EpitomyofShyness Posted February 24, 2009 Share Posted February 24, 2009 I know it is going to be a duh, but how do you initiate player initiated dialogs? And could you give me a blow by blow step by step discription including things like Ex: 1. Click KC. 2. etc.... Sorry, I have no idea how. I'm silly and new to Neverwinter Nights 2. Heck practically the only reason I bought the game was so I could play this mod, but I have yet to meet Casavir or Bishop and I'm really enjoying the game. Link to comment
Kristal Posted February 24, 2009 Share Posted February 24, 2009 Yea, the interface is not exactly intuitive, and there is not much of a tutorial at the start of the game. To initiate dialogue with any npc you right click their portrait and HOLD it for a second or two. You get a little context menu including "talk to". That's how you start the flirts later, too Link to comment
berelinde Posted February 24, 2009 Share Posted February 24, 2009 She's right, of course, but you should make it a point to talk to all of your companions. You'll need it if you want to have a positive effect on Khelgar's career plans. (Saying more would be spoilerish.) Link to comment
EpitomyofShyness Posted February 24, 2009 Author Share Posted February 24, 2009 Thank you so much! I was really frustrated in the beginning because I wanted to talk to Bevil (what can I say, I'm a cheater, I went on youtube and watched the whole prolouge to the game ) and I wanted to talk to him to get this really funny conversation. Oh well... Thank you guys so much! Link to comment
berelinde Posted February 24, 2009 Share Posted February 24, 2009 I thought I fixed Bevil's prologue conversation. Ah, well, I'll add that to my "fix it" list. Along with three typos and Bevil's Act 3 dialogue. That boy has issues. He must be made of teflon: fixes don't stick. Link to comment
EpitomyofShyness Posted February 24, 2009 Author Share Posted February 24, 2009 I thought I fixed Bevil's prologue conversation. Ah, well, I'll add that to my "fix it" list. Along with three typos and Bevil's Act 3 dialogue. That boy has issues. He must be made of teflon: fixes don't stick. No no no no! That's not what I meant. I never tried to talk to him because I didn't know how. So maybe there is a bug or maybe not, I don't know. I was past having him in the group by the time I asked how to talk to companions. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.