Guest Pyro Posted February 3, 2009 Share Posted February 3, 2009 i want to know how to add the blur effect (like the one created with the blur spell) to always be on one of my characters. this for IWD2 and i am using dalekeeper2. i can use the other editing programs if necessary but i like this one best. can anyone help? thanks Link to comment
Guest Guest Posted February 3, 2009 Share Posted February 3, 2009 actually i think i got it. i have the affect enabled from casting a spell. if i chaege the time to 0 it should remain there forever correct? Link to comment
Guest Guest Posted February 3, 2009 Share Posted February 3, 2009 actually i think i got it. i have the affect enabled from casting a spell. if i chaege the time to 0 it should remain there forever correct? damn, nope. puting it to 0 disables the effect. how can i make it last forever? Link to comment
Wisp Posted February 3, 2009 Share Posted February 3, 2009 I read about someone who gave himself permanent Improved Alacrity by changing the duration to -1. If that does not work, it should be possible to change the timing mode to 9, but I don't know how to do that with dalekeeper2. Link to comment
Guest Pyro Posted February 3, 2009 Share Posted February 3, 2009 I read about someone who gave himself permanent Improved Alacrity by changing the duration to -1. If that does not work, it should be possible to change the timing mode to 9, but I don't know how to do that with dalekeeper2. i think -1 does the trick! thanks Link to comment
Avenger Posted February 16, 2009 Share Posted February 16, 2009 Change timing method to permanent? (9) Link to comment
Guest Pyro Posted February 16, 2009 Share Posted February 16, 2009 Change timing method to permanent? (9) oh its 9 that makes it permanent? what does -1 do? Link to comment
Icendoan Posted February 16, 2009 Share Posted February 16, 2009 No, 9 duration doesn't make it permanent, but a different part of your spell, the "Timing Method" to Permanent (9) instead of Duration (0), and it will disregard the duration entirely. Icen Link to comment
Avenger Posted February 18, 2009 Share Posted February 18, 2009 There were two values mentioned. Duration and timing method. Duration: For durations, 88888888 is the highest possible value. Anything higher is used as absolute time, (not duration but expiration). Uhm, in this context, negative numbers are considered higher than positive numbers (because the highest bit is 1). Timing method: each value has a distinctly different meaning. See IESDP for more info. Link to comment
Guest Guest Posted February 20, 2009 Share Posted February 20, 2009 lol all i wanted to know was how to make the blur effect not go away. i think i got it with changing the duration to -1 Link to comment
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