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About Meira

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    I'm the snow on your lips
  • Birthday 12/15/1978

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    Helsinki, Finland

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  1. That's of course entirely up to you. If you have a save before got the Complete form #1567 from Brega you can send it to me for inspection or I can take a look at Brega's dialogue file (HABREGA) to see if any other mod is tempering with it, but you really should not have the Complete form #1567-item without the #MAmberRescue -global being set at the same time. (Sorry. It's been a decade since I last debugged her so, I'm a little rusty. )
  2. In theory, yes. But worry that you will get more trouble later on if her variables are not setting correctly. (I've been running a game with her recently in EE and everything seems to be in perfect order, save little-non fatal weirdness in her personal quest.)
  3. I found the problem, though not the cause. The quest variable #MAmberRescue is set to 1 in your save, ie the value it's supposed to be after the little boy and girl talk to CHARNAME about the supposed demon. It should be 5 and it's set to it in the very same block of code that's gives you the item Complete form #1567. Frankly I have no Idea how that is possible, if the conversation with Brega took place as supposed.
  4. There's a key, sure, and you should be able to pickpocket it from Max. I'm just concerned that if a simple and fairly extensively tested bit like requiting her does not work without a hitch, there might be trouble later on. Can you get me your WEIDU.log too?
  5. Ok. Your papers seem to be in order. I don’t think we have ever tested getting the form in early chapters and then holding on to it until later chapters. I really can’t say why it would make any difference. And it’s been so long that I can’t remeber how much she was tested with BGT. I can’t access the mods files before weekend, so unless @Darios has some ideas I really am uncertain why you got stuck.
  6. What does your latest quest entry say? And what’s the exact name of the form you have? You have to go back and fort a between clecks, civil cervants snd Brega quite few times in order to get the papers in order. Just making sure you got the final form.
  7. Meira

    ToB news

    Oh wow. Is this something made possible by EE? Because I feel we tried so hard to solve this back in the day. The massive dv check was the only reliable way, despite relying heavily on us updating it.
  8. Meira

    ToB news

    Thanks for interjection tips! The thieflings should be pretty chatty in SoA too, but I really can't remember if some of those banters have specific conditions or not.
  9. Meira

    ToB news

    For now I've been mapping out what we do have written for ToB. I've also tied up and finished writing bits here and there. This is what we have (very slight spoilers): 12 talks for the P1/P2 romance and friendship tracks. Talks each have their own flavors and variations, depending on which of the three paths they are for. Two of them are partly unfinished and with one I'm not happy with at all; I might have to replace that entirely. All dialogues for 2 (very small) quests have been written; one is an encounter based and the other is very, very small thing for romance only. The reward is a special click-talk dialogue option. In the click talk menu you will have: 1. The option to ask her tell (even) more about herself; there will be 5 new topics of which 4 are mostly written. (P1/P2 romance and friendship) 2. Flirt with her. 7 new options for everyone, of which 5 have been written. In addition there are 9 options of which 1-3 are available depending on your character's class. 7 are written, 1 is half done and 1 is still missing. (P1/P2 romances) 3. Ask to resolve something that happened. This option will come up 3-4 times when something dramatic has happened. 2 of these are written, 1 is a complete mess and the 4th idea I only just came up with. (P1/P2 romance and friendship) Banters: Imoen (2 + 2 with special conditions), Haer'Dalis (7 ), Aerie (1 + 1 with special conditions), Viconia (2), Cernd (1), Krogan (1), Keldorn (1), Nalia (1), Edwin (1), Jan (1), Sarevok (1 + 1 with special conditions), Mazzy (1), Jaheira (1). Valygar and Anomen have nothing. Bonus round: Cespenar (4) while you're in the Pocket Plane. Interjections: Fate Spirit and Master Wraith have bee written, but besides them I only have scraps. I'm planning to leave designing interjections for the alpha / beta testing. I have forgotten too much of the game to figure out good places for her to speak up. Tips on the subject are appreciated! Epilogues: a total of 10, all written, no worries here. 3 for P1 romance, 3 for P2 romance, 3 for friendship and 1 general, if none of the other conditions are met. As you can see compared to Amber's SoA content ToB will be a much more modest. But ToB isn't that big of a game either and it's rather linear too. Next step for me is to finish the bits that have not been written and for Darios to edit and proofread (round 1) what I have written. This might take while longer.
  10. Meira


    Aaaw... Thanks! That's a very nice to hear.
  11. Meira

    Amber's Overview and FAQ

    Old question and late answer, but just in case anybody misplaces her in the future: when removed from party Amber goes to Five Flagons Inn.
  12. Meira

    Compatibility and known issues

    Old question and a late answer, but I want to clarify if anybody stumbles here: Amber's current version is compatible with Baldur's Gate 2 Enhanced Edition
  13. Meira


    Hello! I know it's been a while (to put it mildly), but @Darios and I are tentatively looking into the possibility of Amber ToB. No promises of course. But we are alive and kicking. On the positive note I had more writing done that I remembered. Much, much more. The flipside is that I remember next to nothing about anything.
  14. Meira

    Amber's project page and email

    Project page: https://www.gibberlings3.net/mods/npcs/amber/ Email: amber@welho.net (The old out-of-date website can be found here: http://vmarttil.kapsi.fi/amber/ )
  15. Meira


    Amber has her very own website maintained by her authors; you can discover even more about her at http://vmarttil.kapsi.fi/amber/ As a WeiDU mod, Amber will be compatible with other WeiDU mods. It will also require Throne of Bhaal, for which content will later on be released as a separate add-on. A summary of Amber's features: extensive and involving interaction with the PC and other NPCs; conversations, banters and interjections optional player-initiated conversations special interjections, banters and more for Underdark potential for a romance with a suitable male protagonist (or Player 2 in a multiplayer game) or a non-romantic friendship with non-eligible protagonist multiplayer-friendly flirt pack with both Amber-initiated and player-initiated flirts a romance conflict with Viconia, Jaheira and Aerie 3 mini-quests with copious dialogue complete with new areas (edited from original game areas) new items, some more useful than others voicing for Amber and rest of the more important non-party NPCs original musical content For more information, visit Amber's very own website. If you wish to comment on any aspect of Amber, make a suggestion or check on the progress of the Throne of Bhaal portion, visit the forums.