Avenger Posted April 28, 2009 Share Posted April 28, 2009 This effect is far less 'hardcoded' than I thought. It actually executes 'cut250a.bcs' I still don't know what else it does, but at least it is now easier to alter pocketplane behaviour. Link to comment
igi Posted April 28, 2009 Share Posted April 28, 2009 Nice find. I'm liking the recent clarifications - keep them coming. Link to comment
igi Posted July 26, 2009 Share Posted July 26, 2009 Local copy updated. With the various exe modifications floating around at the moment, it would be useful if someone could edit this effect to generalise it - read the bcs filename from the resref field. Link to comment
Taimon Posted July 26, 2009 Share Posted July 26, 2009 I still don't know what else it does Not much, actually. It first checks whether the game is already in cutscene or light cutscene mode. If so, the effect does nothing at all. It then stores the party location and sends a message to the game to start cutscene mode. After that it constructs an StartCutScene action (with "cut250a" as param) and sends it to Player1. With the various exe modifications floating around at the moment, it would be useful if someone could edit this effect to generalise it - read the bcs filename from the resref field. Considering the current structure of the effect, this would be limited to cutscenes. (Or you'd have to rewrite the whole effect.) Link to comment
Avenger Posted July 26, 2009 Author Share Posted July 26, 2009 Yes, it would be the spell effect equivalent of startcutscene instead of a hardcoded crap. Btw, GemRB already allows this effect to use a resref for a cutscene script in this effect. Link to comment
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