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Ability numeration in CLAB files


Avernous

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Okay so I finally got the game to apply my Sorcerer kit to my character and I'm working on putting all the abilities into the CLAB file but I am unsure how to number them

 

ABILITY1

ABILITY2

ABILITY3

ABILITY4

ABILITY5

ABILITY6

ABILITY7

ABILITY8

ABILITY9

ABILITY?

 

 

Should the next one be ABILITY10 or ABILITYA? or perhaps something else entirely. I have never made a kit that required so many Abilities so I am unsure how to proceed.

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This is just a guess, but i see these options (in order of probability)

 

1. it won't work at all, you can't have more lines (80%)

2. ability10 is the next (10%)

3. the name is not important (10%)

 

 

Actually it turned out to be

 

ABILITYA

ABILITYB

ABILITYC

ABILITYD

 

 

but thanks for the advice anyway...

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k, then it is not important.

Actually, that was my 3rd guess, and seems to be confirmed by that there is no 'ability' string in the .exe

 

yes you are right I tried ability10 and it work just fine so I guess it doesn't really matter.

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