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About Miloch

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You'd think that would apply to moderators too.
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Nice. I included some similar templates in BAM Batcher (under "Tools"), but that was some time ago, and I was using PaintShop Pro.
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+10 And of course, I'm nominating Cam to do the work. Even though he (or some other Lumbergh) already had me do it for some EE or other (IWD if I recall arightly), so it should already be theoretically compatible with some heavy-handed code juggling (i.e., translating Orcish WeiDU to something understandable). But then, Cam has been a bit standoffish about assimilating other mods (and this after he proposed the Tweaks Borg--resistance is futile).
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TL;DR (kidding, I scanned it at least). Not exactly new news I suppose, but it might be for the L1NPCs tp2. Do you traify the LANGUAGE strings themselves? This has traditionally been the problem. I don't know much about French, but Espanol and Español are two different things. Some modders have gotten around this by using "Castellano" instead (as I see someone specified in that thread). Subpar, in my opiñion (sort of like using "American" instead of "English"). Don't get me started on how to handle Russian and such as in that thread; at least I'm talking about Latin languages that should have
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Trouble with what I thought was a simple script trigger
Miloch replied to IDontKnow's topic in Modding Q&A
I don't know if I've done it quite like that, but last I checked (and it's been a while), I thought this worked: StateCheck(LastSeenBy(),STATE_CHARMED) -
In the command (installer) window, these characters should translate to Français and Español accordingly, unless something different and innovative happened with WeiDU when I last wrote in it (which is entirely possible).
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True. Also true.
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Well, I guess Kentucky and Bourbon press a certain vocabulary on a man's soul. Still, I have no idea what we're talking about, but I asked some questions I intend to receive answers for. And if not, them damn yankees got something comin' to them.
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BGQE: Call for Translations and Proof readers
Miloch replied to jastey's topic in Baldur's Gate Mini Quests and Encounters
It's good, but I've developed a very heavy hand as an editor. ~Noober? You know, you might think I'd do anything to get a small sum of gold. But I wouldn't take in Noober for all the gold in the world. You can't expect me to do that to my sister who'd be the one listening to his endless babble!~ -
*Casts "Summon Ascension64. Fails.* Yeah, that would be great if it succeeded. Last I heard, he was busy being an MD in Asia or something.
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Following Linux Guide - BGEE path issue
Miloch replied to stewelement's topic in Enhanced Edition Trilogy
Offhand, it seems like an issue with EET not recognizing Linux filepaths. Hopefully, someone can remedy this. -
Snow was never really implemented in the engine, from what (little) I recall. Maybe hurricanes and earthquakes would be more realistic, but I don't know how we'd implement those.
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What a weird bug. "I have had this bug for years. I can confirm that it only happens in SCS. In my experience the problem is not caused by the spells that he is casting. It has to do with the other druid. When the other druid attacks Osmadi it crashes the game." Someone else said something about the spear of backbiting being an issue, but without real confirmation. I dunno. DavidW is usually smart enough to have fixed this years ago.
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How many times have you tested this? Offhand, I think there's a percentage chance for the battle cry to fire on each charge, but I'm not entirely sure.