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RestParty()


plainab

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Currently it states

230 RestParty()

This action duplicates the effects of resting. Such resting is not interruptible, and functions even if enemies are nearby.

It is all true except that it can be interrupted depending upon the information in the current area file. However, it does bypass any restrictions on areas where you normally can not rest.

 

So the following will allow the party to rest in any area within the game...

 

IF
HotKey(S)
THEN
RESPONSE #100
RestParty()
END

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