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Meira

Gibberlings
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About Meira

  • Rank
    I'm the snow on your lips
  • Birthday 12/15/1978

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  • Gender
    Female
  • Location
    Helsinki, Finland

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  • Website URL
    http://vmarttil.kapsi.fi/amber/
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  1. Meira

    Compatibility and known issues

    A fairly significant known issue with the mod is my head and the time span of a decade without working on the mod. I simply don't remember how and why and when Amber works. There has been so much new mods and content that I have no idea how they might work together. In theory yes of course. But when it does not I might not be able to say why exactly, because I simply don't remember how things work anymore. Sorry about that; in terms of IE modding consider me a in a similar situation as the Nameless One is in life in beginning of Torment. Minus the talking skull. I've been running Amber on a vanilla install of EE and aside from a few non-fatal hitches she has taken the years very well.
  2. Meira

    Update

    There is a more extensive content report in ToB thread, but currently @Darios is slowly proofreading and editing text that I have written. We are crawling, but not dead I guess?
  3. Meira

    Unrequited passion

    m#ambermatch is 4, which means that either the CHARNAME didn't meet the romance requirements or there was another romance in "serious" stage when the variable was checked. It's checked right after you start the game with the mod installed. (So that's before you first meet her.) It's been a long time, but if I remember correctly, it's also possible to get that result via dialogue options. But they should be crystal clear and it's unlikely to happen by accident. The good news is that the friendship track is fairly extensive too. You might consider playing that if you haven't already. The earrings baffle me. They should be a fixed, unremoveable item on her helmet slot. They should be there regardless if you give her her equipment back or not in the joining dialogue.
  4. Meira

    Unrequited passion

    Don't worry about your English, it's perfectly fine. Can you clarify which version of Amber mod are you using and did you download it from Gibberlings 3 or elsewhere?
  5. That's of course entirely up to you. If you have a save before got the Complete form #1567 from Brega you can send it to me for inspection or I can take a look at Brega's dialogue file (HABREGA) to see if any other mod is tempering with it, but you really should not have the Complete form #1567-item without the #MAmberRescue -global being set at the same time. (Sorry. It's been a decade since I last debugged her so, I'm a little rusty. )
  6. In theory, yes. But worry that you will get more trouble later on if her variables are not setting correctly. (I've been running a game with her recently in EE and everything seems to be in perfect order, save little-non fatal weirdness in her personal quest.)
  7. I found the problem, though not the cause. The quest variable #MAmberRescue is set to 1 in your save, ie the value it's supposed to be after the little boy and girl talk to CHARNAME about the supposed demon. It should be 5 and it's set to it in the very same block of code that's gives you the item Complete form #1567. Frankly I have no Idea how that is possible, if the conversation with Brega took place as supposed.
  8. There's a key, sure, and you should be able to pickpocket it from Max. I'm just concerned that if a simple and fairly extensively tested bit like requiting her does not work without a hitch, there might be trouble later on. Can you get me your WEIDU.log too?
  9. Ok. Your papers seem to be in order. I don’t think we have ever tested getting the form in early chapters and then holding on to it until later chapters. I really can’t say why it would make any difference. And it’s been so long that I can’t remeber how much she was tested with BGT. I can’t access the mods files before weekend, so unless @Darios has some ideas I really am uncertain why you got stuck.
  10. What does your latest quest entry say? And what’s the exact name of the form you have? You have to go back and fort a between clecks, civil cervants snd Brega quite few times in order to get the papers in order. Just making sure you got the final form.
  11. Meira

    ToB news

    Oh wow. Is this something made possible by EE? Because I feel we tried so hard to solve this back in the day. The massive dv check was the only reliable way, despite relying heavily on us updating it.
  12. Meira

    ToB news

    Thanks for interjection tips! The thieflings should be pretty chatty in SoA too, but I really can't remember if some of those banters have specific conditions or not.
  13. Meira

    ToB news

    For now I've been mapping out what we do have written for ToB. I've also tied up and finished writing bits here and there. This is what we have (very slight spoilers): 12 talks for the P1/P2 romance and friendship tracks. Talks each have their own flavors and variations, depending on which of the three paths they are for. Two of them are partly unfinished and with one I'm not happy with at all; I might have to replace that entirely. All dialogues for 2 (very small) quests have been written; one is an encounter based and the other is very, very small thing for romance only. The reward is a special click-talk dialogue option. In the click talk menu you will have: 1. The option to ask her tell (even) more about herself; there will be 5 new topics of which 4 are mostly written. (P1/P2 romance and friendship) 2. Flirt with her. 7 new options for everyone, of which 5 have been written. In addition there are 9 options of which 1-3 are available depending on your character's class. 7 are written, 1 is half done and 1 is still missing. (P1/P2 romances) 3. Ask to resolve something that happened. This option will come up 3-4 times when something dramatic has happened. 2 of these are written, 1 is a complete mess and the 4th idea I only just came up with. (P1/P2 romance and friendship) Banters: Imoen (2 + 2 with special conditions), Haer'Dalis (7 ), Aerie (1 + 1 with special conditions), Viconia (2), Cernd (1), Krogan (1), Keldorn (1), Nalia (1), Edwin (1), Jan (1), Sarevok (1 + 1 with special conditions), Mazzy (1), Jaheira (1). Valygar and Anomen have nothing. Bonus round: Cespenar (4) while you're in the Pocket Plane. Interjections: Fate Spirit and Master Wraith have bee written, but besides them I only have scraps. I'm planning to leave designing interjections for the alpha / beta testing. I have forgotten too much of the game to figure out good places for her to speak up. Tips on the subject are appreciated! Epilogues: a total of 10, all written, no worries here. 3 for P1 romance, 3 for P2 romance, 3 for friendship and 1 general, if none of the other conditions are met. As you can see compared to Amber's SoA content ToB will be a much more modest. But ToB isn't that big of a game either and it's rather linear too. Next step for me is to finish the bits that have not been written and for Darios to edit and proofread (round 1) what I have written. This might take while longer.
  14. Meira

    Update

    Aaaw... Thanks! That's a very nice to hear.
  15. Meira

    Amber's Overview and FAQ

    Old question and late answer, but just in case anybody misplaces her in the future: when removed from party Amber goes to Five Flagons Inn.
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