Grand_Dracolich Posted October 2, 2008 Share Posted October 2, 2008 I just read the description for Spell Trap and noticed that it's supposed to restore lost spells, but I tried it out, and it didn't. Is this small feature of that spell really broken, and will it be fixed in this mod? I'd like to be able to target one Spell Trapped mage with Finger of Death from another mage to help power him up . Link to comment
Demivrgvs Posted October 2, 2008 Share Posted October 2, 2008 Strange...it should work, though I'm not sure spells casted from allies work. Will investigate. Link to comment
Grand_Dracolich Posted October 2, 2008 Author Share Posted October 2, 2008 The way I tested it, I used up a few Magic Missiles and a Finger of Death (just to see if it would either restore a level 7 or several lower level spells), then let an enemy mage cast Finger of Death on me. It didn't restore any . Link to comment
Arkain Posted October 3, 2008 Share Posted October 3, 2008 Hmm, that's odd. At least in the original game the spell really restores lost spell slots (although it's only one spell at a time, no matter how high level the absorbed spell was). Did you try it with spells like Power Word, Stun and Power Word, Kill? At least in the original game those two should work. Link to comment
Salk Posted October 4, 2008 Share Posted October 4, 2008 There is a bug report in the BG2 Fixpack section about this very problem. Spell Trap must be bugged in its original version... Link to comment
Demivrgvs Posted October 4, 2008 Share Posted October 4, 2008 Sorry I had no time to look into yet, I should be able to check it today. Anyway, if there's such a problem it's not related to SR, and I do fear any eventual bug would be related to the very spell trap opcode (259). Link to comment
Demivrgvs Posted October 5, 2008 Share Posted October 5, 2008 Having SCS installed it has been difficult to test this spell, SCS's AI pratically never cast a spell against someone protected with spell deflection/turning/trap. It seems to me that Spell Trap does work if the trapped spells are casted by enemies. Instead even hostile spells won't recharge the spellbook if casted by allied creatures. If that is how this spell really works it's fine for me, but it would be good to have more players test this spell. Link to comment
Salk Posted October 6, 2008 Share Posted October 6, 2008 For consistency reasons,It would be better if the spells would be trapped no matter the source. I am hoping to get to finally play both IR and SR soon enough... Link to comment
Demivrgvs Posted October 6, 2008 Share Posted October 6, 2008 For consistency reasons,It would be better if the spells would be trapped no matter the source.I can do nothing if it's a problem related to the hardcoded spell trap opcode. I am hoping to get to finally play both IR and SR soon enough... Me too. Link to comment
Ardanis Posted October 10, 2008 Share Posted October 10, 2008 Instead even hostile spells won't recharge the spellbook if casted by allied creatures.When I played as a solo sorcerer over the two and a half years ago, I used Spell Trap + Simulacrum exploit to recharge my spells during the battle. It most certainly did work, otherwise Baltazar would make a steak of me for sure. I'm talking about the castable Trap, not the one from Staff of Magi (which iirc was indeed bugged somehow). Link to comment
Grand_Dracolich Posted October 13, 2008 Author Share Posted October 13, 2008 Hm, after a few deuls against some liches, it does work (gave me back a Khelben's Warding Whip one time ). Not sure why it didn't work before. Link to comment
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