Qwallath Posted March 22, 2008 Share Posted March 22, 2008 Is there a (recent) tutorial on creating inventory BAMs from scratch? I read Seifer's one over at SHS, but I didn't find it exhaustive enough for a newbie like myself... Link to comment
Qwallath Posted March 25, 2008 Author Share Posted March 25, 2008 :bump: I'm thinking of some brief pointers for importing BMP images into DLTCEP and saving them as a functioning BAM. Thanks for any assistance! Link to comment
Chronis Posted March 25, 2008 Share Posted March 25, 2008 :bump: I'm thinking of some brief pointers for importing BMP images into DLTCEP and saving them as a functioning BAM. Thanks for any assistance! What exactly are you trying to make? Link to comment
Qwallath Posted March 25, 2008 Author Share Posted March 25, 2008 I'm drawing inventory icons from scratch to use with custom items for my mod. I draw the 64x64 and 32x32 versions in my graphics editor. I'm talking about the BAMs that begin with I. Later on, I also want to try my hand it the descriptions images - the sketchy drawings of items. Link to comment
Guest Guest Posted March 25, 2008 Share Posted March 25, 2008 what graphics program are you using I made this one for paintshop pro 8-9 http://forums.blackwyrmlair.net/index.php?showtopic=346 Link to comment
Guest Guest Posted March 26, 2008 Share Posted March 26, 2008 I'm drawing inventory icons from scratch to use with custom items for my mod. I draw the 64x64 and 32x32 versions in my graphics editor. I'm talking about the BAMs that begin with I. Later on, I also want to try my hand it the descriptions images - the sketchy drawings of items. This is not to hard then. First modify your image files to be the appropriate size. Then go to DLTCEP, Go to Edit Animation, Load External BMP Then Save it as a BAM, Thats really all there is to it The only tricky part is getting the colors right. The background color needs to be the official transparent color. Decompress one of the official BAMs and take a look at it if you are unsure on what color this is. You also need to make sure your imported BMP is the right size. Again decompressing an existing BAM and comparing to your file is the best way to check. Link to comment
Chronis Posted March 26, 2008 Share Posted March 26, 2008 (See above) Edit: actually I was just playing around doing something similar. It seems that DLTCEP won't let you export a BAM to a BPM. If you want to do this you'll have to use BAM workshop I Link to comment
Miloch Posted April 6, 2008 Share Posted April 6, 2008 Is there a (recent) tutorial on creating inventory BAMs from scratch? I read Seifer's one over at SHS, but I didn't find it exhaustive enough for a newbie like myself...You mean this one? Once you've created the bitmaps, there's not a whole lot more to it than that. The tricky part is creating bitmaps that are going to work well (I think there are other tutorials on that). Link to comment
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