripts that does heal in combat.
The mage that has a staff at the moment is a multi class mage/cleric. Using your script, I have to turn off "attack enemy" of put a range weap on him.
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Finally I got your wonderful AI pack to work! It was indeed some conflicts with some other scripts I was testing, guess there were some leftover files.
Anyways, I did a clean install and got to enjoy the mod quite a bit!
What i noticed was that the AI can be a bit slow on casting healing spells DURING combat (even when units get really low on health). when combat ends they are pretty much right on top of it.
Also since I do like some of my mages using staves (guess mainly for RP value and the lack of better slings) I did see mages entering melee mode. Since your still updating the mod, you think its possible to have another option so that they do attack the enemies only with spells and skip on melee and range?
I know the current option is there to conserve spells, which is totally fine, but perhaps an all out magic cast frenzy option could be used too, for the more serious fights.
Just trowing out an idea! love the mod and will me part of my "must use mods" collection. awesome job mate!
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I think im on to something. I had uscript in too, upon removing pressing "B" did do something!
Ill will report back with playing with it a bit more, so please do waste to much time on my issue for the time being! again thx for the mod and support, mate!
cheers
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created a new fresh Cleric in ToB. So higher buff spells are available, but same issue remains.
Have been resting many times. There probably conficts with other mods, or maybe even other AI scripts?
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I have been using AI scripts for good time already and am aware of the lantern
anyways, a screeny here.
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I found this little piece, that might very much apply for me too. I run mainly a imported character expect for Imoen and Vic.
Figured it out, I imported the character from Black Pits II, and it's apparently a known, but not widely commented on bug. Basically, only export the character from the arena, or just after resting, otherwise they get a spell failure trait on them, that means they can't use magic/special abilities anyway. Also discovered that Default Custom AI, the very bottom option, doesn't switch weapons when I don't tell it to(Like I have a Godbow, and it changes to fists when things get close)
however, when testing the script on these units, the B key still did not do anything
https://www105.zippyshare.com/v/CF8r9Zm2/file.html
Also, do you have spells and abilities assigned in the spell book that can be cast during pre-buffing? Yes
Do you have in-game ai set to on ("a" key will toggle this)? Not that I know of
Are there characters selected when you hit the "b" key? Yes
Well, as you might have seen, I still low level, but I did play around with several spells. I was also expecting to see some kind of text floater. Maybe might be nice addition to have something prompt into the dialog screen. Know a low level spell by heart that should be triggered?
Thanks for all the support man! appreciated!
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Is this the screenshot you wanted?
bddefai script huh? that doesnt seem right, doesnt it?
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Log file.
Have some issues posting the pictures atm (log file also attached in a previous post but posting text here)
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~EET_FIX/EET_FIX.TP2~ #0 #0 // EET Fix: v1.3
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 18.3
~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #101 // Change Sarevok back to his BG1, non-TotSC version -> Only give Sarevok bonuses (eg. don't lower his Saving Throws): v1.2
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.8
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.8
~IEPBANTERS/IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.8
~IEPBANTERS/IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.8
~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.8
~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #1 // Romance Option -> Allow Multiple Romance's: 4.1.0
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v16
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v16
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v16
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v16
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.5
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.4
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v29
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v29
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v29
~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v29
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v29
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v29
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v29
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v29
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v29
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v29
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v29
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v29
~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v29
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v29
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v29
~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v29
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v29
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v29
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v29
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v29
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v21
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v21
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v21
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.5
~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.13-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.13-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.13-alpha
~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.13-alpha
~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.13-alpha
~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.13-alpha
~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #14 // Install Enhanced Powergaming Scripts -> Normal Pre-Buffing Speed: v10.3 -
Not something I bind myself. maybe some other mods did, but pressing "B" doesnt do anything at all. I switched the key to "K" in the ini file, but that did not do much either.
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setting to NONE script, save, reload then apply the powerscript did not let me use the B key and stutter was still there. Or did you refer to other steps?
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ok good to know. any clue on why the pre-buff key isnt working on my end?
Also the constant stop behaviour of the units during walking when using the powerscript, is that normal?
tnx for quick heads up!
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Took me some time the find a better AI for baldur's gates companions that I really seem to like, however it does not really work on my end.
Granted with running the enhanced editions modded, via BG:EET, I guess I can expect some conflicts. The install went alright, no errors or such.
The powerscript is appearing in game, however "selecting" it can be rather tedious, like it sometime doesn't want to save it in the menu.
Pressing "B" in game does not seem to do anything. tried reinstalling several times but no luck. any clue whats going on, at my end?
Also with the power scrip selected, I have seen some units be interrupted in their pathfinding, think I seen it being mentioned before.
cheers!!
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fingerscrossed for a 2022 release!!
Man may dream...
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Any news regarding this?
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oh wow K4thos back. ngl, didnt expect that.
Open sourcing the project would be an awesome idea! joining forces with tipun also sounds like a win - win situation.
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On 4/20/2021 at 9:46 AM, Endarire said:
Its seems to be that project actually.
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gonna be honest, looking more forward to IWD-in-EET than the official BG3. and mind you, I AM looking forward to BG3 as im quite a fan of Larian and there previous work.
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well i kind of ment the official EE release from Beamdog, but yes, I agree with you
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dont see IWD2 being enhanced with the source code behing lost and all...
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Still have to experience the whole Icewind dale serie. so for me its going to be a big adventure!
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- thanks for the update! will wait patently when its ready.
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2 hours ago, subtledoctor said:
Sort of, but there are still some bugs and differences between IWDEE 2.5, BGEE 2.5, and BG2EE 2.5.
A 2.6 patch is on the way, which should bring everything even more in line with each other.
ahh great, tnx!
How to start IWD in EET
in IWD-in-EET
Posted
Shameless copy/paste google translation from the OP post at arcanecoast by @tipun
Hope you don't mind posting it here. Pretty sure there will be a lot of interest outside the Russian language.
Going to install it myself soon and try to include Trials of Luremaster and Heart of Winter modules, as well as some other BG mods if I can get them to be working together.
STEP 1. Installing BG1EE:
Next in the folder with BG1EE + SoD step by step do the following:
STEP 2. Installing BG2EE:
Next in the folder with Bg2ee step by step do the following: