Wisp Posted October 24, 2008 Share Posted October 24, 2008 Maybe everyone already knows this and I look silly for posting it, but I thought it might be useful. The IESDP description for ReallyForceSpellDead and ReallyForceSpellRES says that those two actions have "not been seen to produce any results". However, they do produce result, provided they are performed by a dead creature. ReallyForceSpell does nothing in the same situation. Example from ameral.bcs: IF Die() THEN RESPONSE #100 ReallyForceSpellDead(Myself,ILLUSION_DEATH) Wait(1) DestroySelf() END Consequently, it would be helpful if the IESDP was updated to reflect this. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.