erebusant Posted February 18, 2008 Share Posted February 18, 2008 When Shar-Teel romance reaches the "FlirtLate" stage I get the flirt that corresponds to @1055 in X#SHROM.tra and then the random number selected links that response to @1076 in X#SHROM.tra where I get a NO VALID REPLIES OR LINKS indication. Looking at X#SHROM.D the @1076 response is missing the "IF ~~ THEN EXIT" IF ~~ SHINFL52 SAY @1076 END It should read: IF ~~ SHINFL52 SAY @1076 IF ~~ THEN EXIT END Link to comment
cmorgan Posted February 18, 2008 Share Posted February 18, 2008 Thank you! I am taking a look through and seeing if we have any more of these, too. Link to comment
erebusant Posted February 18, 2008 Author Share Posted February 18, 2008 Thank you! I am taking a look through and seeing if we have any more of these, too. One other wierd occurence I had was when we finally made it into the Nashkel Mines. Shar-Teel had her "sulking" dreamtalk, and then upon completion of the rest period, the whole dreamtalk looped around and went through all the dialogs again, complete with resting for an additional 8 hours. After that the loop stopped and the game continued. Link to comment
cmorgan Posted February 18, 2008 Share Posted February 18, 2008 Which one is the "sulk" one? Link to comment
erebusant Posted February 18, 2008 Author Share Posted February 18, 2008 Which one is the "sulk" one? I think it's "Interest 18" in the .d file. It covers @672-@699 in the .tra file. I don't know if it has anything to do with the RestParty() actions included the .d or not, since the RestParty() has already been commanded to begin the dreamtalk. Link to comment
cmorgan Posted February 18, 2008 Share Posted February 18, 2008 Strange. I have /* Interest 18 - At rest */ IF WEIGHT #-2 ~%BGT_VAR% Global("X#SharInterestTalk","GLOBAL",36)~ THEN BEGIN SHRO18 SAY @672 ++ @673 DO ~IncrementGlobal("X#SharInterestTalk","GLOBAL",1) RealSetGlobalTimer("X#SharInterestTime","GLOBAL",SHROM_TIMER)~ + SHRO17.1 ++ @674 DO ~IncrementGlobal("X#SharInterestTalk","GLOBAL",1) RealSetGlobalTimer("X#SharInterestTime","GLOBAL",SHROM_TIMER)~ + SHRO17.1 ++ @675 DO ~IncrementGlobal("X#SharInterestTalk","GLOBAL",1) RealSetGlobalTimer("X#SharInterestTime","GLOBAL",SHROM_TIMER)~ + SHRO17.2 ++ @676 DO ~IncrementGlobal("X#SharInterestTalk","GLOBAL",1) RealSetGlobalTimer("X#SharInterestTime","GLOBAL",SHROM_TIMER)~ + SHRO17.3 ++ @677 + SHRO17.4 END IF ~~ SHRO17.1 SAY @678 ++ @675 + SHRO17.2 ++ @679 + SHRO17.5 ++ @680 + SHRO17.6 ++ @681 + SHRO17.7 END IF ~~ SHRO17.2 SAY @682 ++ @683 + SHRO17.8 ++ @684 + SHRO17.9 ++ @685 + SHRO17.5 END IF ~~ SHRO17.3 SAY @686 ++ @675 + SHRO17.2 ++ @679 + SHRO17.5 ++ @677 + SHRO17.4 END IF ~~ SHRO17.4 SAY @687 ++ @688 + SHRO17.7 ++ @689 + SHRO17.2 END IF ~~ SHRO17.5 SAY @690 = @691 ++ @692 + SHRO17.10 ++ @693 + SHRO17.7 END IF ~~ SHRO17.6 SAY @694 IF ~~ THEN GOTO SHRO17.5 END IF ~~ SHRO17.7 SAY @695 IF ~~ THEN DO ~RestParty()~ EXIT END IF ~~ SHRO17.8 SAY @696 IF ~~ THEN DO ~RestParty()~ EXIT END IF ~~ SHRO17.9 SAY @697 ++ @688 + SHRO17.7 ++ @698 + SHRO17.5 END IF ~~ SHRO17.10 SAY @699 IF ~~ THEN DO ~IncrementGlobal("X#SharKind","GLOBAL",1) RestParty()~ EXIT END and the next one is set up by .baf: /* Interest Talk 20 */ IF %BGT_VAR% Global("X#SharInterestTalk","GLOBAL",39) InParty(Myself) CombatCounter(0) !See([ENEMY]) !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) Global("X#SharInterest","GLOBAL",2) ReputationLT(Player1,11) OR(4) AreaCheck("%Candlekeep_Catacombs_L1Antechamber%") AreaCheck("%Candlekeep_Catacombs_L1%") AreaCheck("%Candlekeep_Catacombs_L2%") AreaCheck("%CandlekeepCaves%") THEN RESPONSE #100 IncrementGlobal("X#SharInterestTalk","GLOBAL",1) END which then triggers the availability of the next talk... we have those RestParty() materials all over the place and they test out in other situations. Can you replictae it? I will try to this week as well. Link to comment
cmorgan Posted February 27, 2008 Share Posted February 27, 2008 erebusant, any replication of this? I can't get it to happen on my install... Link to comment
erebusant Posted February 27, 2008 Author Share Posted February 27, 2008 erebusant, any replication of this? I can't get it to happen on my install... I haven't had any more occurences of this either. I'm over in Bonehill right now re-ordering dialogs and so far over there with a Rep of 10 all i'm getting are "late flirts". Link to comment
cmorgan Posted February 27, 2008 Share Posted February 27, 2008 blast I will try again tomorrow night and see if I can figure out what might have happened, and see if we can prevent it reoccurring/ reooccuring - (dammit) Happening Again. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.