Luiz Posted July 20, 2007 Share Posted July 20, 2007 1. I have added an enemy combatant .CRE which works mostly fine. Except that during in-game testing he has immunity to critical hits which he just shouldn't have. The .CRE is a half-orc with 10 levels of Kensai. Made as a PC character, then converted through NI editing to an Enemy CRE. He is most definately not wearing a helmet (or anything else in the helmet slot), nor any equipment that would grant this immunity. What am I missing here? Are Kensais natually immune to critical hits? 2. Is there a way to REPLACE_TEXTUALLY strings of differing length? For example, I added a component to my Luizmods package to change the location of the Bag of Holding (BAG04). Rather than try to work with Area/Container/Item offsets and all sorts of shit that makes my head hurt, I used a crude hack to "remove" the BoH from Spellhold: I simply replaced it with a different item (a composite longbow). The code is like this: COPY_EXISTING ~AR1512.ARE~ ~override~ REPLACE_TEXTUALLY "BAG04" "BOW02" It works fine. But using an item name with a string length different to that of the BoH bombed. Assuming I wanted to change the BoH to something with a name that wasn't five characters long (or some other far more interesting game tweak involving string replacement), could that be done with REPLACE_TEXTUALLY? Cheers, Luiz. Link to comment
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