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Geomantic Sorcerer's XP penalty question


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OK,

 

I'm trying to give my party double or triple-XP as I like to play with a party of 6 triple-classed fighter/mage/thieves or fighter/mage/clerics(I hate resting endlessly, midway through particular quests, as I figure that that's cheating). Anyway, I was told to install this GS mod so as to get the global affect which grants the 15% XP-penalty, and then somehow change the number "85" to "200" or "300", and then import it into my current savegame. Presumably, installing the multi-install tool, and installing BG2:TOB and the Geomantic Sorcerers kit into another location, and then writing the new affect into my current savegame via shadowkeeper would work? if not, how else can I get the XP-double or triple bonus? Thanks.

 

*I should mention that I have, unfortunately, not created a backup of the original game, in another installation. How can I get that XP-bonus therefore?

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Maybe you'd find it easier to modify SimDing0's DefJam mod? I've had a quick glance through the tp2 and it has the "percentage modifier" variables fairly clearly marked. I know very little about modding but perhaps changing these values in the way you've described would give the same result?

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Maybe you'd find it easier to modify SimDing0's DefJam mod? I've had a quick glance through the tp2 and it has the "percentage modifier" variables fairly clearly marked. I know very little about modding but perhaps changing these values in the way you've described would give the same result?

 

 

I should have done that, instead. Well, anyway, I've managed to install the Geomantic Sorcerers kit with no issues, and have edited the -15% XP-penalty affect to give triple-XP-gains.

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I'm trying to give my party double or triple-XP as I like to play with a party of 6 triple-classed fighter/mage/thieves or fighter/mage/clerics(I hate resting endlessly, midway through particular quests, as I figure that that's cheating).
Playing with x2/x3 experience multiplier is even more cheesy than resting a few more times through a particular quest imo. The main (and pratically only) disadvantage of those characters is their limited "level up factor", remove that and you get absurdly powerful classes.
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