Domi Posted July 21, 2004 Share Posted July 21, 2004 Guys, what I want to do is the following: I need to track if a joinable NPC (or Player1) hit a particular CRE. Any thoughts? Link to comment
Meira Posted July 21, 2004 Share Posted July 21, 2004 How about: HitBy(O:Object*,I:DameType*Damages)Returns true only if the active CRE was hit by the specifed object by the specified damage type in the last script round. If the damage type is CRUSHING or 0 then this will return true for ANY damage type. Link to comment
Creepin Posted July 21, 2004 Share Posted July 21, 2004 How about: HitBy(O:Object*,I:DameType*Damages)Returns true only if the active CRE was hit by the specifed object by the specified damage type in the last script round. If the damage type is CRUSHING or 0 then this will return true for ANY damage type. Domi, just to be sure: did you notice "in the last script round" part of trigger description? So this check will only work a short moment after hit itself. Link to comment
Domi Posted July 21, 2004 Author Share Posted July 21, 2004 That is OK, I want to set Global immediately if Hit Link to comment
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