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Bryll

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About Bryll

  • Birthday 06/07/1988

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  1. Adeaphon, did you ever solve this issue? Also, is there a particular reason why you want to render at 1280x720 and scale up to 1920x1080 instead of just rendering at 1920x1080 in the first place? The actual problem is probably related to GPU scaling - those settings you were looking for in your Nvidia control panel and couldn't find. Nvidia removed them at some point. I believe there's still a way to get at them, but I don't remember off the top of my head and don't really want to spend the time researching if your problem has been solved. EDIT: I see that ATI's scaling options did not
  2. Well - the short answer is no, at least not in the way you are likely looking for. A better answer would be, it depends on how hacky you're willing to get with things. Interface buttons (Stealth, Cast, Quickslots for weapons/spells, etc) are tied as sets to their respective class/class combinations. So as a druid, you cannot have an interface button for stealth. You should, however, be able to work around this. I don't see an opcode that will cause your character to hide in shadows, so unless I'm missing it somewhere, adding innates to take care of it is out, as are items. Thi
  3. Well, I *could* do that, I suppose...its rough, and the bonus spells would never change on level up (unless I scripted something in to upgrade the item every now and then) but it could work, and would be somewhat logical for the NPC as well. On the other hand, I'm thinking of giving up on increasing spell slots - since most of her spells will be custom made anyway, I've been thinking of increasing the quality in exchange for the desired quantity - would probably work better for my purposes anyway. Although I still want to figure out if there's a more direct solution to the problem, somew
  4. Hrm. I've attempted to manually(sort of) force the spell progression I want by editing the CLAB file to add the proper spell slots on level up. I attempted to implement this in the same manner as the adjustments to hit, damage, AC, etc. for the Kensai class, through the use of opcode 62 (Priest spell slot modifier). The game, however, blissfully ignores my attempts at ordering it around and goes on its merry way keeping my spell progression at that of a normal paladin -.- I seem to recall now from experiments long past that on level up, the game will reset your spell slots to what it thi
  5. Hail After a few years of light modding (items, the odd spell and such) I've finally decided to take the plunge and try something rather more indepth (an NPC, necessitating creation of a custom kit). CamDawg's tutorial on kit creation with Weidu got me off to a great start, its a fine piece of work. I basically have the kit up and running, but I've hit a roadblock. Starting with the basics, here is the relevant information - This is a paladin kit. Rather than modify a paladin CLAB file, I substituted in a (slightly modified) cleric CLAB, thinking this would get me the spell progressi
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